CvUnit::IsEnemyCityAdjacent() const
- Defined in
- CvUnit.cpp, line 14851
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_IsEnemyCityAdjacent
Hooks
static bool BeforeCvUnit_IsEnemyCityAdjacent(const CvUnit* self, bool& result);static void AfterCvUnit_IsEnemyCityAdjacent(const CvUnit* self, bool& result);static bool ReplaceCvUnit_IsEnemyCityAdjacent(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_IsEnemyCityAdjacent>(host, &BeforeCvUnit_IsEnemyCityAdjacent);CivRegisterAfter<CivHooks::CvUnit_IsEnemyCityAdjacent>(host, &AfterCvUnit_IsEnemyCityAdjacent);CivRegisterReplace<CivHooks::CvUnit_IsEnemyCityAdjacent>(host, &ReplaceCvUnit_IsEnemyCityAdjacent);
Code
14850/// Is there any enemy city next to us?14851bool CvUnit::IsEnemyCityAdjacent() const14852{14853 TeamTypes eMyTeam = getTeam();14854 CvPlot* pLoopPlot;14855 CvCity* pCity;1485614857 for(int iI = 0; iI < NUM_DIRECTION_TYPES; iI++)14858 {14859 pLoopPlot = plotDirection(getX(), getY(), ((DirectionTypes)iI));14860 if(!pLoopPlot)14861 {14862 continue;14863 }1486414865 pCity = pLoopPlot->getPlotCity();14866 if(!pCity)14867 {14868 continue;14869 }1487014871 if(GET_TEAM(eMyTeam).isAtWar(pCity->getTeam()))14872 {14873 return true;14874 }14875 }1487614877 return false;14878}