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CvLuaUnit::lGetCombatOwner(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 4551
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetCombatOwner

Hooks

static bool BeforeCvLuaUnit_lGetCombatOwner(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCombatOwner(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCombatOwner(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &BeforeCvLuaUnit_lGetCombatOwner);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &AfterCvLuaUnit_lGetCombatOwner);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &ReplaceCvLuaUnit_lGetCombatOwner);

Code

4550//int getCombatOwner(int /* TeamTypes*/ eForTeam);4551int CvLuaUnit::lGetCombatOwner(lua_State* L)4552{4553	CvUnit* pkUnit = GetInstance(L);4554	const TeamTypes eForTeam = (TeamTypes)lua_tointeger(L, 2);45554556	const int iResult = pkUnit->getCombatOwner(eForTeam, *(pkUnit->plot()));4557	lua_pushinteger(L, iResult);4558	return 1;4559}

Calls

Called by