CvUnit::isRangedSupportFire() const
- Defined in
- CvUnit.cpp, line 11949
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_isRangedSupportFire
Hooks
static bool BeforeCvUnit_isRangedSupportFire(const CvUnit* self, bool& result);static void AfterCvUnit_isRangedSupportFire(const CvUnit* self, bool& result);static bool ReplaceCvUnit_isRangedSupportFire(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_isRangedSupportFire>(host, &BeforeCvUnit_isRangedSupportFire);CivRegisterAfter<CivHooks::CvUnit_isRangedSupportFire>(host, &AfterCvUnit_isRangedSupportFire);CivRegisterReplace<CivHooks::CvUnit_isRangedSupportFire>(host, &ReplaceCvUnit_isRangedSupportFire);
Code
11949bool CvUnit::isRangedSupportFire() const11950{11951 VALIDATE_OBJECT11952 return getRangedSupportFireCount() > 0;11953}
Calls
Called by
- CvCity::rangeCombatUnitDefense(const CvUnit *) const
- CvUnit::GetMaxRangedCombatStrength(const CvUnit *, const CvCity *, bool, bool) const
- CvUnit::GetRangeCombatDamage(const CvUnit *, CvCity *, bool, int) const
- CvUnit::fortifyModifier() const
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)
- CvUnitCombat::GenerateRangedCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvLuaUnit::lIsRangedSupportFire(lua_State *)