CvLuaUnit::lCanMoveThrough(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 854
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lCanMoveThrough
Hooks
static bool BeforeCvLuaUnit_lCanMoveThrough(lua_State* L, int& result);static void AfterCvLuaUnit_lCanMoveThrough(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanMoveThrough(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanMoveThrough>(host, &BeforeCvLuaUnit_lCanMoveThrough);CivRegisterAfter<CivHooks::CvLuaUnit_lCanMoveThrough>(host, &AfterCvLuaUnit_lCanMoveThrough);CivRegisterReplace<CivHooks::CvLuaUnit_lCanMoveThrough>(host, &ReplaceCvLuaUnit_lCanMoveThrough);
Code
853//bool canMoveThrough(CyPlot* pPlot);854int CvLuaUnit::lCanMoveThrough(lua_State* L)855{856 CvUnit* pkUnit = GetInstance(L);857 CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);858 bool bResult = false;859 if(pkPlot)860 {861 bResult = pkUnit->canMoveThrough(*pkPlot);862 }863864 lua_pushboolean(L, bResult);865 return 1;866}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvUnit::canMoveThrough(const CvPlot &, byte) const
lua_pushboolean