Bazaar developer reference

CvLuaUnit::lGetAirStrikeDefenseDamage(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2687
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage

Hooks

static bool BeforeCvLuaUnit_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static void AfterCvLuaUnit_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetAirStrikeDefenseDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &BeforeCvLuaUnit_lGetAirStrikeDefenseDamage);CivRegisterAfter<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &AfterCvLuaUnit_lGetAirStrikeDefenseDamage);CivRegisterReplace<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &ReplaceCvLuaUnit_lGetAirStrikeDefenseDamage);

Code

2686//int airCombatDamage( CyUnit* pDefender);2687int CvLuaUnit::lGetAirStrikeDefenseDamage(lua_State* L)2688{2689	CvUnit* pkUnit = GetInstance(L);2690	CvUnit* pkAttacker = GetInstance(L, 2);2691	const bool bIncludeRand = lua_toboolean(L, 3);26922693	const int iResult = pkUnit->GetAirStrikeDefenseDamage(pkAttacker, bIncludeRand);2694	lua_pushinteger(L, iResult);2695	return 1;2696}

Calls

Called by