CvLuaUnit::lIsHurt(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2338
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsHurt
Hooks
static bool BeforeCvLuaUnit_lIsHurt(lua_State* L, int& result);static void AfterCvLuaUnit_lIsHurt(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsHurt(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsHurt>(host, &BeforeCvLuaUnit_lIsHurt);CivRegisterAfter<CivHooks::CvLuaUnit_lIsHurt>(host, &AfterCvLuaUnit_lIsHurt);CivRegisterReplace<CivHooks::CvLuaUnit_lIsHurt>(host, &ReplaceCvLuaUnit_lIsHurt);
Code
2337//bool isHurt();2338int CvLuaUnit::lIsHurt(lua_State* L)2339{2340 CvUnit* pkUnit = GetInstance(L);2341 const bool bResult = pkUnit->IsHurt();23422343 lua_pushboolean(L, bResult);2344 return 1;2345}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::IsHurt() const
lua_pushboolean