CvLuaUnit::lIsDead(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2348
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsDead
Hooks
static bool BeforeCvLuaUnit_lIsDead(lua_State* L, int& result);static void AfterCvLuaUnit_lIsDead(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsDead(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsDead>(host, &BeforeCvLuaUnit_lIsDead);CivRegisterAfter<CivHooks::CvLuaUnit_lIsDead>(host, &AfterCvLuaUnit_lIsDead);CivRegisterReplace<CivHooks::CvLuaUnit_lIsDead>(host, &ReplaceCvLuaUnit_lIsDead);
Code
2347//bool isDead();2348int CvLuaUnit::lIsDead(lua_State* L)2349{2350 CvUnit* pkUnit = GetInstance(L);2351 const bool bResult = pkUnit->IsDead();23522353 lua_pushboolean(L, bResult);2354 return 1;2355}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::IsDead() const
lua_pushboolean