Hooks
static bool BeforeCvLuaUnit_lIsEnemyCityAdjacent(lua_State* L, int& result);static void AfterCvLuaUnit_lIsEnemyCityAdjacent(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsEnemyCityAdjacent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsEnemyCityAdjacent>(host, &BeforeCvLuaUnit_lIsEnemyCityAdjacent);CivRegisterAfter<CivHooks::CvLuaUnit_lIsEnemyCityAdjacent>(host, &AfterCvLuaUnit_lIsEnemyCityAdjacent);CivRegisterReplace<CivHooks::CvLuaUnit_lIsEnemyCityAdjacent>(host, &ReplaceCvLuaUnit_lIsEnemyCityAdjacent);