Hooks
static bool BeforeCvLuaUnit_lAirSweepCombatMod(lua_State* L, int& result);static void AfterCvLuaUnit_lAirSweepCombatMod(lua_State* L, int& result);static int ReplaceCvLuaUnit_lAirSweepCombatMod(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lAirSweepCombatMod>(host, &BeforeCvLuaUnit_lAirSweepCombatMod);CivRegisterAfter<CivHooks::CvLuaUnit_lAirSweepCombatMod>(host, &AfterCvLuaUnit_lAirSweepCombatMod);CivRegisterReplace<CivHooks::CvLuaUnit_lAirSweepCombatMod>(host, &ReplaceCvLuaUnit_lAirSweepCombatMod);