Hooks
static bool BeforeCvLuaUnit_lIsRangedSupportFire(lua_State* L, int& result);static void AfterCvLuaUnit_lIsRangedSupportFire(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsRangedSupportFire(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsRangedSupportFire>(host, &BeforeCvLuaUnit_lIsRangedSupportFire);CivRegisterAfter<CivHooks::CvLuaUnit_lIsRangedSupportFire>(host, &AfterCvLuaUnit_lIsRangedSupportFire);CivRegisterReplace<CivHooks::CvLuaUnit_lIsRangedSupportFire>(host, &ReplaceCvLuaUnit_lIsRangedSupportFire);