CvLuaUnit::lGetCombatOwner(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4551
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lGetCombatOwner
Hooks
static bool BeforeCvLuaUnit_lGetCombatOwner(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCombatOwner(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCombatOwner(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &BeforeCvLuaUnit_lGetCombatOwner);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &AfterCvLuaUnit_lGetCombatOwner);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCombatOwner>(host, &ReplaceCvLuaUnit_lGetCombatOwner);
Code
4550//int getCombatOwner(int /* TeamTypes*/ eForTeam);4551int CvLuaUnit::lGetCombatOwner(lua_State* L)4552{4553 CvUnit* pkUnit = GetInstance(L);4554 const TeamTypes eForTeam = (TeamTypes)lua_tointeger(L, 2);45554556 const int iResult = pkUnit->getCombatOwner(eForTeam, *(pkUnit->plot()));4557 lua_pushinteger(L, iResult);4558 return 1;4559}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::getCombatOwner(TeamTypes, const CvPlot &) const
- CvUnit::plot() const
lua_pushintegerlua_tointeger