Hooks
static bool BeforeCvLuaUnit_lCanMoveAllTerrain(lua_State* L, int& result);static void AfterCvLuaUnit_lCanMoveAllTerrain(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanMoveAllTerrain(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &BeforeCvLuaUnit_lCanMoveAllTerrain);CivRegisterAfter<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &AfterCvLuaUnit_lCanMoveAllTerrain);CivRegisterReplace<CivHooks::CvLuaUnit_lCanMoveAllTerrain>(host, &ReplaceCvLuaUnit_lCanMoveAllTerrain);