CvLuaUnit::lGetTeam(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4578
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lGetTeam
Hooks
static bool BeforeCvLuaUnit_lGetTeam(lua_State* L, int& result);static void AfterCvLuaUnit_lGetTeam(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetTeam(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetTeam>(host, &BeforeCvLuaUnit_lGetTeam);CivRegisterAfter<CivHooks::CvLuaUnit_lGetTeam>(host, &AfterCvLuaUnit_lGetTeam);CivRegisterReplace<CivHooks::CvLuaUnit_lGetTeam>(host, &ReplaceCvLuaUnit_lGetTeam);
Code
4577//int getTeam();4578int CvLuaUnit::lGetTeam(lua_State* L)4579{4580 CvUnit* pkUnit = GetInstance(L);45814582 const int iResult = pkUnit->getTeam();4583 lua_pushinteger(L, iResult);4584 return 1;4585}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::getTeam() const
lua_pushinteger