Hooks
static bool BeforeCvLuaUnit_lGetBaseCombatStrength(lua_State* L, int& result);static void AfterCvLuaUnit_lGetBaseCombatStrength(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetBaseCombatStrength(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetBaseCombatStrength>(host, &BeforeCvLuaUnit_lGetBaseCombatStrength);CivRegisterAfter<CivHooks::CvLuaUnit_lGetBaseCombatStrength>(host, &AfterCvLuaUnit_lGetBaseCombatStrength);CivRegisterReplace<CivHooks::CvLuaUnit_lGetBaseCombatStrength>(host, &ReplaceCvLuaUnit_lGetBaseCombatStrength);