CvLuaUnit::lSetMoves(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 3808
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lSetMoves
Hooks
static bool BeforeCvLuaUnit_lSetMoves(lua_State* L, int& result);static void AfterCvLuaUnit_lSetMoves(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetMoves(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetMoves>(host, &BeforeCvLuaUnit_lSetMoves);CivRegisterAfter<CivHooks::CvLuaUnit_lSetMoves>(host, &AfterCvLuaUnit_lSetMoves);CivRegisterReplace<CivHooks::CvLuaUnit_lSetMoves>(host, &ReplaceCvLuaUnit_lSetMoves);
Code
3807//void setMoves(int iNewValue);3808int CvLuaUnit::lSetMoves(lua_State* L)3809{3810 CvUnit* pkUnit = GetInstance(L);3811 const int iNewValue = lua_tointeger(L, 2);38123813 pkUnit->setMoves(iNewValue);3814 return 0;3815}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::setMoves(int)
lua_tointeger