Bazaar developer reference

CvDiplomacyAI::IsDenounceAcceptable(PlayerTypes, bool)

Defined in
CvDiplomacyAI.cpp, line 21537
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_IsDenounceAcceptable

Hooks

static bool BeforeCvDiplomacyAI_IsDenounceAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bBias, bool& result);static void AfterCvDiplomacyAI_IsDenounceAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bBias, bool& result);static bool ReplaceCvDiplomacyAI_IsDenounceAcceptable(bool (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bBias);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsDenounceAcceptable>(host, &BeforeCvDiplomacyAI_IsDenounceAcceptable);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsDenounceAcceptable>(host, &AfterCvDiplomacyAI_IsDenounceAcceptable);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsDenounceAcceptable>(host, &ReplaceCvDiplomacyAI_IsDenounceAcceptable);

Code

21536// Does this player feel it's time to denounce ePlayer?21537bool CvDiplomacyAI::IsDenounceAcceptable(PlayerTypes ePlayer, bool bBias)21538{21539	// Can't denounce with a civ you're at war with21540	if(GET_TEAM(GetTeam()).isAtWar(GET_PLAYER(ePlayer).getTeam()) || GC.getGame().isOption(GAMEOPTION_ALWAYS_WAR))21541	{21542		return false;21543	}2154421545	// If we've already denounced, it's no good21546	if(IsDenouncedPlayer(ePlayer))21547		return false;2154821549	// If we're friends, return false - this is handled in IsDenounceFriendAcceptable21550	if(IsDoFAccepted(ePlayer))21551		return false;2155221553	int iWeight = GetDenounceWeight(ePlayer, bBias);21554	if(iWeight >= 18)21555		return true;2155621557	return false;21558}

Calls

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