CvLuaUnit::lGetAirStrikeDefenseDamage(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2687
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage
Hooks
static bool BeforeCvLuaUnit_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static void AfterCvLuaUnit_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetAirStrikeDefenseDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &BeforeCvLuaUnit_lGetAirStrikeDefenseDamage);CivRegisterAfter<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &AfterCvLuaUnit_lGetAirStrikeDefenseDamage);CivRegisterReplace<CivHooks::CvLuaUnit_lGetAirStrikeDefenseDamage>(host, &ReplaceCvLuaUnit_lGetAirStrikeDefenseDamage);
Code
2686//int airCombatDamage( CyUnit* pDefender);2687int CvLuaUnit::lGetAirStrikeDefenseDamage(lua_State* L)2688{2689 CvUnit* pkUnit = GetInstance(L);2690 CvUnit* pkAttacker = GetInstance(L, 2);2691 const bool bIncludeRand = lua_toboolean(L, 3);26922693 const int iResult = pkUnit->GetAirStrikeDefenseDamage(pkAttacker, bIncludeRand);2694 lua_pushinteger(L, iResult);2695 return 1;2696}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::GetAirStrikeDefenseDamage(const CvUnit *, bool) const
lua_pushintegerlua_toboolean