Bazaar developer reference

CvLuaUnit::lCanMoveAllTerrain(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2954
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lCanMoveAllTerrain

Hooks

static bool BeforeCvLuaUnit_lCanMoveAllTerrain(lua_State* L, int& result);static void AfterCvLuaUnit_lCanMoveAllTerrain(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanMoveAllTerrain(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &BeforeCvLuaUnit_lCanMoveAllTerrain);CivRegisterAfter<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &AfterCvLuaUnit_lCanMoveAllTerrain);CivRegisterReplace<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &ReplaceCvLuaUnit_lCanMoveAllTerrain);

Code

2953//bool canMoveAllTerrain();2954int CvLuaUnit::lCanMoveAllTerrain(lua_State* L)2955{2956	CvUnit* pkUnit = GetInstance(L);2957	const bool bResult = pkUnit->canMoveAllTerrain();29582959	lua_pushboolean(L, bResult);2960	return 1;2961}

Calls

Called by