CvLuaUnit::PushMethods(lua_State *, int)
- Defined in
- Lua/CvLuaUnit.cpp, line 29
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_PushMethods
Hooks
static bool BeforeCvLuaUnit_PushMethods(lua_State* L, int t);static void AfterCvLuaUnit_PushMethods(lua_State* L, int t);static void ReplaceCvLuaUnit_PushMethods(void (*original)(lua_State*, int), lua_State* L, int t);CivRegisterBefore<CivHooks::CvLuaUnit_PushMethods>(host, &BeforeCvLuaUnit_PushMethods);CivRegisterAfter<CivHooks::CvLuaUnit_PushMethods>(host, &AfterCvLuaUnit_PushMethods);CivRegisterReplace<CivHooks::CvLuaUnit_PushMethods>(host, &ReplaceCvLuaUnit_PushMethods);
Code
29void CvLuaUnit::PushMethods(lua_State* L, int t)30{31 Method(IsNone);32 Method(Convert);33#if defined(MOD_API_LUA_EXTENSIONS)34 Method(Upgrade);35 Method(UpgradeTo);36#endif37 Method(Kill);3839 Method(IsActionRecommended);40 Method(IsBetterDefenderThan);4142 Method(CanDoCommand);43 Method(DoCommand);4445 Method(GetPathEndTurnPlot);46 Method(GeneratePath);47#if defined(MOD_API_LUA_EXTENSIONS)48 Method(GetActivePath);49#endif5051 Method(CanEnterTerritory);52 Method(GetDeclareWarRangeStrike);53 Method(CanMoveOrAttackInto);54 Method(CanMoveThrough);55 Method(JumpToNearestValidPlot);5657 Method(GetCombatDamage);58 Method(GetFireSupportUnit);5960 Method(CanAutomate);61 Method(CanScrap);62 Method(GetScrapGold);63 Method(CanGift);64 Method(CanDistanceGift);65 Method(CanLoadUnit);66 Method(CanLoad);67 Method(CanUnload);68 Method(CanUnloadAll);69 Method(CanHold);70 Method(CanSleep);71 Method(CanFortify);72 Method(CanAirPatrol);73 Method(IsEmbarked);74 Method(SetEmbarked);75 Method(CanHeal);76 Method(CanSentry);77 Method(CanEmbark);78 Method(CanDisembark);79 Method(CanEmbarkOnto);80 Method(CanDisembarkOnto);81 Method(CanRebaseAt);82#if defined(MOD_API_LUA_EXTENSIONS)83 Method(RebaseAt);84#endif85 Method(Embark);8687 Method(IsRangeAttackIgnoreLOS);8889 Method(CanAirlift);90 Method(CanAirliftAt);9192 Method(IsNukeVictim);93 Method(CanNuke);94 Method(CanNukeAt);9596 Method(CanRangeStrike);97 Method(CanRangeStrikeAt);9899 Method(CanParadrop);100 Method(CanParadropAt);101102 Method(CanMakeTradeRoute);103 Method(CanMakeTradeRouteAt);104105#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_API_TRADEROUTES)106 Method(CanPlunderTradeRoute);107 Method(PlunderTradeRoute);108#endif109110#if defined(MOD_API_LUA_EXTENSIONS)111 Method(CanCreateGreatWork);112 Method(CreateGreatWork);113#endif114115 Method(GetExoticGoodsGoldAmount);116 Method(GetExoticGoodsXPAmount);117118 Method(CanPillage);119120 Method(IsSelected);121122 Method(CanFound);123 Method(CanJoin);124 Method(CanConstruct);125126 Method(CanDiscover);127 Method(GetDiscoverAmount);128 Method(GetHurryProduction);129 Method(GetTradeGold);130 Method(GetTradeInfluence);131 Method(CanTrade);132 Method(CanBuyCityState);133 Method(CanRepairFleet);134#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_SEPARATE_GREAT_ADMIRAL)135 Method(CanChangePort);136#endif137 Method(CanBuildSpaceship);138139 Method(CanGoldenAge);140 Method(GetGoldenAgeTurns);141 Method(GetGivePoliciesCulture);142 Method(GetBlastTourism);143 Method(CanBuild);144 Method(CanLead);145 Method(Lead);146 Method(CanGiveExperience);147 Method(GiveExperience);148149 Method(CanPromote);150 Method(Promote);151152#if defined(MOD_API_UNIT_STATS)153 Method(GetStatsTravelled);154 Method(SetStatsTravelled);155 Method(ChangeStatsTravelled);156 Method(GetStatsKilled);157 Method(SetStatsKilled);158 Method(ChangeStatsKilled);159#endif160161 Method(GetUpgradeUnitType);162 Method(UpgradePrice);163 Method(CanUpgradeRightNow);164#if defined(MOD_API_LUA_EXTENSIONS)165 Method(CanUpgradeTo);166#endif167#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_CS_UPGRADES)168 Method(CanUpgradeInTerritory);169#endif170 Method(GetNumResourceNeededToUpgrade);171172 Method(GetHandicapType);173 Method(GetCivilizationType);174 Method(GetSpecialUnitType);175 Method(GetCaptureUnitType);176 Method(GetUnitCombatType);177#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_PROMOTION_CLASSES)178 Method(GetUnitPromotionType);179#endif180 Method(GetUnitAIType);181 Method(SetUnitAIType);182 Method(GetDomainType);183 Method(GetInvisibleType);184 Method(GetSeeInvisibleType);185 Method(GetDropRange);186187 Method(FlavorValue);188 Method(IsBarbarian);189190 Method(IsHuman);191 Method(VisibilityRange);192193 Method(MaxMoves);194 Method(MovesLeft);195196 Method(CanMove);197 Method(HasMoved);198 Method(Range);199 Method(NukeDamageLevel);200201 Method(CanBuildRoute);202 Method(GetBuildType);203 Method(WorkRate);204205 Method(IsNoBadGoodies);206 Method(IsOnlyDefensive);207208 Method(IsNoCapture);209 Method(IsRivalTerritory);210 Method(IsFound);211#if defined(MOD_API_LUA_EXTENSIONS)212 Method(IsFoundAbroad);213#endif214 Method(IsWork);215 Method(IsGoldenAge);216 Method(CanCoexistWithEnemyUnit);217218 Method(IsGreatPerson);219220 Method(IsFighting);221 Method(IsAttacking);222 Method(IsDefending);223 Method(IsInCombat);224225#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_UNITS_MAX_HP)226 Method(GetMaxHitPointsBase);227 Method(SetMaxHitPointsBase);228 Method(ChangeMaxHitPointsBase);229#endif230 Method(GetMaxHitPoints);231 Method(GetCurrHitPoints);232 Method(IsHurt);233 Method(IsDead);234 Method(IsDelayedDeath);235 Method(SetBaseCombatStrength);236 Method(GetBaseCombatStrength);237238 Method(GetMaxAttackStrength);239 Method(GetMaxDefenseStrength);240 Method(GetEmbarkedUnitDefense);241242 Method(IsCombatUnit);243 Method(IsCanDefend);244 Method(CanSiege);245 Method(IsCanAttackWithMove);246 Method(IsCanAttackRanged);247 Method(IsCanAttack);248 Method(IsCanAttackWithMoveNow);249 Method(IsEnemyInMovementRange);250251 Method(IsTrade);252#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_API_TRADEROUTES)253 Method(GetTradeRouteIndex);254 Method(IsRecalledTrader);255 Method(RecallTrader);256 Method(EndTrader);257#endif258259 Method(GetBaseRangedCombatStrength);260#if defined(MOD_API_EXTENSIONS)261 Method(SetBaseRangedCombatStrength);262#endif263 Method(GetMaxRangedCombatStrength);264 Method(GetCombatLimit);265 Method(GetRangedCombatLimit);266 Method(CanAirAttack);267 Method(CanAirDefend);268 Method(GetAirCombatDamage);269 Method(GetRangeCombatDamage);270 Method(GetAirStrikeDefenseDamage);271 Method(GetBestInterceptor);272 Method(GetInterceptorCount);273 Method(GetBestSeaPillageInterceptor);274 Method(GetCaptureChance);275276 Method(IsAutomated);277 Method(IsWaiting);278 Method(IsFortifyable);279 Method(IsEverFortifyable);280 Method(FortifyModifier);281 Method(ExperienceNeeded);282 Method(AttackXPValue);283 Method(DefenseXPValue);284 Method(MaxXPValue);285 Method(FirstStrikes);286 Method(ChanceFirstStrikes);287 Method(MaxFirstStrikes);288 Method(IsRanged);289 Method(IsMustSetUpToRangedAttack);290 Method(CanSetUpForRangedAttack);291 Method(IsSetUpForRangedAttack);292 Method(ImmuneToFirstStrikes);293 Method(NoDefensiveBonus);294 Method(IgnoreBuildingDefense);295 Method(CanMoveImpassable);296 Method(CanMoveAllTerrain);297#if defined(MOD_API_LUA_EXTENSIONS)298 Method(IsHoveringUnit);299#endif300 Method(FlatMovementCost);301 Method(IgnoreTerrainCost);302#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_API_PLOT_BASED_DAMAGE)303 Method(IgnoreTerrainDamage);304 Method(IgnoreFeatureDamage);305 Method(ExtraTerrainDamage);306 Method(ExtraFeatureDamage);307#endif308#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_IMPROVEMENT_BONUS)309 Method(GetNearbyImprovementCombatBonus);310 Method(GetNearbyImprovementBonusRange);311 Method(GetCombatBonusImprovement);312#endif313#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_CROSS_MOUNTAINS)314 Method(CanCrossMountains);315#endif316#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_CROSS_OCEANS)317 Method(CanCrossOceans);318#endif319#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_CROSS_ICE)320 Method(CanCrossIce);321#endif322#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_GG_FROM_BARBARIANS)323 Method(IsGGFromBarbarians);324#endif325 Method(IsNeverInvisible);326 Method(IsInvisible);327 Method(IsNukeImmune);328 Method(IsRangeAttackOnlyInDomain);329 Method(IsCityAttackOnly);330331 Method(MaxInterceptionProbability);332 Method(CurrInterceptionProbability);333 Method(EvasionProbability);334 Method(WithdrawalProbability);335336 Method(GetAdjacentModifier);337 Method(GetAttackModifier);338 Method(GetDefenseModifier);339 Method(GetRangedAttackModifier);340 Method(CityAttackModifier);341 Method(CityDefenseModifier);342 Method(HillsAttackModifier);343 Method(HillsDefenseModifier);344 Method(RoughAttackModifier);345 Method(OpenAttackModifier);346 Method(OpenRangedAttackModifier);347 Method(OpenDefenseModifier);348 Method(RoughRangedAttackModifier);349 Method(AttackFortifiedModifier);350 Method(AttackWoundedModifier);351 Method(FlankAttackModifier);352 Method(RoughDefenseModifier);353 Method(TerrainAttackModifier);354 Method(TerrainDefenseModifier);355 Method(FeatureAttackModifier);356 Method(FeatureDefenseModifier);357 Method(UnitClassAttackModifier);358 Method(UnitClassDefenseModifier);359 Method(UnitCombatModifier);360 Method(DomainModifier);361 Method(GetStrategicResourceCombatPenalty);362 Method(GetUnhappinessCombatPenalty);363 Method(AirSweepCombatMod);364 Method(CapitalDefenseModifier);365 Method(CapitalDefenseFalloff);366367 Method(SpecialCargo);368 Method(DomainCargo);369 Method(CargoSpace);370 Method(ChangeCargoSpace);371 Method(IsFull);372 Method(CargoSpaceAvailable);373 Method(HasCargo);374 Method(CanCargoAllMove);375 Method(GetUnitAICargo);376 Method(GetID);377378 Method(GetHotKeyNumber);379 Method(SetHotKeyNumber);380381 Method(GetX);382 Method(GetY);383#if defined(MOD_API_LUA_EXTENSIONS)384 Method(GetXY);385#endif386 Method(SetXY);387 Method(At);388 Method(AtPlot);389 Method(GetPlot);390 Method(GetArea);391 Method(GetReconPlot);392 Method(SetReconPlot);393394 Method(GetGameTurnCreated);395 Method(GetLastMoveTurn);396397 Method(GetDamage);398 Method(SetDamage);399 Method(ChangeDamage);400 Method(GetMoves);401 Method(SetMoves);402 Method(ChangeMoves);403 Method(FinishMoves);404 Method(IsImmobile);405406 Method(GetExperience);407 Method(SetExperience);408 Method(ChangeExperience);409#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_UNITS_XP_TIMES_100)410 Method(GetExperienceTimes100);411 Method(SetExperienceTimes100);412 Method(ChangeExperienceTimes100);413#endif414 Method(GetLevel);415 Method(SetLevel);416 Method(ChangeLevel);417 Method(GetFacingDirection);418 Method(RotateFacingDirectionClockwise);419 Method(RotateFacingDirectionCounterClockwise);420 Method(GetCargo);421 Method(GetFortifyTurns);422 Method(GetBlitzCount);423 Method(IsBlitz);424 Method(GetAmphibCount);425 Method(IsAmphib);426 Method(GetRiverCrossingNoPenaltyCount);427 Method(IsRiverCrossingNoPenalty);428 Method(IsEnemyRoute);429 Method(IsAlwaysHeal);430 Method(IsHealOutsideFriendly);431 Method(IsHillsDoubleMove);432 Method(IsGarrisoned);433 Method(GetGarrisonedCity);434435 Method(GetExtraVisibilityRange);436#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_VARIABLE_RECON)437 Method(GetExtraReconRange);438#endif439 Method(GetExtraMoves);440 Method(GetExtraMoveDiscount);441 Method(GetExtraRange);442 Method(GetExtraIntercept);443 Method(GetExtraEvasion);444 Method(GetExtraFirstStrikes);445 Method(GetExtraChanceFirstStrikes);446 Method(GetExtraWithdrawal);447 Method(GetExtraEnemyHeal);448 Method(GetExtraNeutralHeal);449 Method(GetExtraFriendlyHeal);450451 Method(GetSameTileHeal);452 Method(GetAdjacentTileHeal);453454 Method(GetExtraCombatPercent);455 Method(GetFriendlyLandsModifier);456 Method(GetFriendlyLandsAttackModifier);457 Method(GetOutsideFriendlyLandsModifier);458 Method(GetExtraCityAttackPercent);459 Method(GetExtraCityDefensePercent);460 Method(GetExtraHillsAttackPercent);461 Method(GetExtraHillsDefensePercent);462463 Method(GetExtraOpenAttackPercent);464 Method(GetExtraOpenRangedAttackMod);465 Method(GetExtraRoughAttackPercent);466 Method(GetExtraRoughRangedAttackMod);467 Method(GetExtraAttackFortifiedMod);468 Method(GetExtraAttackWoundedMod);469 Method(GetExtraOpenDefensePercent);470471 Method(GetPillageChange);472 Method(GetUpgradeDiscount);473 Method(GetExperiencePercent);474 Method(GetKamikazePercent);475476477 Method(IsOutOfAttacks);478 Method(SetMadeAttack);479 Method(isOutOfInterceptions);480 Method(SetMadeInterception);481482 Method(IsPromotionReady);483 Method(SetPromotionReady);484 Method(GetOwner);485 Method(GetVisualOwner);486 Method(GetCombatOwner);487 Method(GetOriginalOwner);488 Method(SetOriginalOwner);489 Method(GetTeam);490 Method(GetUnitFlagIconOffset);491 Method(GetUnitPortraitOffset);492493 Method(GetUnitType);494 Method(GetUnitClassType);495 Method(GetLeaderUnitType);496 Method(SetLeaderUnitType);497 Method(IsNearGreatGeneral);498 Method(IsStackedGreatGeneral);499 Method(IsIgnoreGreatGeneralBenefit);500 Method(GetReverseGreatGeneralModifier);501 Method(GetGreatGeneralCombatModifier);502#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_AURA_CHANGE)503 Method(GetAuraRange);504 Method(GetAuraEffect);505#endif506 Method(IsNearSapper);507 Method(GetNearbyImprovementModifier);508 Method(IsFriendlyUnitAdjacent);509 Method(GetNumEnemyUnitsAdjacent);510 Method(IsEnemyCityAdjacent);511512 Method(GetTransportUnit);513 Method(IsCargo);514515 Method(GetExtraDomainModifier);516517 Method(GetName);518 Method(GetNameNoDesc);519 Method(HasName);520 Method(GetNameKey);521 Method(SetName);522 Method(IsTerrainDoubleMove);523 Method(IsFeatureDoubleMove);524#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROMOTIONS_HALF_MOVE)525 Method(IsTerrainHalfMove);526 Method(IsFeatureHalfMove);527#endif528529 Method(GetScriptData);530 Method(SetScriptData);531 Method(GetScenarioData);532 Method(SetScenarioData);533534 Method(GetExtraTerrainAttackPercent);535 Method(GetExtraTerrainDefensePercent);536 Method(GetExtraFeatureAttackPercent);537 Method(GetExtraFeatureDefensePercent);538 Method(GetExtraUnitCombatModifier);539 Method(GetUnitClassModifier);540541 Method(CanAcquirePromotion);542 Method(CanAcquirePromotionAny);543 Method(IsPromotionValid);544 Method(IsHasPromotion);545 Method(SetHasPromotion);546547#if defined(MOD_API_LUA_EXTENSIONS)548 Method(SetActivityType);549#endif550 Method(GetActivityType);551 Method(IsReadyToMove);552 Method(IsBusy);553554 Method(GetReligion);555 Method(GetConversionStrength);556 Method(GetSpreadsLeft);557 Method(GetNumFollowersAfterSpread);558 Method(GetMajorityReligionAfterSpread);559#if defined(MOD_API_LUA_EXTENSIONS)560 Method(SetReligion);561 Method(SetConversionStrength);562 Method(SetSpreadsLeft);563#endif564565 Method(GetTourismBlastStrength);566567 Method(GetGreatWorkSlotType);568569 // Helper Functions570 Method(RangeStrike);571572 Method(PushMission);573 Method(PopMission);574 Method(LastMissionPlot);575 Method(CanStartMission);576577 Method(ExecuteSpecialExploreMove);578579 Method(SetDeployFromOperationTurn);580 Method(IsHigherTechThan);581 Method(IsLargerCivThan);582583 Method(IsRangedSupportFire);584585#if defined(MOD_API_LUA_EXTENSIONS)586 Method(AddMessage);587#endif588589#if defined(MOD_API_LUA_EXTENSIONS)590 Method(IsCivilization);591 Method(HasPromotion);592 Method(IsUnit);593 Method(IsUnitClass);594 Method(IsOnFeature);595 Method(IsAdjacentToFeature);596 Method(IsWithinDistanceOfFeature);597 Method(IsOnImprovement);598 Method(IsAdjacentToImprovement);599 Method(IsWithinDistanceOfImprovement);600 Method(IsOnPlotType);601 Method(IsAdjacentToPlotType);602 Method(IsWithinDistanceOfPlotType);603 Method(IsOnResource);604 Method(IsAdjacentToResource);605 Method(IsWithinDistanceOfResource);606 Method(IsOnTerrain);607 Method(IsAdjacentToTerrain);608 Method(IsWithinDistanceOfTerrain);609#endif610}
Calls
- CvLuaUnit::lAddMessage(lua_State *)
- CvLuaUnit::lAirSweepCombatMod(lua_State *)
- CvLuaUnit::lAt(lua_State *)
- CvLuaUnit::lAtPlot(lua_State *)
- CvLuaUnit::lAttackFortifiedModifier(lua_State *)
- CvLuaUnit::lAttackWoundedModifier(lua_State *)
- CvLuaUnit::lAttackXPValue(lua_State *)
- CvLuaUnit::lCanAcquirePromotion(lua_State *)
- CvLuaUnit::lCanAcquirePromotionAny(lua_State *)
- CvLuaUnit::lCanAirAttack(lua_State *)
- CvLuaUnit::lCanAirDefend(lua_State *)
- CvLuaUnit::lCanAirlift(lua_State *)
- CvLuaUnit::lCanAirliftAt(lua_State *)
- CvLuaUnit::lCanAirPatrol(lua_State *)
- CvLuaUnit::lCanAutomate(lua_State *)
- CvLuaUnit::lCanBuild(lua_State *)
- CvLuaUnit::lCanBuildRoute(lua_State *)
- CvLuaUnit::lCanBuildSpaceship(lua_State *)
- CvLuaUnit::lCanBuyCityState(lua_State *)
- CvLuaUnit::lCanCargoAllMove(lua_State *)
- CvLuaUnit::lCanChangePort(lua_State *)
- CvLuaUnit::lCanCoexistWithEnemyUnit(lua_State *)
- CvLuaUnit::lCanConstruct(lua_State *)
- CvLuaUnit::lCanCreateGreatWork(lua_State *)
- CvLuaUnit::lCanCrossIce(lua_State *)
- CvLuaUnit::lCanCrossMountains(lua_State *)
- CvLuaUnit::lCanCrossOceans(lua_State *)
- CvLuaUnit::lCanDiscover(lua_State *)
- CvLuaUnit::lCanDisembark(lua_State *)
- CvLuaUnit::lCanDisembarkOnto(lua_State *)
- CvLuaUnit::lCanDistanceGift(lua_State *)
- CvLuaUnit::lCanDoCommand(lua_State *)
- CvLuaUnit::lCanEmbark(lua_State *)
- CvLuaUnit::lCanEmbarkOnto(lua_State *)
- CvLuaUnit::lCanEnterTerritory(lua_State *)
- CvLuaUnit::lCanFortify(lua_State *)
- CvLuaUnit::lCanFound(lua_State *)
- CvLuaUnit::lCanGift(lua_State *)
- CvLuaUnit::lCanGiveExperience(lua_State *)
- CvLuaUnit::lCanGoldenAge(lua_State *)
- CvLuaUnit::lCanHeal(lua_State *)
- CvLuaUnit::lCanHold(lua_State *)
- CvLuaUnit::lCanJoin(lua_State *)
- CvLuaUnit::lCanLead(lua_State *)
- CvLuaUnit::lCanLoad(lua_State *)
- CvLuaUnit::lCanLoadUnit(lua_State *)
- CvLuaUnit::lCanMakeTradeRoute(lua_State *)
- CvLuaUnit::lCanMakeTradeRouteAt(lua_State *)
- CvLuaUnit::lCanMove(lua_State *)
- CvLuaUnit::lCanMoveAllTerrain(lua_State *)
- CvLuaUnit::lCanMoveImpassable(lua_State *)
- CvLuaUnit::lCanMoveOrAttackInto(lua_State *)
- CvLuaUnit::lCanMoveThrough(lua_State *)
- CvLuaUnit::lCanNuke(lua_State *)
- CvLuaUnit::lCanNukeAt(lua_State *)
- CvLuaUnit::lCanParadrop(lua_State *)
- CvLuaUnit::lCanParadropAt(lua_State *)
- CvLuaUnit::lCanPillage(lua_State *)
- CvLuaUnit::lCanPlunderTradeRoute(lua_State *)
- CvLuaUnit::lCanPromote(lua_State *)
- CvLuaUnit::lCanRangeStrike(lua_State *)
- CvLuaUnit::lCanRangeStrikeAt(lua_State *)
- CvLuaUnit::lCanRebaseAt(lua_State *)
- CvLuaUnit::lCanRepairFleet(lua_State *)
- CvLuaUnit::lCanScrap(lua_State *)
- CvLuaUnit::lCanSentry(lua_State *)
- CvLuaUnit::lCanSetUpForRangedAttack(lua_State *)
- CvLuaUnit::lCanSiege(lua_State *)
- CvLuaUnit::lCanSleep(lua_State *)
- CvLuaUnit::lCanStartMission(lua_State *)
- CvLuaUnit::lCanTrade(lua_State *)
- CvLuaUnit::lCanUnload(lua_State *)
- CvLuaUnit::lCanUnloadAll(lua_State *)
- CvLuaUnit::lCanUpgradeInTerritory(lua_State *)
- CvLuaUnit::lCanUpgradeRightNow(lua_State *)
- CvLuaUnit::lCanUpgradeTo(lua_State *)
- CvLuaUnit::lCapitalDefenseFalloff(lua_State *)
- CvLuaUnit::lCapitalDefenseModifier(lua_State *)
- CvLuaUnit::lCargoSpace(lua_State *)
- CvLuaUnit::lCargoSpaceAvailable(lua_State *)
- CvLuaUnit::lChanceFirstStrikes(lua_State *)
- CvLuaUnit::lChangeCargoSpace(lua_State *)
- CvLuaUnit::lChangeDamage(lua_State *)
- CvLuaUnit::lChangeExperience(lua_State *)
- CvLuaUnit::lChangeExperienceTimes100(lua_State *)
- CvLuaUnit::lChangeLevel(lua_State *)
- CvLuaUnit::lChangeMaxHitPointsBase(lua_State *)
- CvLuaUnit::lChangeMoves(lua_State *)
- CvLuaUnit::lChangeStatsKilled(lua_State *)
- CvLuaUnit::lChangeStatsTravelled(lua_State *)
- CvLuaUnit::lCityAttackModifier(lua_State *)
- CvLuaUnit::lCityDefenseModifier(lua_State *)
- CvLuaUnit::lConvert(lua_State *)
- CvLuaUnit::lCreateGreatWork(lua_State *)
- CvLuaUnit::lCurrInterceptionProbability(lua_State *)
- CvLuaUnit::lDefenseXPValue(lua_State *)
- CvLuaUnit::lDoCommand(lua_State *)
- CvLuaUnit::lDomainCargo(lua_State *)
- CvLuaUnit::lDomainModifier(lua_State *)
- CvLuaUnit::lEmbark(lua_State *)
- CvLuaUnit::lEndTrader(lua_State *)
- CvLuaUnit::lEvasionProbability(lua_State *)
- CvLuaUnit::lExecuteSpecialExploreMove(lua_State *)
- CvLuaUnit::lExperienceNeeded(lua_State *)
- CvLuaUnit::lExtraFeatureDamage(lua_State *)
- CvLuaUnit::lExtraTerrainDamage(lua_State *)
- CvLuaUnit::lFeatureAttackModifier(lua_State *)
- CvLuaUnit::lFeatureDefenseModifier(lua_State *)
- CvLuaUnit::lFinishMoves(lua_State *)
- CvLuaUnit::lFirstStrikes(lua_State *)
- CvLuaUnit::lFlankAttackModifier(lua_State *)
- CvLuaUnit::lFlatMovementCost(lua_State *)
- CvLuaUnit::lFlavorValue(lua_State *)
- CvLuaUnit::lFortifyModifier(lua_State *)
- CvLuaUnit::lGeneratePath(lua_State *)
- CvLuaUnit::lGetActivePath(lua_State *)
- CvLuaUnit::lGetActivityType(lua_State *)
- CvLuaUnit::lGetAdjacentModifier(lua_State *)
- CvLuaUnit::lGetAdjacentTileHeal(lua_State *)
- CvLuaUnit::lGetAirCombatDamage(lua_State *)
- CvLuaUnit::lGetAirStrikeDefenseDamage(lua_State *)
- CvLuaUnit::lGetAmphibCount(lua_State *)
- CvLuaUnit::lGetArea(lua_State *)
- CvLuaUnit::lGetAttackModifier(lua_State *)
- CvLuaUnit::lGetAuraEffect(lua_State *)
- CvLuaUnit::lGetAuraRange(lua_State *)
- CvLuaUnit::lGetBaseCombatStrength(lua_State *)
- CvLuaUnit::lGetBaseRangedCombatStrength(lua_State *)
- CvLuaUnit::lGetBestInterceptor(lua_State *)
- CvLuaUnit::lGetBestSeaPillageInterceptor(lua_State *)
- CvLuaUnit::lGetBlastTourism(lua_State *)
- CvLuaUnit::lGetBlitzCount(lua_State *)
- CvLuaUnit::lGetBuildType(lua_State *)
- CvLuaUnit::lGetCaptureChance(lua_State *)
- CvLuaUnit::lGetCaptureUnitType(lua_State *)
- CvLuaUnit::lGetCargo(lua_State *)
- CvLuaUnit::lGetCivilizationType(lua_State *)
- CvLuaUnit::lGetCombatBonusImprovement(lua_State *)
- CvLuaUnit::lGetCombatDamage(lua_State *)
- CvLuaUnit::lGetCombatLimit(lua_State *)
- CvLuaUnit::lGetCombatOwner(lua_State *)
- CvLuaUnit::lGetConversionStrength(lua_State *)
- CvLuaUnit::lGetCurrHitPoints(lua_State *)
- CvLuaUnit::lGetDamage(lua_State *)
- CvLuaUnit::lGetDeclareWarRangeStrike(lua_State *)
- CvLuaUnit::lGetDefenseModifier(lua_State *)
- CvLuaUnit::lGetDiscoverAmount(lua_State *)
- CvLuaUnit::lGetDomainType(lua_State *)
- CvLuaUnit::lGetDropRange(lua_State *)
- CvLuaUnit::lGetEmbarkedUnitDefense(lua_State *)
- CvLuaUnit::lGetExoticGoodsGoldAmount(lua_State *)
- CvLuaUnit::lGetExoticGoodsXPAmount(lua_State *)
- CvLuaUnit::lGetExperience(lua_State *)
- CvLuaUnit::lGetExperiencePercent(lua_State *)
- CvLuaUnit::lGetExperienceTimes100(lua_State *)
- CvLuaUnit::lGetExtraAttackFortifiedMod(lua_State *)
- CvLuaUnit::lGetExtraAttackWoundedMod(lua_State *)
- CvLuaUnit::lGetExtraChanceFirstStrikes(lua_State *)
- CvLuaUnit::lGetExtraCityAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraCityDefensePercent(lua_State *)
- CvLuaUnit::lGetExtraCombatPercent(lua_State *)
- CvLuaUnit::lGetExtraDomainModifier(lua_State *)
- CvLuaUnit::lGetExtraEnemyHeal(lua_State *)
- CvLuaUnit::lGetExtraEvasion(lua_State *)
- CvLuaUnit::lGetExtraFeatureAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraFeatureDefensePercent(lua_State *)
- CvLuaUnit::lGetExtraFirstStrikes(lua_State *)
- CvLuaUnit::lGetExtraFriendlyHeal(lua_State *)
- CvLuaUnit::lGetExtraHillsAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraHillsDefensePercent(lua_State *)
- CvLuaUnit::lGetExtraIntercept(lua_State *)
- CvLuaUnit::lGetExtraMoveDiscount(lua_State *)
- CvLuaUnit::lGetExtraMoves(lua_State *)
- CvLuaUnit::lGetExtraNeutralHeal(lua_State *)
- CvLuaUnit::lGetExtraOpenAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraOpenDefensePercent(lua_State *)
- CvLuaUnit::lGetExtraOpenRangedAttackMod(lua_State *)
- CvLuaUnit::lGetExtraRange(lua_State *)
- CvLuaUnit::lGetExtraReconRange(lua_State *)
- CvLuaUnit::lGetExtraRoughAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraRoughRangedAttackMod(lua_State *)
- CvLuaUnit::lGetExtraTerrainAttackPercent(lua_State *)
- CvLuaUnit::lGetExtraTerrainDefensePercent(lua_State *)
- CvLuaUnit::lGetExtraUnitCombatModifier(lua_State *)
- CvLuaUnit::lGetExtraVisibilityRange(lua_State *)
- CvLuaUnit::lGetExtraWithdrawal(lua_State *)
- CvLuaUnit::lGetFacingDirection(lua_State *)
- CvLuaUnit::lGetFireSupportUnit(lua_State *)
- CvLuaUnit::lGetFortifyTurns(lua_State *)
- CvLuaUnit::lGetFriendlyLandsAttackModifier(lua_State *)
- CvLuaUnit::lGetFriendlyLandsModifier(lua_State *)
- CvLuaUnit::lGetGameTurnCreated(lua_State *)
- CvLuaUnit::lGetGarrisonedCity(lua_State *)
- CvLuaUnit::lGetGivePoliciesCulture(lua_State *)
- CvLuaUnit::lGetGoldenAgeTurns(lua_State *)
- CvLuaUnit::lGetGreatGeneralCombatModifier(lua_State *)
- CvLuaUnit::lGetGreatWorkSlotType(lua_State *)
- CvLuaUnit::lGetHandicapType(lua_State *)
- CvLuaUnit::lGetHotKeyNumber(lua_State *)
- CvLuaUnit::lGetHurryProduction(lua_State *)
- CvLuaUnit::lGetID(lua_State *)
- CvLuaUnit::lGetInterceptorCount(lua_State *)
- CvLuaUnit::lGetInvisibleType(lua_State *)
- CvLuaUnit::lGetKamikazePercent(lua_State *)
- CvLuaUnit::lGetLastMoveTurn(lua_State *)
- CvLuaUnit::lGetLeaderUnitType(lua_State *)
- CvLuaUnit::lGetLevel(lua_State *)
- CvLuaUnit::lGetMajorityReligionAfterSpread(lua_State *)
- CvLuaUnit::lGetMaxAttackStrength(lua_State *)
- CvLuaUnit::lGetMaxDefenseStrength(lua_State *)
- CvLuaUnit::lGetMaxHitPoints(lua_State *)
- CvLuaUnit::lGetMaxHitPointsBase(lua_State *)
- CvLuaUnit::lGetMaxRangedCombatStrength(lua_State *)
- CvLuaUnit::lGetMoves(lua_State *)
- CvLuaUnit::lGetName(lua_State *)
- CvLuaUnit::lGetNameKey(lua_State *)
- CvLuaUnit::lGetNameNoDesc(lua_State *)
- CvLuaUnit::lGetNearbyImprovementBonusRange(lua_State *)
- CvLuaUnit::lGetNearbyImprovementCombatBonus(lua_State *)
- CvLuaUnit::lGetNearbyImprovementModifier(lua_State *)
- CvLuaUnit::lGetNumEnemyUnitsAdjacent(lua_State *)
- CvLuaUnit::lGetNumFollowersAfterSpread(lua_State *)
- CvLuaUnit::lGetNumResourceNeededToUpgrade(lua_State *)
- CvLuaUnit::lGetOriginalOwner(lua_State *)
- CvLuaUnit::lGetOutsideFriendlyLandsModifier(lua_State *)
- CvLuaUnit::lGetOwner(lua_State *)
- CvLuaUnit::lGetPathEndTurnPlot(lua_State *)
- CvLuaUnit::lGetPillageChange(lua_State *)
- CvLuaUnit::lGetPlot(lua_State *)
- CvLuaUnit::lGetRangeCombatDamage(lua_State *)
- CvLuaUnit::lGetRangedAttackModifier(lua_State *)
- CvLuaUnit::lGetRangedCombatLimit(lua_State *)
- CvLuaUnit::lGetReconPlot(lua_State *)
- CvLuaUnit::lGetReligion(lua_State *)
- CvLuaUnit::lGetReverseGreatGeneralModifier(lua_State *)
- CvLuaUnit::lGetRiverCrossingNoPenaltyCount(lua_State *)
- CvLuaUnit::lGetSameTileHeal(lua_State *)
- CvLuaUnit::lGetScenarioData(lua_State *)
- CvLuaUnit::lGetScrapGold(lua_State *)
- CvLuaUnit::lGetScriptData(lua_State *)
- CvLuaUnit::lGetSeeInvisibleType(lua_State *)
- CvLuaUnit::lGetSpecialUnitType(lua_State *)
- CvLuaUnit::lGetSpreadsLeft(lua_State *)
- CvLuaUnit::lGetStatsKilled(lua_State *)
- CvLuaUnit::lGetStatsTravelled(lua_State *)
- CvLuaUnit::lGetStrategicResourceCombatPenalty(lua_State *)
- CvLuaUnit::lGetTeam(lua_State *)
- CvLuaUnit::lGetTourismBlastStrength(lua_State *)
- CvLuaUnit::lGetTradeGold(lua_State *)
- CvLuaUnit::lGetTradeInfluence(lua_State *)
- CvLuaUnit::lGetTradeRouteIndex(lua_State *)
- CvLuaUnit::lGetTransportUnit(lua_State *)
- CvLuaUnit::lGetUnhappinessCombatPenalty(lua_State *)
- CvLuaUnit::lGetUnitAICargo(lua_State *)
- CvLuaUnit::lGetUnitAIType(lua_State *)
- CvLuaUnit::lGetUnitClassModifier(lua_State *)
- CvLuaUnit::lGetUnitClassType(lua_State *)
- CvLuaUnit::lGetUnitCombatType(lua_State *)
- CvLuaUnit::lGetUnitFlagIconOffset(lua_State *)
- CvLuaUnit::lGetUnitPortraitOffset(lua_State *)
- CvLuaUnit::lGetUnitPromotionType(lua_State *)
- CvLuaUnit::lGetUnitType(lua_State *)
- CvLuaUnit::lGetUpgradeDiscount(lua_State *)
- CvLuaUnit::lGetUpgradeUnitType(lua_State *)
- CvLuaUnit::lGetVisualOwner(lua_State *)
- CvLuaUnit::lGetX(lua_State *)
- CvLuaUnit::lGetXY(lua_State *)
- CvLuaUnit::lGetY(lua_State *)
- CvLuaUnit::lGiveExperience(lua_State *)
- CvLuaUnit::lHasCargo(lua_State *)
- CvLuaUnit::lHasMoved(lua_State *)
- CvLuaUnit::lHasName(lua_State *)
- CvLuaUnit::lHasPromotion(lua_State *)
- CvLuaUnit::lHillsAttackModifier(lua_State *)
- CvLuaUnit::lHillsDefenseModifier(lua_State *)
- CvLuaUnit::lIgnoreBuildingDefense(lua_State *)
- CvLuaUnit::lIgnoreFeatureDamage(lua_State *)
- CvLuaUnit::lIgnoreTerrainCost(lua_State *)
- CvLuaUnit::lIgnoreTerrainDamage(lua_State *)
- CvLuaUnit::lImmuneToFirstStrikes(lua_State *)
- CvLuaUnit::lIsActionRecommended(lua_State *)
- CvLuaUnit::lIsAdjacentToFeature(lua_State *)
- CvLuaUnit::lIsAdjacentToImprovement(lua_State *)
- CvLuaUnit::lIsAdjacentToPlotType(lua_State *)
- CvLuaUnit::lIsAdjacentToResource(lua_State *)
- CvLuaUnit::lIsAdjacentToTerrain(lua_State *)
- CvLuaUnit::lIsAlwaysHeal(lua_State *)
- CvLuaUnit::lIsAmphib(lua_State *)
- CvLuaUnit::lIsAttacking(lua_State *)
- CvLuaUnit::lIsAutomated(lua_State *)
- CvLuaUnit::lIsBarbarian(lua_State *)
- CvLuaUnit::lIsBetterDefenderThan(lua_State *)
- CvLuaUnit::lIsBlitz(lua_State *)
- CvLuaUnit::lIsBusy(lua_State *)
- CvLuaUnit::lIsCanAttack(lua_State *)
- CvLuaUnit::lIsCanAttackRanged(lua_State *)
- CvLuaUnit::lIsCanAttackWithMove(lua_State *)
- CvLuaUnit::lIsCanAttackWithMoveNow(lua_State *)
- CvLuaUnit::lIsCanDefend(lua_State *)
- CvLuaUnit::lIsCargo(lua_State *)
- CvLuaUnit::lIsCityAttackOnly(lua_State *)
- CvLuaUnit::lIsCivilization(lua_State *)
- CvLuaUnit::lIsCombatUnit(lua_State *)
- CvLuaUnit::lIsDead(lua_State *)
- CvLuaUnit::lIsDefending(lua_State *)
- CvLuaUnit::lIsDelayedDeath(lua_State *)
- CvLuaUnit::lIsEmbarked(lua_State *)
- CvLuaUnit::lIsEnemyCityAdjacent(lua_State *)
- CvLuaUnit::lIsEnemyInMovementRange(lua_State *)
- CvLuaUnit::lIsEnemyRoute(lua_State *)
- CvLuaUnit::lIsEverFortifyable(lua_State *)
- CvLuaUnit::lIsFeatureDoubleMove(lua_State *)
- CvLuaUnit::lIsFeatureHalfMove(lua_State *)
- CvLuaUnit::lIsFighting(lua_State *)
- CvLuaUnit::lIsFortifyable(lua_State *)
- CvLuaUnit::lIsFound(lua_State *)
- CvLuaUnit::lIsFoundAbroad(lua_State *)
- CvLuaUnit::lIsFriendlyUnitAdjacent(lua_State *)
- CvLuaUnit::lIsFull(lua_State *)
- CvLuaUnit::lIsGarrisoned(lua_State *)
- CvLuaUnit::lIsGGFromBarbarians(lua_State *)
- CvLuaUnit::lIsGoldenAge(lua_State *)
- CvLuaUnit::lIsGreatPerson(lua_State *)
- CvLuaUnit::lIsHasPromotion(lua_State *)
- CvLuaUnit::lIsHealOutsideFriendly(lua_State *)
- CvLuaUnit::lIsHigherTechThan(lua_State *)
- CvLuaUnit::lIsHillsDoubleMove(lua_State *)
- CvLuaUnit::lIsHoveringUnit(lua_State *)
- CvLuaUnit::lIsHuman(lua_State *)
- CvLuaUnit::lIsHurt(lua_State *)
- CvLuaUnit::lIsIgnoreGreatGeneralBenefit(lua_State *)
- CvLuaUnit::lIsImmobile(lua_State *)
- CvLuaUnit::lIsInCombat(lua_State *)
- CvLuaUnit::lIsInvisible(lua_State *)
- CvLuaUnit::lIsLargerCivThan(lua_State *)
- CvLuaUnit::lIsMustSetUpToRangedAttack(lua_State *)
- CvLuaUnit::lIsNearGreatGeneral(lua_State *)
- CvLuaUnit::lIsNearSapper(lua_State *)
- CvLuaUnit::lIsNeverInvisible(lua_State *)
- CvLuaUnit::lIsNoBadGoodies(lua_State *)
- CvLuaUnit::lIsNoCapture(lua_State *)
- CvLuaUnit::lIsNone(lua_State *)
- CvLuaUnit::lIsNukeImmune(lua_State *)
- CvLuaUnit::lIsNukeVictim(lua_State *)
- CvLuaUnit::lIsOnFeature(lua_State *)
- CvLuaUnit::lIsOnImprovement(lua_State *)
- CvLuaUnit::lIsOnlyDefensive(lua_State *)
- CvLuaUnit::lIsOnPlotType(lua_State *)
- CvLuaUnit::lIsOnResource(lua_State *)
- CvLuaUnit::lIsOnTerrain(lua_State *)
- CvLuaUnit::lIsOutOfAttacks(lua_State *)
- CvLuaUnit::lisOutOfInterceptions(lua_State *)
- CvLuaUnit::lIsPromotionReady(lua_State *)
- CvLuaUnit::lIsPromotionValid(lua_State *)
- CvLuaUnit::lIsRangeAttackIgnoreLOS(lua_State *)
- CvLuaUnit::lIsRangeAttackOnlyInDomain(lua_State *)
- CvLuaUnit::lIsRanged(lua_State *)
- CvLuaUnit::lIsRangedSupportFire(lua_State *)
- CvLuaUnit::lIsReadyToMove(lua_State *)
- CvLuaUnit::lIsRecalledTrader(lua_State *)
- CvLuaUnit::lIsRivalTerritory(lua_State *)
- CvLuaUnit::lIsRiverCrossingNoPenalty(lua_State *)
- CvLuaUnit::lIsSelected(lua_State *)
- CvLuaUnit::lIsSetUpForRangedAttack(lua_State *)
- CvLuaUnit::lIsStackedGreatGeneral(lua_State *)
- CvLuaUnit::lIsTerrainDoubleMove(lua_State *)
- CvLuaUnit::lIsTerrainHalfMove(lua_State *)
- CvLuaUnit::lIsTrade(lua_State *)
- CvLuaUnit::lIsUnit(lua_State *)
- CvLuaUnit::lIsUnitClass(lua_State *)
- CvLuaUnit::lIsWaiting(lua_State *)
- CvLuaUnit::lIsWithinDistanceOfFeature(lua_State *)
- CvLuaUnit::lIsWithinDistanceOfImprovement(lua_State *)
- CvLuaUnit::lIsWithinDistanceOfPlotType(lua_State *)
- CvLuaUnit::lIsWithinDistanceOfResource(lua_State *)
- CvLuaUnit::lIsWithinDistanceOfTerrain(lua_State *)
- CvLuaUnit::lIsWork(lua_State *)
- CvLuaUnit::lJumpToNearestValidPlot(lua_State *)
- CvLuaUnit::lKill(lua_State *)
- CvLuaUnit::lLastMissionPlot(lua_State *)
- CvLuaUnit::lLead(lua_State *)
- CvLuaUnit::lMaxFirstStrikes(lua_State *)
- CvLuaUnit::lMaxInterceptionProbability(lua_State *)
- CvLuaUnit::lMaxMoves(lua_State *)
- CvLuaUnit::lMaxXPValue(lua_State *)
- CvLuaUnit::lMovesLeft(lua_State *)
- CvLuaUnit::lNoDefensiveBonus(lua_State *)
- CvLuaUnit::lNukeDamageLevel(lua_State *)
- CvLuaUnit::lOpenAttackModifier(lua_State *)
- CvLuaUnit::lOpenDefenseModifier(lua_State *)
- CvLuaUnit::lOpenRangedAttackModifier(lua_State *)
- CvLuaUnit::lPlunderTradeRoute(lua_State *)
- CvLuaUnit::lPopMission(lua_State *)
- CvLuaUnit::lPromote(lua_State *)
- CvLuaUnit::lPushMission(lua_State *)
- CvLuaUnit::lRange(lua_State *)
- CvLuaUnit::lRangeStrike(lua_State *)
- CvLuaUnit::lRebaseAt(lua_State *)
- CvLuaUnit::lRecallTrader(lua_State *)
- CvLuaUnit::lRotateFacingDirectionClockwise(lua_State *)
- CvLuaUnit::lRotateFacingDirectionCounterClockwise(lua_State *)
- CvLuaUnit::lRoughAttackModifier(lua_State *)
- CvLuaUnit::lRoughDefenseModifier(lua_State *)
- CvLuaUnit::lRoughRangedAttackModifier(lua_State *)
- CvLuaUnit::lSetActivityType(lua_State *)
- CvLuaUnit::lSetBaseCombatStrength(lua_State *)
- CvLuaUnit::lSetBaseRangedCombatStrength(lua_State *)
- CvLuaUnit::lSetConversionStrength(lua_State *)
- CvLuaUnit::lSetDamage(lua_State *)
- CvLuaUnit::lSetDeployFromOperationTurn(lua_State *)
- CvLuaUnit::lSetEmbarked(lua_State *)
- CvLuaUnit::lSetExperience(lua_State *)
- CvLuaUnit::lSetExperienceTimes100(lua_State *)
- CvLuaUnit::lSetHasPromotion(lua_State *)
- CvLuaUnit::lSetHotKeyNumber(lua_State *)
- CvLuaUnit::lSetLeaderUnitType(lua_State *)
- CvLuaUnit::lSetLevel(lua_State *)
- CvLuaUnit::lSetMadeAttack(lua_State *)
- CvLuaUnit::lSetMadeInterception(lua_State *)
- CvLuaUnit::lSetMaxHitPointsBase(lua_State *)
- CvLuaUnit::lSetMoves(lua_State *)
- CvLuaUnit::lSetName(lua_State *)
- CvLuaUnit::lSetOriginalOwner(lua_State *)
- CvLuaUnit::lSetPromotionReady(lua_State *)
- CvLuaUnit::lSetReconPlot(lua_State *)
- CvLuaUnit::lSetReligion(lua_State *)
- CvLuaUnit::lSetScenarioData(lua_State *)
- CvLuaUnit::lSetScriptData(lua_State *)
- CvLuaUnit::lSetSpreadsLeft(lua_State *)
- CvLuaUnit::lSetStatsKilled(lua_State *)
- CvLuaUnit::lSetStatsTravelled(lua_State *)
- CvLuaUnit::lSetUnitAIType(lua_State *)
- CvLuaUnit::lSetXY(lua_State *)
- CvLuaUnit::lSpecialCargo(lua_State *)
- CvLuaUnit::lTerrainAttackModifier(lua_State *)
- CvLuaUnit::lTerrainDefenseModifier(lua_State *)
- CvLuaUnit::lUnitClassAttackModifier(lua_State *)
- CvLuaUnit::lUnitClassDefenseModifier(lua_State *)
- CvLuaUnit::lUnitCombatModifier(lua_State *)
- CvLuaUnit::lUpgrade(lua_State *)
- CvLuaUnit::lUpgradePrice(lua_State *)
- CvLuaUnit::lUpgradeTo(lua_State *)
- CvLuaUnit::lVisibilityRange(lua_State *)
- CvLuaUnit::lWithdrawalProbability(lua_State *)
- CvLuaUnit::lWorkRate(lua_State *)
lua_pushcclosurelua_setfield