CvTeam::getTeam(TeamTypes)
- Defined in
- CvTeam.h, line 27
- Class
- CvTeam
- Not a hook point
- written in a header
Code
26 // inlined for performance reasons, only in the dll27 static CvTeam& getTeam(TeamTypes eTeam)28 {29 CvAssertMsg(eTeam != NO_TEAM, "eTeam is not assigned a valid value");30 CvAssertMsg(eTeam < MAX_TEAMS, "eTeam is not assigned a valid value");31 return m_aTeams[eTeam];32 }
Called by
464 functions in 47 files
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- CvAIOperationNukeAttack::FindBestTarget()
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathDestValid(int, int, const void *, CvAStar *)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValidAnyArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradePathInitialize(const void *, CvAStar *)
- CvBarbarians::GetRandomBarbarianUnitType(CvPlot *, UnitAITypes)
- CvBuilderTaskingAI::GetResourceWeight(ResourceTypes, ImprovementTypes, int)
- CvBuilderTaskingAI::UpdateRoutePlots()
- CvCityBuildings::GetNumActiveBuilding(BuildingTypes) const
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvCity::CreateProject(ProjectTypes)
- CvCity::GetCityBombardEffectTag() const
- CvCity::GetCityBombardEffectTagHash() const
- CvCity::GetFaithPurchaseCost(BuildingTypes)
- CvCity::GetFaithPurchaseCost(UnitTypes, bool)
- CvCity::GetIndividualPlotScore(const CvPlot *) const
- CvCity::GetResourceDemanded(bool) const
- CvCity::IsCanPurchase(bool, bool, UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::PostKill(bool, CvPlot *, PlayerTypes)
- CvCity::PreKill(bool)
- CvCity::foodDifferenceTimes100(bool, CvString *) const
- CvCity::hasActiveWorldWonder() const
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvCity::popOrder(int, bool, bool)
- CvCity::processBuilding(BuildingTypes, int, bool, bool, bool)
- CvCity::pushOrder(OrderTypes, int, int, bool, bool, bool, bool)
- CvCity::reset(int, PlayerTypes, int, int, bool)
- CvCity::setPopulation(int, bool)
- CvCity::setupSpaceshipGraphics()
- CvCity::updateStrengthValue()
- CvCityCitizens::IsCanWork(CvPlot *) const
- CityStrategyAIHelpers::IsTestCityStrategy_CapitalUnderThreat(CvCity *)
- CvCityStrategyAI::ChooseProduction(bool, BuildingTypes, UnitTypes)
- CvCityStrategyAI::DoTurn()
- CvCityCulture::GetBaseTourismBeforeModifiers()
- CvCityCulture::GetTourismMultiplier(PlayerTypes, bool, bool, bool, bool, bool) const
- CvCityCulture::GetTourismTooltip()
- CvPlayerCulture::DoTurn()
- CvPlayerCulture::GetCivLowestInfluence(bool) const
- CvPlayerCulture::GetInfluenceLevel(PlayerTypes) const
- CvPlayerCulture::GetInfluencePerTurn(PlayerTypes) const
- CvPlayerCulture::GetTourismModifierWith(PlayerTypes) const
- CvPlayerCulture::GetTourismModifierWithTooltip(PlayerTypes) const
- CvPlayerCulture::LogCultureData()
- CvDangerPlots::IsDangerByRelationshipZero(PlayerTypes, CvPlot *)
- CvDangerPlots::ModifyDangerByRelationship(PlayerTypes, CvPlot *, int)
- CvDangerPlots::ShouldIgnorePlayer(PlayerTypes)
- CvDealAI::DoAddPlayersAlliesToTreaty(PlayerTypes, CvDeal *)
- CvDealAI::DoTradeScreenOpened()
- CvDealAI::GetCityValue(int, int, bool, PlayerTypes, bool)
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- CvDealAI::GetResourceValue(ResourceTypes, int, int, bool, PlayerTypes)
- CvDealAI::GetThirdPartyPeaceValue(bool, PlayerTypes, TeamTypes)
- CvDealAI::GetThirdPartyWarValue(bool, PlayerTypes, TeamTypes)
- CvDealAI::IsMakeDemand(PlayerTypes, CvDeal *)
- CvDeal::IsPossibleToTradeItem(PlayerTypes, PlayerTypes, TradeableItems, int, int, int, bool, bool, bool)
- CvGameDeals::DoCancelAllDealsWithPlayer(PlayerTypes)
- CvGameDeals::DoEndTradedItem(CvTradedItem *, PlayerTypes, bool)
- CvGameDeals::FinalizeDealNotify(PlayerTypes, PlayerTypes, CvWeightedVector<TeamTypes, ((63)), true> &)
- CvGameDeals::FinalizeDealValidAndAccepted(PlayerTypes, PlayerTypes, CvDeal &, bool, CvWeightedVector<TeamTypes, ((63)), true> &)
- CvDiplomacyAI::DeclareWar(PlayerTypes)
- CvDiplomacyAI::DoAggressiveMilitaryStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoContactPlayer(PlayerTypes)
- CvDiplomacyAI::DoCoopWarStatement(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoCoopWarTimeStatement(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoCounters()
- CvDiplomacyAI::DoDenouncePlayer(PlayerTypes)
- CvDiplomacyAI::DoFromUIDiploEvent(PlayerTypes, FromUIDiploEventTypes, int, int)
- CvDiplomacyAI::DoHostileStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoMakePeaceWithMinors()
- CvDiplomacyAI::DoMakePublicDeclaration(PublicDeclarationTypes, int, int, PlayerTypes, PlayerTypes)
- CvDiplomacyAI::DoMakeWarOnPlayer(PlayerTypes)
- CvDiplomacyAI::DoPeaceOffer(PlayerTypes, DiploStatementTypes &, CvDeal *)
- CvDiplomacyAI::DoPlayerDeclaredWarOnSomeone(PlayerTypes, TeamTypes)
- CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes, DiploStatementTypes, int, CvDeal *)
- CvDiplomacyAI::DoStartDemandProcess(PlayerTypes)
- CvDiplomacyAI::DoUpdateEstimateOtherPlayerMilitaryThreats()
- CvDiplomacyAI::DoUpdateMilitaryThreats()
- CvDiplomacyAI::DoUpdateOnePlayerExpansionAggressivePosture(PlayerTypes)
- CvDiplomacyAI::DoUpdateOnePlayerMilitaryAggressivePosture(PlayerTypes)
- CvDiplomacyAI::DoUpdateOnePlayerTargetValue(PlayerTypes)
- CvDiplomacyAI::DoUpdateOtherPlayerWarDamageLevel()
- CvDiplomacyAI::DoUpdatePeaceTreatyWillingness()
- CvDiplomacyAI::DoUpdatePlanningExchanges()
- CvDiplomacyAI::DoUpdateWarGoals()
- CvDiplomacyAI::DoWarDamageDecay()
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetBestApproachTowardsMinorCiv(PlayerTypes, int &, bool, bool)
- CvDiplomacyAI::GetBrokenAttackCityStatePromiseWithAnybodyScore(PlayerTypes)
- CvDiplomacyAI::GetBrokenMilitaryPromiseWithAnybodyScore(PlayerTypes)
- CvDiplomacyAI::GetCoopWarScore(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::GetEmbassyScore(PlayerTypes)
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvDiplomacyAI::GetIgnoredAttackCityStatePromiseScore(PlayerTypes)
- CvDiplomacyAI::GetIgnoredMilitaryPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetNumOurEnemiesPlayerAtWarWith(PlayerTypes)
- CvDiplomacyAI::GetRequestFriendToDenounce(PlayerTypes, bool &)
- CvDiplomacyAI::IsAtWar(PlayerTypes)
- CvDiplomacyAI::IsCanMakeResearchAgreementRightNow(PlayerTypes)
- CvDiplomacyAI::IsDenounceAcceptable(PlayerTypes, bool)
- CvDiplomacyAI::IsDoFAcceptable(PlayerTypes)
- CvDiplomacyAI::IsPlayerValid(PlayerTypes, bool)
- CvDiplomacyAI::IsTooEarlyForDoF(PlayerTypes)
- CvDiplomacyAI::IsWantsPeaceWithPlayer(PlayerTypes) const
- CvDiplomacyAI::IsWillingToMakePeaceWithHuman(PlayerTypes)
- CvDiplomacyAI::MakeWar()
- CvDiplomacyAI::SetDoFAccepted(PlayerTypes, bool)
- CvDiplomacyAI::SetPlayerBrokenAttackCityStatePromise(PlayerTypes, bool)
- CvDiplomacyAI::SetPlayerBrokenBorderPromise(PlayerTypes, bool)
- CvDiplomacyAI::SetPlayerBrokenExpansionPromise(PlayerTypes, bool)
- CvDiplomacyAI::SetPlayerBrokenMilitaryPromise(PlayerTypes, bool)
- CvDiplomacyAIHelpers::ApplyWarmongerPenalties(PlayerTypes, PlayerTypes, bool)
- CvDllGameContext::GetTeam(TeamTypes)
- CvDllNetMessageHandler::ResponseChangeWar(PlayerTypes, TeamTypes, bool)
- CvDllNetMessageHandler::ResponseIgnoreWarning(PlayerTypes, TeamTypes)
- CvDllNetMessageHandler::ResponseLaunchSpaceship(PlayerTypes, VictoryTypes)
- CvDllNetMessageHandler::ResponseResearch(PlayerTypes, TechTypes, int, PlayerTypes, bool)
- CvEconomicAI::DoReconState()
- CvEconomicAI::DoTurn()
- CvEconomicAI::LogMonitor()
- EconomicAIHelpers::IsTestStrategy_FoundCity(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_GS_SpaceshipHomestretch(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_IslandStart(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_NeedGuilds(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_NeedImprovement(CvPlayer *, YieldTypes)
- EconomicAIHelpers::IsTestStrategy_ReallyNeedReconSea(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_TechLeader(CvPlayer *)
- CvEspionageAI::BuildMinorCityList(EspionageCityList &)
- CvEspionageAI::BuildOffenseCityList(EspionageCityList &)
- CvEspionageAI::FindTargetSpyNumbers(int *, int *, int *, int *)
- CvEspionageAI::StealTechnology()
- CvPlayerEspionage::AttemptCoup(uint)
- CvPlayerEspionage::BuildStealableTechList(PlayerTypes)
- CvPlayerEspionage::CanEverMoveSpyTo(CvCity *)
- CvPlayerEspionage::CanMoveSpyTo(CvCity *, uint, bool)
- CvPlayerEspionage::UncoverIntrigue(uint)
- CvGame::CheckGenerateArchaeology()
- CvGame::CheckPlayerTurnDeactivate()
- CvGame::DoPlaceTeamInVictoryCompetition(VictoryTypes, TeamTypes)
- CvGame::DoResearchAgreementNotification(TeamTypes, TeamTypes)
- CvGame::DoTestConquestVictory()
- CvGame::DoUpdateCachedWorldReligionTechProgress()
- CvGame::GetResearchAgreementCost(PlayerTypes, PlayerTypes)
- CvGame::GetResearchLeftToTech(TeamTypes, TechTypes)
- CvGame::GetWorldMilitaryStrengthAverage(PlayerTypes, bool, bool)
- CvGame::InitPlayers()
- CvGame::SetBestGreatPeoplePlayer(PlayerTypes, int)
- CvGame::SetBestPoliciesPlayer(PlayerTypes, int)
- CvGame::SetBestWondersPlayer(PlayerTypes, int)
- CvGame::countCivTeamsAlive() const
- CvGame::countCivTeamsEverAlive() const
- CvGame::countKnownTechNumTeams(TechTypes)
- CvGame::doTurn()
- CvGame::getAdjustedPopulationPercent(VictoryTypes) const
- CvGame::getCurrentEra() const
- CvGame::getNumHumansInHumanWars(PlayerTypes)
- CvGame::initDiplomacy()
- CvGame::initFreeState(CvGameInitialItemsOverrides &)
- CvGame::setInitialItems(CvGameInitialItemsOverrides &)
- CvGame::setWinner(TeamTypes, VictoryTypes)
- CvGame::testVictory()
- CvGame::testVictory(VictoryTypes, TeamTypes, bool *) const
- CvGame::updateScore(bool)
- CvGame::updateWar()
- PUF_canDeclareWar(const CvUnit *, int, int)
- atWar(TeamTypes, TeamTypes)
- CvGameQueries::GetLeastAdvancedUnitClassNobodyHas(bool)
- CvGameQueries::GetTeamClosenessScore(int **, int *)
- CvGrandStrategyAI::DoGuessOtherPlayersActiveGrandStrategy()
- CvGrandStrategyAI::DoTurn()
- CvGrandStrategyAI::GetConquestPriority()
- CvGrandStrategyAI::GetGuessOtherPlayerSpaceshipPriority(PlayerTypes, int)
- CvGrandStrategyAI::GetSpaceshipPriority()
- CvGrandStrategyAI::GetUnitedNationsPriority()
- CvHomelandAI::ExecuteAdmiralMoves()
- CvHomelandAI::ExecuteGeneralMoves()
- CvHomelandAI::PlotUpgradeMoves()
- CvMilitaryAI::FindBestUnitToScrap(bool, bool, int &)
- CvMilitaryAI::ShouldAttackBySea(PlayerTypes, CvMilitaryTarget &)
- CvMilitaryAI::UpdateMilitaryStrategies()
- CvMilitaryAI::UpdateOperations()
- MilitaryAIHelpers::FirstSlotCityCanFill(CvPlayer *, MultiunitFormationTypes, bool, bool, bool)
- MilitaryAIHelpers::NumberOfFillableSlots(CvPlayer *, MultiunitFormationTypes, bool, int *, int *)
- CvMinorCivAI::CanMajorBuyout(PlayerTypes)
- CvMinorCivAI::CanMajorProtect(PlayerTypes)
- CvMinorCivAI::DoBulliedByMajorReaction(PlayerTypes, int)
- CvMinorCivAI::DoElection()
- CvMinorCivAI::DoFirstContactWithMajor(TeamTypes, bool)
- CvMinorCivAI::DoLiberationByMajor(PlayerTypes, TeamTypes)
- CvMinorCivAI::DoNowAtWarWithTeam(TeamTypes)
- CvMinorCivAI::DoSetBonus(PlayerTypes, bool, bool, bool, bool, bool, PlayerTypes)
- CvMinorCivAI::DoSpawnUnit(PlayerTypes, bool, bool)
- CvMinorCivAI::DoTeamDeclaredWarOnMe(TeamTypes)
- CvMinorCivAI::DoTestEndSkirmishes(PlayerTypes)
- CvMinorCivAI::DoTestEndWarsVSMinors(PlayerTypes, PlayerTypes)
- CvMinorCivAI::DoTestProxyWarAnnouncement()
- CvMinorCivAI::DoTestProxyWarAnnouncementOnFirstContact(PlayerTypes)
- CvMinorCivAI::DoTurnStatus()
- CvMinorCivAI::GetBestCityStateTarget(PlayerTypes)
- CvMinorCivAI::GetBestPlayerToFind(PlayerTypes)
- CvMinorCivAI::GetCultureFlatAlliesBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetCultureFlatFriendshipBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetFaithFlatAlliesBonus(PlayerTypes, EraTypes) const
- CvMinorCivAI::GetFaithFlatFriendshipBonus(PlayerTypes, EraTypes) const
- CvMinorCivAI::GetFriendsCapitalFoodBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetFriendsOtherCityFoodBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetFriendshipChangePerTurnTimes100(PlayerTypes)
- CvMinorCivAI::GetGoodTechPlayerDoesntHave(PlayerTypes, int) const
- CvMinorCivAI::GetHappinessFlatAlliesBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetHappinessFlatFriendshipBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetHappinessPerLuxuryAlliesBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetHappinessPerLuxuryFriendshipBonus(PlayerTypes, EraTypes)
- CvMinorCivAI::GetNearbyResourceForQuest(PlayerTypes)
- CvMinorCivAI::GetSpawnBaseTurns(PlayerTypes)
- CvMinorCivAI::GetStatusChangeNotificationStrings(PlayerTypes, bool, bool, bool, PlayerTypes, PlayerTypes)
- CvMinorCivAI::IsAtWarWithPlayersTeam(PlayerTypes)
- CvMinorCivAI::IsGoodTimeForNaturalWonderQuest(PlayerTypes)
- CvMinorCivAI::IsHasMetPlayer(PlayerTypes)
- CvMinorCivAI::IsPeaceBlocked(TeamTypes) const
- CvMinorCivAI::IsProxyWarActiveForMajor(PlayerTypes, PlayerTypes)
- CvMinorCivAI::IsValidQuestCopyForPlayer(PlayerTypes, CvMinorCivQuest *)
- CvMinorCivAI::IsValidQuestForPlayer(PlayerTypes, MinorCivQuestTypes)
- CvMinorCivAI::SetAlly(PlayerTypes)
- CvMinorCivQuest::DoStartQuest(int)
- CvMinorCivQuest::GetContestValueForPlayer(PlayerTypes)
- CvMinorCivQuest::IsComplete()
- CvMinorCivQuest::IsExpired()
- CvNotifications::Activate(Notification &)
- CvPlayer::CanLiberatePlayer(PlayerTypes)
- CvPlayer::CheckForMurder(PlayerTypes)
- CvPlayer::DoAnnounceReligionAdoption()
- CvPlayer::DoForceDefPact(PlayerTypes)
- CvPlayer::DoGreatPersonExpended(UnitTypes, CvUnit *)
- CvPlayer::DoHurry(HurryTypes)
- CvPlayer::DoLiberatePlayer(PlayerTypes, int)
- CvPlayer::DoTechFromCityConquer(CvCity *)
- CvPlayer::DoUnresearchedTechBonusFromKill(CvUnit *, UnitTypes, int, int, int &)
- CvPlayer::DoYieldBonusFromKill(YieldTypes, CvUnit *, CvUnit *, UnitTypes, int, int, bool, int &)
- CvPlayer::GatherPerTurnReplayStats(int)
- CvPlayer::GetCulturePerTurnFromReligion() const
- CvPlayer::GetCurrentEra() const
- CvPlayer::GetDeepWaterEmbarkationPromotion() const
- CvPlayer::GetEmbarkationPromotion() const
- CvPlayer::GetHappinessFromNaturalWonders() const
- CvPlayer::GetHappinessFromReligion()
- CvPlayer::GetHurryGoldCost(HurryTypes) const
- CvPlayer::GetScienceFromResearchAgreementsTimes100() const
- CvPlayer::GetScore(bool, bool) const
- CvPlayer::GetScoreFromTechs() const
- CvPlayer::HasEmbassyWith(PlayerTypes) const
- CvPlayer::HasProject(ProjectTypes) const
- CvPlayer::HasReachedEra(EraTypes) const
- CvPlayer::HasTech(TechTypes) const
- CvPlayer::IsAtWar() const
- CvPlayer::IsAtWarAnyMajor() const
- CvPlayer::IsAtWarAnyMinor() const
- CvPlayer::IsAtWarWith(PlayerTypes) const
- CvPlayer::IsBuildBlockedByFeature(BuildTypes, FeatureTypes) const
- CvPlayer::IsInEra(EraTypes) const
- CvPlayer::SetHasLostCapital(bool, PlayerTypes)
- CvPlayer::UpdateResearchAgreements(int)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::calculateResearchModifier(TechTypes)
- CvPlayer::canBuild(const CvPlot *, BuildTypes, bool, bool, bool, bool) const
- CvPlayer::canConstruct(BuildingTypes, bool, bool, bool, CvString *) const
- CvPlayer::canCreate(ProjectTypes, bool, bool) const
- CvPlayer::canMaintain(ProcessTypes, bool) const
- CvPlayer::canReceiveGoody(CvPlot *, GoodyTypes, CvUnit *) const
- CvPlayer::canSpyDestroyProject(PlayerTypes, ProjectTypes) const
- CvPlayer::canStealTech(PlayerTypes, TechTypes) const
- CvPlayer::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvPlayer::disassembleSpaceship(CvPlot *)
- CvPlayer::doAdvancedStartAction(AdvancedStartActionTypes, int, int, int, bool)
- CvPlayer::doResearch()
- CvPlayer::findNewCapital()
- CvPlayer::findPathLength(TechTypes, bool) const
- CvPlayer::getAdvancedStartImprovementCost(ImprovementTypes, bool, CvPlot *)
- CvPlayer::getAdvancedStartRouteCost(RouteTypes, bool, CvPlot *)
- CvPlayer::getAdvancedStartTechCost(TechTypes, bool)
- CvPlayer::getBestRoute(CvPlot *) const
- CvPlayer::getWorkPlotDistance() const
- CvPlayer::getWorstEnemyName() const
- CvPlayer::init(PlayerTypes)
- CvPlayer::isMajorCiv() const
- CvPlayer::isProductionMaxedBuildingClass(BuildingClassTypes, bool) const
- CvPlayer::isProductionMaxedProject(ProjectTypes) const
- CvPlayer::isProductionMaxedUnitClass(UnitClassTypes) const
- CvPlayer::launch(VictoryTypes)
- CvPlayer::pushResearch(TechTypes, bool)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlayer::setAlive(bool, bool)
- CvPlayer::setTeam(TeamTypes)
- CvPlayerAI::AI_chooseFreeTech()
- CvPlayerAI::AI_chooseResearch()
- CvPlayerAI::AI_conquerCity(CvCity *, PlayerTypes)
- CvPlayerAI::AI_launch(VictoryTypes)
- CvPlayerAI::FindBestMerchantTargetPlot(CvUnit *, bool)
- CvPlot::IsActualEnemyUnit(PlayerTypes, bool, bool) const
- CvPlot::IsFriendlyTerritory(PlayerTypes) const
- CvPlot::SetImprovementPillaged(bool, bool)
- CvPlot::SetRoutePillaged(bool, bool)
- CvPlot::SetTradeRoute(PlayerTypes, bool)
- CvPlot::calculateImprovementYieldChange(ImprovementTypes, YieldTypes, PlayerTypes, bool, RouteTypes) const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::calculateYield(YieldTypes, bool)
- CvPlot::canSeePlot(const CvPlot *, TeamTypes, int, DirectionTypes, DomainTypes) const
- CvPlot::changeVisibilityCount(TeamTypes, int, InvisibleTypes, bool, bool, CvUnit *)
- CvPlot::defenseModifier(TeamTypes, bool, bool) const
- CvPlot::doImprovement()
- CvPlot::getBuildTime(BuildTypes, PlayerTypes) const
- CvPlot::getNonObsoleteResourceType(TeamTypes) const
- CvPlot::getNumFriendlyUnitsOfType(const CvUnit *, bool) const
- CvPlot::getNumResourceForPlayer(PlayerTypes) const
- CvPlot::getResourceType(TeamTypes) const
- CvPlot::getYieldWithBuild(BuildTypes, YieldTypes, bool, PlayerTypes) const
- CvPlot::isFriendlyCity(const CvUnit &, bool) const
- CvPlot::isGoody(TeamTypes) const
- CvPlot::isRevealedGoody(TeamTypes) const
- CvPlot::isVisibleToCivTeam() const
- CvPlot::isVisibleToEnemyTeam(TeamTypes) const
- CvPlot::seeFromLevel(TeamTypes) const
- CvPlot::setImprovementType(ImprovementTypes, PlayerTypes)
- CvPlot::setOwner(PlayerTypes, int, bool, bool)
- CvPlot::setPlotType(PlotTypes, bool, bool, bool)
- CvPlot::setRevealed(TeamTypes, bool, CvUnit *, bool, TeamTypes)
- CvPlot::setRevealedImprovementType(TeamTypes, ImprovementTypes)
- CvPlot::setRevealedOwner(TeamTypes, PlayerTypes)
- CvPlot::setRouteType(RouteTypes)
- CvPlayerPolicies::AddFlavorAsStrategies(int)
- CvPlayerPolicies::CanAdoptPolicy(PolicyTypes, bool) const
- CvPlayerPolicies::CanUnlockPolicyBranch(PolicyBranchTypes)
- CvPlayerPolicies::SetPolicyBranchUnlocked(PolicyBranchTypes, bool, bool)
- CvUnitPromotions::GetAllowFeaturePassable(FeatureTypes) const
- CvUnitPromotions::GetAllowTerrainPassable(TerrainTypes) const
- CvGameReligions::AddReformationBelief(PlayerTypes, ReligionTypes, BeliefTypes)
- CvGameReligions::EnhanceReligion(PlayerTypes, ReligionTypes, BeliefTypes, BeliefTypes, bool)
- CvGameReligions::FoundPantheon(PlayerTypes, BeliefTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::GetAdjacentCityReligiousPressure(ReligionTypes, CvCity *, CvCity *, int &, bool)
- CvTacticalAnalysisMap::AddToDominanceZones(int, CvTacticalAnalysisCell *)
- CvTacticalAnalysisMap::BuildEnemyUnitList()
- CvTacticalAnalysisMap::CalculateMilitaryStrengths()
- CvTacticalAnalysisMap::PopulateCell(int, CvPlot *)
- CvTeam::CloseEmbassyAtTeam(TeamTypes)
- CvTeam::DoBarbarianTech()
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMakePeace(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMinorCivTech()
- CvTeam::DoNowAtWarOrPeace(TeamTypes, bool)
- CvTeam::GetProjectedVotesFromCivs() const
- CvTeam::GetProjectedVotesFromLiberatedMinors() const
- CvTeam::GetProjectedVotesFromMinorAllies() const
- CvTeam::GetTeamVotingForInDiplo() const
- CvTeam::GetTotalNumResearchAgreements() const
- CvTeam::HasCommonEnemy(TeamTypes) const
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::SetHasDefensivePact(TeamTypes, bool)
- CvTeam::SetHasResearchAgreement(TeamTypes, bool)
- CvTeam::SetHasTradeAgreement(TeamTypes, bool)
- CvTeam::addTeam(TeamTypes)
- CvTeam::canChangeWarPeace(TeamTypes) const
- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
- CvTeam::cancelDefensivePacts()
- CvTeam::doTurn()
- CvTeam::getAtWarCount(bool) const
- CvTeam::getDefensivePactCount(TeamTypes) const
- CvTeam::getDefensivePower() const
- CvTeam::getEnemyPower() const
- CvTeam::getHasMetCivCount(bool) const
- CvTeam::hasMetHuman() const
- CvTeam::isAtWarWithHumans() const
- CvTeam::isDefensivePactTradingAllowedWithTeam(TeamTypes) const
- CvTeam::makeHasMet(TeamTypes, bool)
- CvTeam::meet(TeamTypes, bool)
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTeam::shareCounters(TeamTypes)
- CvTeam::shareItems(TeamTypes)
- CvTeam::updateTechShare(TechTypes)
- CvTechAI::GetTechRatio()
- CvPlayerTechs::CanResearch(TechTypes, bool) const
- CvPlayerTechs::GetResearchCost(TechTypes) const
- CvPlayerTechs::GetResearchProgress(TechTypes) const
- CvPlayerTechs::GetResearchTurnsLeftTimes100(TechTypes, bool) const
- CvGameTrade::BuildTechDifference()
- CvGameTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvPlayerTrade::GetNumTradeRoutesPossible()
- CvPlayerTrade::GetPlotMouseoverToolTips(CvPlot *)
- CvPlayerTrade::GetTradePlotsAtPlot(const CvPlot *, bool, bool, bool)
- CvPlayerTrade::GetTradeRouteRange(DomainTypes, CvCity *)
- CvPlayerTrade::GetTradeUnitsAtPlot(const CvPlot *, bool, bool, bool)
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvTradeAI::ScoreFoodTR(const TradeConnection &, CvCity *)
- CvTradeAI::ScoreInternationalTR(const TradeConnection &)
- CvTradeAI::ScoreProductionTR(const TradeConnection &, std::vector<CvCity *>)
- CvTradeAI::ScoreWonderTR(const TradeConnection &, std::vector<CvCity *>)
- CvTraitEntry::IsEnabledByTech(TeamTypes)
- CvTraitEntry::IsObsoleteByTech(TeamTypes)
- CvUnit::CanDistanceGift(PlayerTypes) const
- CvUnit::CanEnhanceReligion(const CvPlot *) const
- CvUnit::CanFoundReligion(const CvPlot *) const
- CvUnit::CanUpgradeTo(UnitTypes, bool) const
- CvUnit::DoAttrition()
- CvUnit::DoSpreadReligion()
- CvUnit::GetDeclareWarMove(const CvPlot &) const
- CvUnit::GetDeclareWarRangeStrike(const CvPlot &) const
- CvUnit::GetNumEnemyUnitsAdjacent(const CvUnit *) const
- CvUnit::GetNumSpecificEnemyUnitsAdjacent(const CvUnit *, const CvUnit *) const
- CvUnit::GetReverseGreatGeneralModifier() const
- CvUnit::IsEnemyCityAdjacent() const
- CvUnit::IsEnemyCityAdjacent(const CvCity *) const
- CvUnit::IsEnemyInMovementRange(bool, bool)
- CvUnit::IsNearEnemyCitadel(int &)
- CvUnit::PerformCultureBomb(int)
- CvUnit::UnitAttack(int, int, int, int)
- CvUnit::baseMoves(DomainTypes) const
- CvUnit::canAcquirePromotion(PromotionTypes) const
- CvUnit::canBuildRoute() const
- CvUnit::canBuyCityState(const CvPlot *, bool) const
- CvUnit::canCreateGreatWork(const CvPlot *, bool) const
- CvUnit::canEnterTerrain(const CvPlot &, byte) const
- CvUnit::canEnterTerritory(TeamTypes, bool, bool, bool) const
- CvUnit::canGift(bool, bool) const
- CvUnit::canMoveInto(const CvPlot &, byte) const
- CvUnit::canNukeAt(const CvPlot *, int, int) const
- CvUnit::canPillage(const CvPlot *) const
- CvUnit::canPlunderTradeRoute(const CvPlot *, bool) const
- CvUnit::canRangeStrikeAt(int, int, bool, bool) const
- CvUnit::canSellExoticGoods(const CvPlot *, bool) const
- CvUnit::canTrade(const CvPlot *, bool) const
- CvUnit::convert(CvUnit *, bool)
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::discover()
- CvUnit::getTradeGold(const CvPlot *) const
- CvUnit::healRate(const CvPlot *) const
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvUnit::isNukeVictim(const CvPlot *, TeamTypes) const
- CvUnit::kill(bool, PlayerTypes)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::upgradePrice(UnitTypes) const
- CvUnitCombat::GenerateNuclearCombatInfo(CvUnit &, CvPlot &, CvCombatInfo *)
- CvUnitMission::PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvUnitMovement::GetCostsForMove(const CvUnit *, const CvPlot *, const CvPlot *, int, int &, int &, int &)
- CvUnitMovement::IsSlowedByZOC(const CvUnit *, const CvPlot *, const CvPlot *)
- CvGameLeagues::DoTurn()
- CvLeague::AddMember(PlayerTypes)
- CvLeague::CanProposeEnact(ResolutionTypes, PlayerTypes, int, CvString *)
- CvLeague::DoProjectReward(PlayerTypes, LeagueProjectTypes, ContributionTier)
- CvLeague::GetResearchMod(TechTypes)
- CvLeagueAI::EvaluateAlignment(PlayerTypes)
- CvLeagueAI::ScoreVoteChoiceYesNo(CvProposal *, int, bool)
- CvWonderProductionAI::ChooseWonder(bool, bool, int &)
- CvWonderProductionAI::ChooseWonderForGreatEngineer(bool, int &, CvCity *&)
- CvWorldBuilderMapLoader::InitMap()
- CvWorldBuilderMapLoader::SetInitialItems(bool)
- SetPlayerInitialItems(CvPlayer &, const CvWorldBuilderMap::Player &)
- CvLuaPlayer::lGetNumMinorCivsMet(lua_State *)
- CvLuaPlayer::lGetOpinionTable(lua_State *)
- CvLuaPlayer::lGetOthersGreatWorks(lua_State *)
- CvLuaTeam::pRegister(lua_State *)