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CvLuaUnit::lGetScenarioData(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 4894
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetScenarioData

Hooks

static bool BeforeCvLuaUnit_lGetScenarioData(lua_State* L, int& result);static void AfterCvLuaUnit_lGetScenarioData(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetScenarioData(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetScenarioData>(host, &BeforeCvLuaUnit_lGetScenarioData);CivRegisterAfter<CivHooks::CvLuaUnit_lGetScenarioData>(host, &AfterCvLuaUnit_lGetScenarioData);CivRegisterReplace<CivHooks::CvLuaUnit_lGetScenarioData>(host, &ReplaceCvLuaUnit_lGetScenarioData);

Code

4893//int getScenarioData();4894int CvLuaUnit::lGetScenarioData(lua_State* L)4895{4896	CvUnit* pkUnit = GetInstance(L);4897	const int iData = pkUnit->getScenarioData();48984899	lua_pushinteger(L, iData);4900	return 1;4901}

Calls

Called by