CvGlobals::getGame()
- Defined in
- CvGlobals.h, line 195
- Class
- CvGlobals
- Not a hook point
- written in a header
Code
195 CvGame& getGame()196 {197 return *m_game; // inlined for perf reasons, do not use outside of dll198 }
Called by
1215 functions in 75 files
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvAdvisorRecommender::UpdateCityRecommendations(CvCity *)
- CvAdvisorRecommender::UpdateTechRecommendations(PlayerTypes)
- CvAIOperation::CreateOperation(AIOperationTypes, PlayerTypes)
- CvAIOperation::FindBestFitReserveUnit(OperationSlot, CvPlot *, CvPlot *, bool *)
- CvAIOperation::GetGatherTolerance(CvArmyAI *, CvPlot *) const
- CvAIOperation::LogOperationEnd()
- CvAIOperation::LogOperationSpecialMessage(const CvString &)
- CvAIOperation::LogOperationStart()
- CvAIOperation::LogOperationStatus()
- CvAIOperation::ShouldAbort()
- CvAIOperationBasicCityAttack::ArmyInPosition(CvArmyAI *)
- CvAIOperationBasicCityAttack::GetFormation() const
- CvAIOperationCityStateAttack::GetFormation() const
- CvAIOperationDestroyBarbarianCamp::ArmyInPosition(CvArmyAI *)
- CvAIOperationFoundCity::ArmyInPosition(CvArmyAI *)
- CvAIOperationFoundCity::ShouldAbort()
- CvAIOperationNavalAttack::ArmyInPosition(CvArmyAI *)
- CvAIOperationNavalBombardment::ArmyInPosition(CvArmyAI *)
- CvAIOperationPureNavalCityAttack::ArmyInPosition(CvArmyAI *)
- CvAIOperationSneakCityAttack::GetFormation() const
- CvAIOperationSmallCityAttack::GetFormation() const
- CvArea::changeYieldRateModifier(PlayerTypes, YieldTypes, int)
- CvArmyAI::SetEstimatedTurn(int, int)
- BuildRouteCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvAStar::GeneratePath(int, int, int, int, int, bool)
- LogPathGeneration(const CvUnit *, CvString &)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvBarbarians::BeginTurn()
- CvBarbarians::CanBarbariansSpawn()
- CvBarbarians::DoCampActivationNotice(CvPlot *)
- CvBarbarians::DoCamps()
- CvBarbarians::DoSpawnBarbarianUnit(CvPlot *, bool, bool)
- CvBarbarians::DoUnits()
- CvBarbarians::GetRandomBarbarianUnitType(CvPlot *, UnitAITypes)
- CvBuilderTaskingAI::AddRemoveUselessRoadDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::AddRouteDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::ConnectCitiesForScenario(CvCity *, CvCity *, RouteTypes)
- CvBuilderTaskingAI::ConnectCitiesToCapital(CvCity *, CvCity *, RouteTypes)
- CvBuilderTaskingAI::LogInfo(CvString, CvPlayer *, bool)
- CvBuilderTaskingAI::LogYieldInfo(CvString, CvPlayer *)
- CvCityBuildings::GetYieldFromGreatWorks(YieldTypes) const
- CvCityBuildings::SetBuildingProductionTimes100(BuildingTypes, int)
- CvCityBuildings::SetNumRealBuilding(BuildingTypes, int)
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvBuildingProductionAI::LogPossibleBuilds()
- CvCity::BuyPlot(int, int)
- CvCity::CanRangeStrikeNow() const
- CvCity::ChangeBaseYieldRateFromBuildings(YieldTypes, int)
- CvCity::ChangeBaseYieldRateFromMisc(YieldTypes, int)
- CvCity::ChangeBaseYieldRateFromReligion(YieldTypes, int)
- CvCity::ChangeBaseYieldRateFromSpecialists(YieldTypes, int)
- CvCity::ChangeBaseYieldRateFromTerrain(YieldTypes, int)
- CvCity::DoJONSCultureLevelIncrease()
- CvCity::DoPickResourceDemanded(bool)
- CvCity::DoRazingTurn()
- CvCity::DoSeedResourceDemandedCountdown()
- CvCity::DoTestResourceDemanded()
- CvCity::DoUpdateIndustrialRouteToCapital()
- CvCity::GetAirStrikeDefenseDamage(const CvUnit *, bool) const
- CvCity::GetBuyPlotCost(int, int) const
- CvCity::GetFaithPurchaseCost(BuildingTypes)
- CvCity::GetFaithPurchaseCost(UnitTypes, bool)
- CvCity::GetJONSCulturePerTurnFromLeagues() const
- CvCity::GetJONSCultureThreshold() const
- CvCity::GetLocalHappiness() const
- CvCity::GetLocalResourceWonderProductionMod(BuildingTypes, CvString *) const
- CvCity::GetNextBuyablePlot()
- CvCity::GetPurchaseCostFromProduction(int)
- CvCity::GetYieldPerTurnFromReligion(ReligionTypes, YieldTypes) const
- CvCity::GetYieldPerTurnFromUnimprovedFeatures(YieldTypes) const
- CvCity::HasAnyDomesticTradeRoute() const
- CvCity::HasAnyInternationalTradeRoute() const
- CvCity::HasBelief(BeliefTypes) const
- CvCity::HasTradeRouteFrom(CvCity *) const
- CvCity::HasTradeRouteFromAnyCity() const
- CvCity::HasTradeRouteTo(CvCity *) const
- CvCity::HasTradeRouteToAnyCity() const
- CvCity::IsBuildingLocalResourceValid(BuildingTypes, bool, CvString *) const
- CvCity::IsCanPurchase(bool, bool, UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::PostKill(bool, CvPlot *, PlayerTypes)
- CvCity::PreKill(bool)
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::SetRouteToCapitalConnected(bool)
- CvCity::UpdateReligion(ReligionTypes)
- CvCity::canBeSelected() const
- CvCity::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvCity::conscript()
- CvCity::debugDump(const FAutoVariableBase &) const
- CvCity::doCheckProduction()
- CvCity::doFoundMessage()
- CvCity::doMeltdown()
- CvCity::doProcess()
- CvCity::foodDifferenceTimes100(bool, CvString *) const
- CvCity::getBaseYieldRateModifier(YieldTypes, int, CvString *) const
- CvCity::getExtraSpecialistYield(YieldTypes, SpecialistTypes) const
- CvCity::getGeneralProductionModifiers(CvString *) const
- CvCity::getHurryPopulation(HurryTypes, int) const
- CvCity::getProductionModifier(BuildingTypes, CvString *) const
- CvCity::getProductionModifier(ProjectTypes, CvString *) const
- CvCity::getProductionModifier(UnitTypes, CvString *) const
- CvCity::getStrengthValue(bool) const
- CvCity::hurry(HurryTypes)
- CvCity::hurryProduction(HurryTypes) const
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvCity::isBuildingsMaxed() const
- CvCity::isNationalWondersMaxed() const
- CvCity::isRevealed(TeamTypes, bool) const
- CvCity::isTeamWondersMaxed() const
- CvCity::isWorldWondersMaxed() const
- CvCity::kill(bool)
- CvCity::popOrder(int, bool, bool)
- CvCity::processBuilding(BuildingTypes, int, bool, bool, bool)
- CvCity::pushOrder(OrderTypes, int, int, bool, bool, bool, bool)
- CvCity::rangeCombatDamage(const CvUnit *, CvCity *, bool) const
- CvCity::setAutomatons(int, bool)
- CvCity::setPopulation(int, bool)
- CvCity::setProductionAutomated(bool, bool)
- CvCity::setProjectProductionTimes100(ProjectTypes, int)
- CvCity::setSpecialistProductionTimes100(SpecialistTypes, int)
- CvCity::setUnitProductionTimes100(UnitTypes, int)
- CvCity::setupWonderGraphics()
- CvCity::swapOrder(int)
- FSerialization::SyncCities()
- CvCityAI::AI_chooseProduction(bool)
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvCityCitizens::DoSpecialists()
- CvCityCitizens::DoTurn()
- CvCityCitizens::GetSpecialistUpgradeThreshold(UnitClassTypes)
- CvCityCitizens::IsAIWantSpecialistRightNow()
- CvCityCitizens::IsAvoidGrowth()
- CvCitySpecializationAI::DoTurn()
- CvCitySpecializationAI::FindBestSites()
- CvCitySpecializationAI::LogBestSites()
- CvCitySpecializationAI::LogCity(CvCity *, CitySpecializationData)
- CvCitySpecializationAI::LogNextSpecialization(CitySpecializationTypes)
- CvCitySpecializationAI::LogSpecializationAssignment(CvCity *, CitySpecializationTypes, bool)
- CvCitySpecializationAI::LogSpecializationUpdate(CitySpecializationUpdateType)
- CvCitySpecializationAI::LogSpecializationWeights()
- CityStrategyAIHelpers::IsTestCityStrategy_CapitalNeedSettler(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_EnoughTileImprovers(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_IsInternationalTradeDestination(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_IsInternationalTradeOrigin(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_ManyTechsStolen(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_MediumCityHighDifficulty(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedTileImprovers(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_WantTileImprovers(AICityStrategyTypes, CvCity *)
- CvCityStrategyAI::ChooseProduction(bool, BuildingTypes, UnitTypes)
- CvCityStrategyAI::DoTurn()
- CvCityStrategyAI::LogCityProduction(CvCityBuildable, bool)
- CvCityStrategyAI::LogFlavors(FlavorTypes)
- CvCityStrategyAI::LogHurry(HurryTypes, int, int, int)
- CvCityStrategyAI::LogPossibleBuilds()
- CvCityStrategyAI::LogSpecializationChange(CitySpecializationTypes)
- CvCityStrategyAI::LogStrategy(AICityStrategyTypes, bool)
- CvCityStrategyAI::SetUsingCityStrategy(AICityStrategyTypes, bool)
- CultureHelpers::GetThemingBonusIndex(PlayerTypes, CvBuildingEntry *, vector<int> &)
- CultureHelpers::SendArtSwapNotification(GreatWorkSlotType, bool, PlayerTypes, PlayerTypes, int, int)
- CvCityCulture::GetBaseTourism()
- CvCityCulture::GetBaseTourismBeforeModifiers()
- CvCityCulture::GetCultureFromWonders() const
- CvCityCulture::GetThemingTooltip(BuildingClassTypes) const
- CvCityCulture::GetTourismMultiplier(PlayerTypes, bool, bool, bool, bool, bool) const
- CvCityCulture::GetTourismTooltip()
- CvGameCulture::CreateGreatWork(GreatWorkType, GreatWorkClass, PlayerTypes, EraTypes, CvString)
- CvGameCulture::GetGreatWorkEra(int) const
- CvGameCulture::GetGreatWorkTooltip(int, PlayerTypes) const
- CvGreatWork::CvGreatWork(CvString, GreatWorkType, GreatWorkClass, int, EraTypes, PlayerTypes)
- CvPlayerCulture::ChangeInfluenceOn(PlayerTypes, int, bool, bool)
- CvPlayerCulture::ComputeHypotheticalPublicOpinionUnhappiness(PolicyBranchTypes)
- CvPlayerCulture::DoArchaeologyChoice(ArchaeologyChoiceType)
- CvPlayerCulture::DoPublicOpinion()
- CvPlayerCulture::DoSwapGreatWorks(YieldTypes)
- CvPlayerCulture::DoTurn()
- CvPlayerCulture::GetTourismBlastStrength(int)
- CvPlayerCulture::GetTourismModifierWith(PlayerTypes) const
- CvPlayerCulture::GetTourismModifierWithTooltip(PlayerTypes) const
- CvPlayerCulture::GetWrittenArtifactCulture() const
- CvPlayerCulture::LogCultureData()
- CvPlayerCulture::LogSwapWorks(PlayerTypes, int, int)
- CvPlayerCulture::LogThemedBuilding(int, BuildingTypes, int)
- CvPlayerCulture::ThemeBuilding(vector<CvGreatWorkBuildingInMyEmpire>::const_iterator, vector<CvGreatWorkInMyEmpire> &, vector<CvGreatWorkInMyEmpire> &, bool)
- CvPlayerCulture::ThemeEqualArtArtifact(CvGreatWorkBuildingInMyEmpire, int, int, vector<CvGreatWorkInMyEmpire> &, vector<CvGreatWorkInMyEmpire> &, bool)
- CvDealAI::DoAcceptedDeal(PlayerTypes, const CvDeal &, int, int, int)
- CvDealAI::DoAcceptedDemand(PlayerTypes, const CvDeal &)
- CvDealAI::DoAddItemsToDealForPeaceTreaty(PlayerTypes, CvDeal *, PeaceTreatyTypes, bool)
- CvDealAI::DoAddPlayersAlliesToTreaty(PlayerTypes, CvDeal *)
- CvDealAI::DoAddResourceToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- CvDealAI::DoAddResourceToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- CvDealAI::DoEqualizeDealWithAI(CvDeal *, PlayerTypes)
- CvDealAI::DoEqualizeDealWithHuman(CvDeal *, PlayerTypes, bool, bool, bool &, bool &)
- CvDealAI::DoHumanDemand(CvDeal *)
- CvDealAI::DoHumanOfferDealToThisAI(CvDeal *)
- CvDealAI::DoTradeScreenClosed(bool)
- CvDealAI::DoTradeScreenOpened()
- CvDealAI::GetCityValue(int, int, bool, PlayerTypes, bool)
- CvDealAI::GetEmbassyValue(bool, PlayerTypes, bool)
- CvDealAI::GetResourceValue(ResourceTypes, int, int, bool, PlayerTypes)
- CvDealAI::GetVoteCommitmentValue(bool, PlayerTypes, int, int, int, bool, bool)
- CvDealAI::IsMakeOfferForLuxuryResource(PlayerTypes, CvDeal *)
- CvDealAI::IsMakeOfferForOpenBorders(PlayerTypes, CvDeal *)
- CvDealAI::IsMakeOfferForResearchAgreement(PlayerTypes, CvDeal *)
- CvDealAI::IsOfferPeace(PlayerTypes, CvDeal *, bool)
- CvDeal::ChangeGoldPerTurnTrade(PlayerTypes, int, int)
- CvDeal::ChangeResourceTrade(PlayerTypes, ResourceTypes, int, int)
- CvDeal::GetGoldAvailable(PlayerTypes, TradeableItems)
- CvDeal::IsPossibleToTradeItem(PlayerTypes, PlayerTypes, TradeableItems, int, int, int, bool, bool, bool)
- CvGameDeals::AddProposedDeal(CvDeal)
- CvGameDeals::DoCancelDealsBetweenPlayers(PlayerTypes, PlayerTypes)
- CvGameDeals::DoTurn()
- CvGameDeals::DoUpdateCurrentDealsList()
- CvGameDeals::FinalizeDealNotify(PlayerTypes, PlayerTypes, CvWeightedVector<TeamTypes, ((63)), true> &)
- CvGameDeals::FinalizeDealValidAndAccepted(PlayerTypes, PlayerTypes, CvDeal &, bool, CvWeightedVector<TeamTypes, ((63)), true> &)
- CvGameDeals::GetTradeItemGoldCost(TradeableItems, PlayerTypes, PlayerTypes) const
- CvGameDeals::LogDealComplete(CvDeal *)
- CvGameDeals::LogDealFailed(CvDeal *, bool, bool, bool)
- CvDiplomacyAI::ChangeNumCiviliansReturnedToMe(PlayerTypes, int)
- CvDiplomacyAI::ClearDealToRenew()
- CvDiplomacyAI::DeclareWar(PlayerTypes)
- CvDiplomacyAI::DoAddWantsResearchAgreementWithPlayer(PlayerTypes)
- CvDiplomacyAI::DoAngryBefriendedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoAngryDenouncedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoBeginDiploWithHuman()
- CvDiplomacyAI::DoBeginDiploWithHumanEspionageResult()
- CvDiplomacyAI::DoBeginDiploWithHumanInDiscuss()
- CvDiplomacyAI::DoCaughtYourSpyStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoContactMinorCivs()
- CvDiplomacyAI::DoContactPlayer(PlayerTypes)
- CvDiplomacyAI::DoCounters()
- CvDiplomacyAI::DoDemandMade(PlayerTypes)
- CvDiplomacyAI::DoEmbassyExchange(PlayerTypes, DiploStatementTypes &, CvDeal *)
- CvDiplomacyAI::DoExpansionWarningStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoFYIBefriendedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIBefriendedHumanFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFirstContact(PlayerTypes)
- CvDiplomacyAI::DoFromUIDiploEvent(PlayerTypes, FromUIDiploEventTypes, int, int)
- CvDiplomacyAI::DoHappyBefriendedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappyDenouncedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappySamePolicyTree(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoHostileStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoIdeologicalStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoKilledByPlayer(PlayerTypes)
- CvDiplomacyAI::DoKilledMySpyStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoKilledYourSpyStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoOpenBordersExchange(PlayerTypes, DiploStatementTypes &, CvDeal *)
- CvDiplomacyAI::DoPlayerDeclaredWarOnSomeone(PlayerTypes, TeamTypes)
- CvDiplomacyAI::DoPlotBuyingWarningStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoRenewExpiredDeal(PlayerTypes, DiploStatementTypes &, CvDeal *)
- CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes, DiploStatementTypes, int, CvDeal *)
- CvDiplomacyAI::DoTestPromises()
- CvDiplomacyAI::DoTurn(PlayerTypes, DiplomacyPlayerType)
- CvDiplomacyAI::DoUpdateDemands()
- CvDiplomacyAI::DoUpdateHumanTradePriority(PlayerTypes, int)
- CvDiplomacyAI::DoUpdateMinorCivProtection(PlayerTypes, MinorCivApproachTypes)
- CvDiplomacyAI::DoUpdateWarmongerThreats()
- CvDiplomacyAI::DoWarmongerStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoWeBulliedYourMinorStatement(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoWeDislikedTheirProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoWeLikedTheirProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::GetAttackedByHumanMessage()
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetBestApproachTowardsMinorCiv(PlayerTypes, int &, bool, bool)
- CvDiplomacyAI::GetBrokenBorderPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetBrokenExpansionPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetBrokenNoConvertPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetCoopWarScore(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::GetDealToRenew(int *)
- CvDiplomacyAI::GetDenounceWeight(PlayerTypes, bool)
- CvDiplomacyAI::GetDifferentLatePoliciesScore(PlayerTypes)
- CvDiplomacyAI::GetDiploTextFromTag(const char *, const Localization::String &, const Localization::String &)
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvDiplomacyAI::GetHasAdoptedHisReligionScore(PlayerTypes)
- CvDiplomacyAI::GetHasAdoptedMyReligionScore(PlayerTypes)
- CvDiplomacyAI::GetIgnoredBorderPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetIgnoredExpansionPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetIgnoredNoConvertPromiseScore(PlayerTypes)
- CvDiplomacyAI::GetInsultHumanMessage()
- CvDiplomacyAI::GetRandomPersonalityWeight(int) const
- CvDiplomacyAI::GetReligiousConversionPointsScore(PlayerTypes)
- CvDiplomacyAI::GetSameLatePoliciesScore(PlayerTypes)
- CvDiplomacyAI::GetTurnsSincePlayerBulliedProtectedMinor(PlayerTypes)
- CvDiplomacyAI::GetWarMessage(PlayerTypes)
- CvDiplomacyAI::GetWeDeclaredWarOnFriendScore(PlayerTypes)
- CvDiplomacyAI::IsCanMakeResearchAgreementRightNow(PlayerTypes)
- CvDiplomacyAI::IsDenounceAcceptable(PlayerTypes, bool)
- CvDiplomacyAI::IsDenounceFriendAcceptable(PlayerTypes)
- CvDiplomacyAI::IsDoFAcceptable(PlayerTypes)
- CvDiplomacyAI::IsDontSettleAcceptable(PlayerTypes) const
- CvDiplomacyAI::IsGoldRequest(PlayerTypes, CvDeal *, int &)
- CvDiplomacyAI::IsLuxuryRequest(PlayerTypes, CvDeal *, int &)
- CvDiplomacyAI::IsMakeRequest(PlayerTypes, CvDeal *, bool &)
- CvDiplomacyAI::IsPlayerMadeBorderPromise(PlayerTypes, int)
- CvDiplomacyAI::IsPlayerMadeExpansionPromise(PlayerTypes, int)
- CvDiplomacyAI::LogCloseEmbassy(PlayerTypes)
- CvDiplomacyAI::LogCoopWar(PlayerTypes, PlayerTypes, CoopWarStates)
- CvDiplomacyAI::LogDenounce(PlayerTypes, bool, bool)
- CvDiplomacyAI::LogDoF(PlayerTypes)
- CvDiplomacyAI::LogFriendRequestDenounce(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::LogMajorCivApproachUpdate(PlayerTypes, const int *, MajorCivApproachTypes, MajorCivApproachTypes, WarFaceTypes)
- CvDiplomacyAI::LogMinorCivApproachUpdate(PlayerTypes, const int *, MinorCivApproachTypes, MinorCivApproachTypes)
- CvDiplomacyAI::LogMinorCivBullyGold(PlayerTypes, int, int, int, bool, int)
- CvDiplomacyAI::LogMinorCivBullyUnit(PlayerTypes, int, int, UnitTypes, bool, int)
- CvDiplomacyAI::LogMinorCivBuyout(PlayerTypes, int, bool)
- CvDiplomacyAI::LogMinorCivGiftGold(PlayerTypes, int, int, bool, bool, PlayerTypes)
- CvDiplomacyAI::LogMinorCivQuestCancelled(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestFinished(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestReceived(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogOpenEmbassy(PlayerTypes)
- CvDiplomacyAI::LogOpinionUpdate(PlayerTypes, std::vector<int> &)
- CvDiplomacyAI::LogOtherPlayerExpansionGuess(PlayerTypes, int)
- CvDiplomacyAI::LogOtherPlayerGuessStatus()
- CvDiplomacyAI::LogPeaceMade(PlayerTypes)
- CvDiplomacyAI::LogPersonality()
- CvDiplomacyAI::LogPublicDeclaration(PublicDeclarationTypes, int, PlayerTypes)
- CvDiplomacyAI::LogStatementToPlayer(PlayerTypes, DiploStatementTypes)
- CvDiplomacyAI::LogStatements()
- CvDiplomacyAI::LogStatus()
- CvDiplomacyAI::LogWantRA(PlayerTypes)
- CvDiplomacyAI::LogWarDeclaration(PlayerTypes, int)
- CvDiplomacyAI::LogWarStatus()
- CvDiplomacyAI::SetPlayerMadeBorderPromise(PlayerTypes, bool)
- CvDiplomacyAI::SetPlayerMadeExpansionPromise(PlayerTypes, bool)
- CvDiplomacyAI::SetResurrectedBy(PlayerTypes, bool)
- CvDiplomacyAI::WantAILeaderMessage(DiploMessageTypes, PlayerTypes, DiploUIStateTypes, LeaderheadAnimationTypes, int)
- CvDiplomacyAI::WasResurrectedThisTurnBy(PlayerTypes) const
- CvDiplomacyAI::update()
- CvDiplomacyAIHelpers::GetWarmongerOffset(PlayerTypes, bool)
- CvDiplomacyRequests::ActivateNext()
- CvDiplomacyRequests::Add(PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDiplomacyRequests::EndTurn()
- CvDiplomacyRequests::SendDealRequest(PlayerTypes, PlayerTypes, CvDeal *, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes)
- CvDiplomacyRequests::SendRequest(PlayerTypes, PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDiplomacyRequests::Update()
- CvDllGameContext::RandomNumberGeneratorSyncCheck(PlayerTypes, ICvRandom1 *, bool)
- CvDllNetMessageHandler::ResponseCityBuyPlot(PlayerTypes, int, int, int)
- CvDllNetMessageHandler::ResponseDiploVote(PlayerTypes, PlayerTypes)
- CvDllNetMessageHandler::ResponseEnhanceReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, int, int)
- CvDllNetMessageHandler::ResponseFoundPantheon(PlayerTypes, BeliefTypes)
- CvDllNetMessageHandler::ResponseFoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, int, int)
- CvDllNetMessageHandler::ResponseLeagueEditName(LeagueTypes, PlayerTypes, const char *)
- CvDllNetMessageHandler::ResponseLeagueProposeEnact(LeagueTypes, ResolutionTypes, PlayerTypes, int)
- CvDllNetMessageHandler::ResponseLeagueProposeRepeal(LeagueTypes, int, PlayerTypes)
- CvDllNetMessageHandler::ResponseLeagueVoteAbstain(LeagueTypes, PlayerTypes, int)
- CvDllNetMessageHandler::ResponseLeagueVoteEnact(LeagueTypes, int, PlayerTypes, int, int)
- CvDllNetMessageHandler::ResponseLeagueVoteRepeal(LeagueTypes, int, PlayerTypes, int, int)
- CvDllNetMessageHandler::ResponseMoveGreatWorks(PlayerTypes, int, int, int, int, int, int)
- CvDllNetMessageHandler::ResponsePlayerDealFinalized(PlayerTypes, PlayerTypes, PlayerTypes, bool)
- CvDllNetMessageHandler::ResponseResearch(PlayerTypes, TechTypes, int, PlayerTypes, bool)
- CvDllNetMessageHandler::ResponseSwapGreatWorks(PlayerTypes, int, PlayerTypes, int)
- CvDllNetworkSyncronization::ClearRandomDeltas()
- CvEconomicAI::DisbandExtraArchaeologists()
- CvEconomicAI::DisbandExtraWorkers()
- CvEconomicAI::DoReconState()
- CvEconomicAI::DoTurn()
- CvEconomicAI::LogCityMonitor()
- CvEconomicAI::LogMonitor()
- CvEconomicAI::LogStrategy(EconomicAIStrategyTypes, bool)
- CvEconomicAI::SetUsingStrategy(EconomicAIStrategyTypes, bool)
- EconomicAIHelpers::IsTestStrategy_DevelopingReligion(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_EarlyExpansion(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_EnoughArchaeologists(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_EnoughExpansion(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_ExpandLikeCrazy(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_ExpandToOtherContinents(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_FoundCity(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_IslandStart(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_LosingMoney(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_NeedHappiness(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_NeedHappinessCritical(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_ReallyExpandToOtherContinents(CvPlayer *)
- CvCityEmphases::SetEmphasize(EmphasizeTypes, bool)
- CvEspionageAI::AttemptCoups()
- CvEspionageAI::BuildOffenseCityList(EspionageCityList &)
- CvEspionageAI::DoTurn()
- CvEspionageAI::UpdateCivOutOfTechTurn()
- CvPlayerEspionage::AddIntrigueMessage(PlayerTypes, PlayerTypes, PlayerTypes, BuildingTypes, ProjectTypes, CvIntrigueType, uint, CvCity *, bool)
- CvPlayerEspionage::AttemptCoup(uint)
- CvPlayerEspionage::CalcPerTurn(int, CvCity *, int)
- CvPlayerEspionage::CalcRequired(int, CvCity *, int)
- CvPlayerEspionage::CreateSpy()
- CvPlayerEspionage::GetIntrigueMessage(uint)
- CvPlayerEspionage::GetNextSpyName(CvEspionageSpy *)
- CvPlayerEspionage::GetPercentOfStateComplete(uint)
- CvPlayerEspionage::GetRecentIntrigueInfo(PlayerTypes)
- CvPlayerEspionage::GetTurnsUntilStateComplete(uint)
- CvPlayerEspionage::HasSharedIntrigue(PlayerTypes, PlayerTypes, CvIntrigueType)
- CvPlayerEspionage::Init(CvPlayer *)
- CvPlayerEspionage::LogEspionageMsg(CvString &)
- CvPlayerEspionage::ProcessSpy(uint)
- CvPlayerEspionage::ProcessSpyMessages()
- CvPlayerEspionage::SetOutcome(uint, uint, bool)
- CvPlayerEspionage::UncoverIntrigue(uint)
- pickSpyName(CvCivilizationInfo *, CvEspionageSpy *)
- CvEventLog::Add(const char *, PlayerTypes, int, int, int, int, int, int)
- CvFlavorManager::AdjustWeightsForMap()
- CvFlavorManager::GetAdjustedValue(int, int, int, int)
- CvFlavorManager::LogFlavors(FlavorTypes)
- CalculateDigSiteWeight(int, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &)
- CvGame::CheckGenerateArchaeology()
- CvGame::GetCompetitiveSpawnUnitType(PlayerTypes, bool, bool, bool)
- CvGame::GetCsGiftSpawnUnitType(PlayerTypes, bool)
- CvGame::GetRandomSpawnUnitType(PlayerTypes, bool, bool)
- CvGame::GetRandomUniqueUnitType(bool, bool, bool, bool)
- CvGame::GetTurnsBetweenMinorCivElections()
- CvGame::IsResolutionPassed(ResolutionTypes, int) const
- CvGame::IsUnitedNationsActive()
- CvGame::LogGameState(bool)
- CvGame::SpawnArchaeologySitesHistorically()
- CvGame::hasTurnTimerExpired(PlayerTypes)
- CvGame::regenerateMap()
- CvGame::selectUnit(CvUnit *, bool, bool, bool)
- CvGame::setInitialItems(CvGameInitialItemsOverrides &)
- CvGame::testVictory()
- CvGame::updateMoves()
- CvGame::updateTestEndTurn()
- GetRandomMajorPlayer()
- GetRandomPlayer()
- IfTradeUnit_DisplayPopupTradeRoute(CvUnit *)
- CvGameQueries::GetLeastAdvancedUnitClassNobodyHas(bool)
- CvGlobals::GetHexDebugLayerString(CvPlot *, const char *, PlayerTypes, char *, unsigned int)
- CvGrandStrategyAI::DoGuessOtherPlayersActiveGrandStrategy()
- CvGrandStrategyAI::DoTurn()
- CvGrandStrategyAI::GetConquestPriority()
- CvGrandStrategyAI::GetCulturePriority()
- CvGrandStrategyAI::GetSpaceshipPriority()
- CvGrandStrategyAI::GetUnitedNationsPriority()
- CvGrandStrategyAI::LogGrandStrategies(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &)
- CvGrandStrategyAI::LogGuessOtherPlayerGrandStrategy(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &, PlayerTypes)
- CvHomelandAI::EstablishHomelandPriorities()
- CvHomelandAI::ExecuteAdmiralMoves()
- CvHomelandAI::ExecuteAircraftMoves()
- CvHomelandAI::ExecuteGeneralMoves()
- CvHomelandAI::ExecuteWorkerMove(CvUnit *, bool)
- CvHomelandAI::ExecuteWorkerMoves(bool)
- CvHomelandAI::FindPatrolTarget(CvUnit *)
- CvHomelandAI::LogHomelandMessage(CvString &)
- CvHomelandAI::LogPatrolMessage(CvString &, CvUnit *)
- CvHomelandAI::PlotAirliftMoves()
- CvHomelandAI::PlotGarrisonMoves(bool)
- CvHomelandAI::PlotUpgradeMoves()
- CvMap::DefaultContinentStamper()
- CvMap::DoPlaceNaturalWonders()
- CvMap::Validate()
- CvMap::getRandomResourceQuantity(ResourceTypes)
- CvMap::syncRandPlot(int, int, int, int)
- CvMilitaryAI::FindBestAttackTarget(AIOperationTypes, PlayerTypes, int *)
- CvMilitaryAI::GetUnitForArmy(CvCity *) const
- CvMilitaryAI::LogAttackTargets(AIOperationTypes, PlayerTypes, CvWeightedVector<CvMilitaryTarget, 64 * 10, true> &)
- CvMilitaryAI::LogAvailableForces()
- CvMilitaryAI::LogChosenTarget(AIOperationTypes, PlayerTypes, CvMilitaryTarget &)
- CvMilitaryAI::LogCityCaptured(CvCity *, PlayerTypes)
- CvMilitaryAI::LogCityRazed(CvCity *, PlayerTypes)
- CvMilitaryAI::LogCivilizationDestroyed()
- CvMilitaryAI::LogDeclarationOfWar(PlayerTypes)
- CvMilitaryAI::LogDeficitScrapUnit(UnitHandle)
- CvMilitaryAI::LogMilitaryStatus()
- CvMilitaryAI::LogMilitarySummaryMessage(const CvString &)
- CvMilitaryAI::LogPeace(PlayerTypes)
- CvMilitaryAI::LogPeace(TeamTypes)
- CvMilitaryAI::LogScrapUnit(UnitHandle, bool, bool)
- CvMilitaryAI::LogStrategy(MilitaryAIStrategyTypes, bool)
- CvMilitaryAI::LogWarStateChange(PlayerTypes, WarStateTypes, WarStateTypes)
- CvMilitaryAI::RequestSneakAttack(PlayerTypes)
- CvMilitaryAI::RequestSpecificAttack(CvMilitaryTarget, int)
- CvMilitaryAI::SetUsingStrategy(MilitaryAIStrategyTypes, bool)
- CvMilitaryAI::UpdateBaseData()
- CvMilitaryAI::UpdateMilitaryStrategies()
- CvMilitaryAI::UpdateOperations()
- MilitaryAIHelpers::ComputeRecommendedNavySize(CvPlayer *)
- MilitaryAIHelpers::FirstSlotCityCanFill(CvPlayer *, MultiunitFormationTypes, bool, bool, bool)
- MilitaryAIHelpers::IsTestStrategy_NeedANuke(CvPlayer *)
- MilitaryAIHelpers::NumberOfFillableSlots(CvPlayer *, MultiunitFormationTypes, bool, int *, int *)
- CvMinorCivAI::AddQuestIfAble(PlayerTypes, MinorCivQuestTypes)
- CvMinorCivAI::CalculateBullyMetric(PlayerTypes, bool, CvString *)
- CvMinorCivAI::CanMajorProtect(PlayerTypes)
- CvMinorCivAI::CanMajorWithdrawProtection(PlayerTypes)
- CvMinorCivAI::DoAcquire(PlayerTypes, int &, int &, int &, bool)
- CvMinorCivAI::DoAddStartingResources(CvPlot *)
- CvMinorCivAI::DoBulliedByMajorReaction(PlayerTypes, int)
- CvMinorCivAI::DoBuyout(PlayerTypes, bool)
- CvMinorCivAI::DoChangeProtectionFromMajor(PlayerTypes, bool, bool)
- CvMinorCivAI::DoElection()
- CvMinorCivAI::DoFirstContactWithMajor(TeamTypes, bool)
- CvMinorCivAI::DoMajorBullyGold(PlayerTypes, int)
- CvMinorCivAI::DoPickPersonality()
- CvMinorCivAI::DoPickUniqueUnit()
- CvMinorCivAI::DoSeedUnitSpawnCounter(PlayerTypes, bool)
- CvMinorCivAI::DoSetBonus(PlayerTypes, bool, bool, bool, bool, bool, PlayerTypes)
- CvMinorCivAI::DoSpawnUnit(PlayerTypes, bool, bool)
- CvMinorCivAI::DoTeamDeclaredWarOnMe(TeamTypes)
- CvMinorCivAI::DoTestSeedGlobalQuestCountdown(bool)
- CvMinorCivAI::DoTestSeedQuestCountdownForPlayer(PlayerTypes, bool)
- CvMinorCivAI::DoTestStartGlobalQuest()
- CvMinorCivAI::DoTestStartPersonalQuest(PlayerTypes)
- CvMinorCivAI::DoTurnQuests()
- CvMinorCivAI::GetAlliedTurns() const
- CvMinorCivAI::GetBestCityStateTarget(PlayerTypes)
- CvMinorCivAI::GetBestGreatPersonForQuest(PlayerTypes)
- CvMinorCivAI::GetBestPlayerToFind(PlayerTypes)
- CvMinorCivAI::GetBestWonderForQuest(PlayerTypes)
- CvMinorCivAI::GetBullyGoldAmount(PlayerTypes)
- CvMinorCivAI::GetBuyoutCost(PlayerTypes)
- CvMinorCivAI::GetFriendshipChangePerTurnTimes100(PlayerTypes)
- CvMinorCivAI::GetFriendshipFromGoldGift(PlayerTypes, int)
- CvMinorCivAI::GetGoodTechPlayerDoesntHave(PlayerTypes, int) const
- CvMinorCivAI::GetMinPlayersNeededForQuest(MinorCivQuestTypes) const
- CvMinorCivAI::GetNearbyResourceForQuest(PlayerTypes)
- CvMinorCivAI::GetSpawnBaseTurns(PlayerTypes)
- CvMinorCivAI::IsEnabledQuest(MinorCivQuestTypes)
- CvMinorCivAI::IsRecentlyBulliedByMajor(PlayerTypes) const
- CvMinorCivAI::IsSameReligionAsMajor(PlayerTypes)
- CvMinorCivAI::IsValidQuestForPlayer(PlayerTypes, MinorCivQuestTypes)
- CvMinorCivAI::SetAlly(PlayerTypes)
- CvMinorCivAI::SetFriendshipWithMajorTimes100(PlayerTypes, int, bool)
- CvMinorCivQuest::DoFinishQuest()
- CvMinorCivQuest::DoStartQuest(int)
- CvMinorCivQuest::GetEndTurn() const
- CvMinorCivQuest::IsComplete()
- CvMinorCivQuest::IsExpired()
- CvNotifications::Add(NotificationTypes, const char *, const char *, int, int, int, int)
- CvNotifications::Dismiss(int, bool)
- CvNotifications::GetEndTurnBlockedType(EndTurnBlockingTypes &, int &)
- CvNotifications::IsNotificationExpired(int)
- CvNotifications::IsNotificationTypeEndOfTurnExpired(NotificationTypes, int)
- CvNotifications::MayUserDismiss(int)
- CvNotifications::Update()
- CancelActivePlayerEndTurn()
- CvPlayer::ChangeFaith(int)
- CvPlayer::ChangeJONSCultureCityModifier(int)
- CvPlayer::ChangeJONSCulturePerTurnForFree(int)
- CvPlayer::DoAnnounceReligionAdoption()
- CvPlayer::DoCivilianReturnLogic(bool, PlayerTypes, int)
- CvPlayer::DoDeficit()
- CvPlayer::DoGreatPeopleSpawnTurn()
- CvPlayer::DoGreatPersonExpended(UnitTypes, CvUnit *)
- CvPlayer::DoLiberatePlayer(PlayerTypes, int)
- CvPlayer::DoProcessGoldenAge()
- CvPlayer::DoResetCityRevoltCounter()
- CvPlayer::DoResetUprisingCounter(bool)
- CvPlayer::DoSeedGreatPeopleSpawnCounter()
- CvPlayer::DoSpawnGreatPerson(PlayerTypes, bool)
- CvPlayer::DoTechFromCityConquer(CvCity *)
- CvPlayer::DoUpdateProximityToPlayer(PlayerTypes)
- CvPlayer::DoUprising()
- CvPlayer::DoYieldBonusFromKill(YieldTypes, CvUnit *, CvUnit *, UnitTypes, int, int, bool, int &)
- CvPlayer::GetBestSettlePlot(CvUnit *, bool, int) const
- CvPlayer::GetBorrowedCityName(CivilizationTypes) const
- CvPlayer::GetCulturePerTurnFromReligion() const
- CvPlayer::GetEconomicMight() const
- CvPlayer::GetFaithPerTurnFromReligion() const
- CvPlayer::GetGoldenAgeProgressThreshold() const
- CvPlayer::GetGreatPersonSpawnCity(UnitTypes)
- CvPlayer::GetHappinessFromLuxury(ResourceTypes) const
- CvPlayer::GetHappinessFromReligion()
- CvPlayer::GetJONSCulturePerCityPerTurn() const
- CvPlayer::GetJONSCulturePerTurnFromExcessHappiness() const
- CvPlayer::GetMilitaryMight() const
- CvPlayer::GetNumUnitsSupplied() const
- CvPlayer::GetScienceFromHappinessTimes100() const
- CvPlayer::GetScore(bool, bool) const
- CvPlayer::GetScoreFromCities() const
- CvPlayer::GetScoreFromFutureTech() const
- CvPlayer::GetScoreFromLand() const
- CvPlayer::GetScoreFromPolicies() const
- CvPlayer::GetScoreFromPopulation() const
- CvPlayer::GetScoreFromReligion() const
- CvPlayer::GetScoreFromTechs() const
- CvPlayer::GetTotalJONSCulturePerTurn() const
- CvPlayer::GetUnhappiness(CvCity *, CvCity *) const
- CvPlayer::GetYieldPerTurnFromReligion(YieldTypes) const
- CvPlayer::HasAnyDomesticTradeRoute() const
- CvPlayer::HasAnyInternationalTradeRoute() const
- CvPlayer::HasAnyTradeRoute() const
- CvPlayer::HasAnyTradeRouteWith(PlayerTypes) const
- CvPlayer::HasBelief(BeliefTypes) const
- CvPlayer::HasEnhancedReligion() const
- CvPlayer::IsAllowedToTradeWith(PlayerTypes)
- CvPlayer::IsEmpireSuperUnhappy() const
- CvPlayer::IsEmpireUnhappy() const
- CvPlayer::IsEmpireVeryUnhappy() const
- CvPlayer::Read(FDataStream &)
- CvPlayer::ReportYieldFromKill(YieldTypes, int, int, int, int)
- CvPlayer::SetAnarchyNumTurns(int)
- CvPlayer::SetEndTurnBlocking(EndTurnBlockingTypes, int)
- CvPlayer::SetFaith(int)
- CvPlayer::SetHasLostCapital(bool, PlayerTypes)
- CvPlayer::SetNumFreeTechs(int)
- CvPlayer::SetProximityToPlayer(PlayerTypes, PlayerProximityTypes)
- CvPlayer::UpdateUnitProductionMaintenanceMod()
- CvPlayer::Write(FDataStream &) const
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::addFreeUnit(UnitTypes, UnitAITypes)
- CvPlayer::calculateResearchModifier(TechTypes)
- CvPlayer::canConstruct(BuildingTypes, bool, bool, bool, CvString *) const
- CvPlayer::canCreate(ProjectTypes, bool, bool) const
- CvPlayer::canFound(int, int, bool) const
- CvPlayer::canMaintain(ProcessTypes, bool) const
- CvPlayer::canRaze(CvCity *, bool) const
- CvPlayer::canReceiveGoody(CvPlot *, GoodyTypes, CvUnit *) const
- CvPlayer::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvPlayer::changeBaseFreeUnits(int)
- CvPlayer::changeBuildingClassMaking(BuildingClassTypes, int)
- CvPlayer::changeExtraUnitCost(int)
- CvPlayer::changeGoldPerMilitaryUnit(int)
- CvPlayer::changeGoldPerUnitTimes100(int)
- CvPlayer::changeGoldenAgeTurns(int)
- CvPlayer::changeMilitaryFoodProductionCount(int)
- CvPlayer::changeNumMilitaryUnits(int)
- CvPlayer::changeNumOutsideUnits(int)
- CvPlayer::changeUnitClassMaking(UnitClassTypes, int)
- CvPlayer::changeYieldRateModifier(YieldTypes, int)
- CvPlayer::checkInitialTurnAIProcessed()
- CvPlayer::chooseTech(int, const char *, TechTypes)
- CvPlayer::clearResearchQueue()
- CvPlayer::debugDump(const FAutoVariableBase &) const
- CvPlayer::disband(CvCity *)
- CvPlayer::disbandUnit(bool)
- CvPlayer::disconnected()
- CvPlayer::doAdoptPolicy(PolicyTypes)
- CvPlayer::doAdvancedStartAction(AdvancedStartActionTypes, int, int, int, bool)
- CvPlayer::doBarbarianRansom(int, int)
- CvPlayer::doGoody(CvPlot *, CvUnit *)
- CvPlayer::doResearch()
- CvPlayer::doTurn()
- CvPlayer::doTurnPostDiplomacy()
- CvPlayer::doTurnUnits()
- CvPlayer::doWarnings()
- CvPlayer::found(int, int, ReligionTypes)
- CvPlayer::getAdvancedStartBuildingCost(BuildingTypes, bool, CvCity *)
- CvPlayer::getAdvancedStartImprovementCost(ImprovementTypes, bool, CvPlot *)
- CvPlayer::getAdvancedStartPopCost(bool, CvCity *)
- CvPlayer::getAdvancedStartRouteCost(RouteTypes, bool, CvPlot *)
- CvPlayer::getBuildCost(const CvPlot *, BuildTypes) const
- CvPlayer::getBuildingClassPrereqBuilding(BuildingTypes, BuildingClassTypes, int) const
- CvPlayer::getCivilizationCityName(CvString &, CivilizationTypes) const
- CvPlayer::getGoldenAgeLength() const
- CvPlayer::getGrowthThreshold(int) const
- CvPlayer::getJONSCulture() const
- CvPlayer::getMaxStockpile() const
- CvPlayer::getName() const
- CvPlayer::getNameKey() const
- CvPlayer::getNewCityName() const
- CvPlayer::getNewCityProductionValue() const
- CvPlayer::getPower() const
- CvPlayer::getProductionModifier(BuildingTypes, CvString *) const
- CvPlayer::getProductionModifier(CvString *) const
- CvPlayer::getProductionModifier(ProjectTypes, CvString *) const
- CvPlayer::getProductionModifier(SpecialistTypes, CvString *) const
- CvPlayer::getProductionModifier(UnitTypes, CvString *) const
- CvPlayer::getProductionNeeded(BuildingTypes) const
- CvPlayer::getProductionNeeded(ProjectTypes) const
- CvPlayer::getProductionNeeded(SpecialistTypes) const
- CvPlayer::getProductionNeeded(UnitTypes) const
- CvPlayer::greatAdmiralThreshold() const
- CvPlayer::greatGeneralThreshold() const
- CvPlayer::hasTurnTimerExpired()
- CvPlayer::init(PlayerTypes)
- CvPlayer::initFreeState(CvGameInitialItemsOverrides &)
- CvPlayer::initFreeUnits(CvGameInitialItemsOverrides &)
- CvPlayer::isCityNameValid(CvString &, bool) const
- CvPlayer::isLocalPlayer() const
- CvPlayer::isProductionMaxedBuildingClass(BuildingClassTypes, bool) const
- CvPlayer::isProductionMaxedProject(ProjectTypes) const
- CvPlayer::isProductionMaxedUnitClass(UnitClassTypes) const
- CvPlayer::isSimultaneousTurns() const
- CvPlayer::isTurnDone() const
- CvPlayer::popResearch(TechTypes)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvPlayer::pushResearch(TechTypes, bool)
- CvPlayer::raze(CvCity *)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlayer::recomputeGreatPeopleModifiers()
- CvPlayer::reconnected()
- CvPlayer::setAdvancedStartPoints(int)
- CvPlayer::setAlive(bool, bool)
- CvPlayer::setCombatExperienceTimes100(int, CvUnit *)
- CvPlayer::setConversionTimer(int)
- CvPlayer::setEndTurn(bool)
- CvPlayer::setFoundedFirstCity(bool)
- CvPlayer::setJONSCulture(int)
- CvPlayer::setNavalCombatExperienceTimes100(int, CvUnit *)
- CvPlayer::setResearchingTech(TechTypes, bool)
- CvPlayer::setStrike(bool)
- CvPlayer::setTurnActive(bool, bool)
- CvPlayer::setTurnActiveForPbem(bool)
- CvPlayer::unraze(CvCity *)
- CvPlayer::verifyAlive()
- FSerialization::SyncPlayer()
- CvPlayerAI::AI_chooseFreeGreatPerson()
- CvPlayerAI::AI_chooseFreeTech()
- CvPlayerAI::AI_conquerCity(CvCity *, PlayerTypes)
- CvPlayerAI::AI_foundValue(int, int, int, bool)
- CvPlayerAI::AI_updateFoundValues(bool)
- CvPlayerAI::CanFoundOrEnhanceReligion()
- CvPlayerAI::GetDirectiveArtist(CvUnit *)
- CvPlayerAI::GetDirectiveEngineer(CvUnit *)
- CvPlayerAI::GetDirectiveMerchant(CvUnit *)
- CvPlayerAI::GetDirectiveMusician(CvUnit *)
- CvPlayerAI::GetDirectiveProphet(CvUnit *)
- CvPlayerAI::GetDirectiveScientist(CvUnit *)
- CvPlayerAI::GetDirectiveWriter(CvUnit *)
- CvPlot::AddArchaeologicalRecord(GreatWorkArtifactClass, EraTypes, PlayerTypes, PlayerTypes)
- CvPlot::AddArchaeologicalRecord(GreatWorkArtifactClass, PlayerTypes, PlayerTypes)
- CvPlot::GetActiveFogOfWarMode() const
- CvPlot::SetRoutePillaged(bool, bool)
- CvPlot::SetTradeRoute(PlayerTypes, bool)
- CvPlot::calculateImprovementYieldChange(ImprovementTypes, YieldTypes, PlayerTypes, bool, RouteTypes) const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::calculateYield(YieldTypes, bool)
- CvPlot::changeBuildProgress(BuildTypes, int, PlayerTypes)
- CvPlot::changeExtraMovePathCost(int)
- CvPlot::changeInvisibleVisibilityCount(TeamTypes, InvisibleTypes, int)
- CvPlot::changeVisibilityCount(TeamTypes, int, InvisibleTypes, bool, bool, CvUnit *)
- CvPlot::debugDump(const FAutoVariableBase &) const
- CvPlot::defenseModifier(TeamTypes, bool, bool) const
- CvPlot::doImprovement()
- CvPlot::doImprovementUpgrade()
- CvPlot::getBuildTime(BuildTypes, PlayerTypes) const
- CvPlot::getDebugCenterUnit() const
- CvPlot::getExtraMovePathCost() const
- CvPlot::getFeatureProduction(BuildTypes, PlayerTypes, CvCity **) const
- CvPlot::getInlandCorner() const
- CvPlot::getResourceType(TeamTypes) const
- CvPlot::getRevealedImprovementType(TeamTypes, bool) const
- CvPlot::getRevealedOwner(TeamTypes, bool) const
- CvPlot::getRevealedRouteType(TeamTypes, bool) const
- CvPlot::getUpgradeTimeLeft(ImprovementTypes, PlayerTypes) const
- CvPlot::getVisibleImprovementState(ImprovementTypes &, bool &)
- CvPlot::getVisibleResourceState(ResourceTypes &, bool &, bool &)
- CvPlot::getYieldWithBuild(BuildTypes, YieldTypes, bool, PlayerTypes) const
- CvPlot::isActiveVisible() const
- CvPlot::isActiveVisible(bool) const
- CvPlot::isRevealedBarbarian() const
- CvPlot::isVisibleWorked() const
- CvPlot::setImprovementType(ImprovementTypes, PlayerTypes)
- CvPlot::setOwner(PlayerTypes, int, bool, bool)
- CvPlot::setRevealed(TeamTypes, bool, CvUnit *, bool, TeamTypes)
- CvPlot::setRevealedImprovementType(TeamTypes, ImprovementTypes)
- CvPlot::setRevealedRouteType(TeamTypes, RouteTypes)
- CvPlot::updateCenterUnit()
- CvPlot::updateLayout(bool)
- CvPlot::updateVisibility()
- FSerialization::SyncPlots()
- CvPlot::isRevealed(TeamTypes, bool) const
- CvPlot::isVisible(TeamTypes, bool) const
- CvPolicyAI::ChooseNextPolicy(CvPlayer *)
- CvPolicyAI::DoChooseIdeology(CvPlayer *)
- CvPolicyAI::IsBranchEffectiveInGame(PolicyBranchTypes)
- CvPolicyAI::LogBranchChoice(PolicyBranchTypes)
- CvPolicyAI::LogIdeologyChoice(CvString &, int, int, int)
- CvPolicyAI::LogPolicyChoice(PolicyTypes)
- CvPolicyAI::LogPossiblePolicies()
- CvPlayerPolicies::CanUnlockPolicyBranch(PolicyBranchTypes)
- CvPlayerPolicies::DoSwitchIdeologies(PolicyBranchTypes)
- CvPlayerPolicies::DoSwitchToPolicyBranch(PolicyBranchTypes)
- CvPlayerPolicies::DoUnlockPolicyBranch(PolicyBranchTypes)
- CvPlayerPolicies::GetNextPolicyCost()
- CvPlayerPolicies::SetPolicy(PolicyTypes, bool, bool)
- PolicyHelpers::GetNumFreePolicies(PolicyBranchTypes)
- CvPreGame::VerifyHandicap(PlayerTypes)
- CvProcessProductionAI::LogPossibleBuilds()
- CvProjectProductionAI::LogPossibleBuilds()
- CvUnitPromotions::ChangePromotionAfterCombat(PromotionTypes)
- CvRandom::get(unsigned short, const char *)
- CvCityReligions::AddHolyCityPressure()
- CvCityReligions::AddProphetSpread(ReligionTypes, int, PlayerTypes)
- CvCityReligions::AddReligiousPressure(CvReligiousFollowChangeReason, ReligionTypes, int, PlayerTypes)
- CvCityReligions::AddSpyPressure(ReligionTypes, int)
- CvCityReligions::CityConvertsReligion(ReligionTypes, ReligionTypes, PlayerTypes)
- CvCityReligions::GetPressurePerTurn(ReligionTypes, int &)
- CvCityReligions::GetSecondaryReligionPantheonBelief()
- CvCityReligions::LogFollowersChange(CvReligiousFollowChangeReason)
- CvCityReligions::RemoveOtherReligions(ReligionTypes, PlayerTypes)
- CvCityReligions::SimulateProphetSpread(ReligionTypes, int)
- CvCityReligions::SimulateReligiousPressure(ReligionTypes, int)
- CvCityReligions::UpdateNumTradeRouteConnections(CvCity *)
- CvCityReligions::WouldExertTradeRoutePressureToward(CvCity *, ReligionTypes &, int &)
- CvGameReligions::CanFoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::CheckSpawnGreatProphet(CvPlayer &)
- CvGameReligions::FoundPantheon(PlayerTypes, BeliefTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::GetAdjacentCityReligiousPressure(ReligionTypes, CvCity *, CvCity *, int &, bool)
- CvGameReligions::GetReligionToFound(PlayerTypes)
- CvGameReligions::Init()
- CvGameReligions::LogReligionMessage(CvString &)
- CvPlayerReligions::GetCityStateInfluenceModifier() const
- CvPlayerReligions::GetCityStateMinimumInfluence(ReligionTypes) const
- CvPlayerReligions::GetCostNextProphet(bool, bool, bool) const
- CvPlayerReligions::GetNumForeignCitiesFollowing() const
- CvPlayerReligions::GetNumForeignFollowers(bool) const
- CvPlayerReligions::GetReligionCreatedByPlayer(bool) const
- CvPlayerReligions::GetSpyPressure() const
- CvPlayerReligions::HasAddedReformationBelief() const
- CvPlayerReligions::HasCreatedPantheon() const
- CvPlayerReligions::HasCreatedReligion(bool) const
- CvPlayerReligions::HasOthersReligionInMostCities(PlayerTypes) const
- CvReligion::CvReligion(ReligionTypes, PlayerTypes, CvCity *, bool)
- CvReligionAI::ChooseBonusBelief(PlayerTypes, ReligionTypes, int, int, int)
- CvReligionAI::ChooseEnhancerBelief(PlayerTypes, ReligionTypes)
- CvReligionAI::ChooseFollowerBelief(PlayerTypes, ReligionTypes)
- CvReligionAI::ChooseFounderBelief(PlayerTypes, ReligionTypes)
- CvReligionAI::ChoosePantheonBelief(PlayerTypes)
- CvReligionAI::ChooseProphetConversionCity(bool) const
- CvReligionAI::ChooseReformationBelief(PlayerTypes, ReligionTypes)
- CvReligionAI::DoFaithPurchases()
- CvReligionAI::FaithBuildingAvailable(ReligionTypes) const
- CvReligionAI::GetReligionToSpread() const
- CvReligionAI::LogBeliefChoices(CvWeightedVector<BeliefTypes, 100, true> &, int)
- CvReligionAI::ScoreBeliefAtCity(CvBeliefEntry *, CvCity *)
- CvReligionAI::ScoreBeliefForPlayer(CvBeliefEntry *)
- CvReligionAIHelpers::DoesUnitPassFaithPurchaseCheck(CvPlayer &, UnitTypes)
- CvReligionAIHelpers::GetBestCityFaithBuildingPurchase(CvPlayer &, BuildingTypes, ReligionTypes)
- CvReligionAIHelpers::GetBestCityFaithUnitPurchase(CvPlayer &, UnitTypes, ReligionTypes)
- CvReplayInfo::createInfo()
- CvCitySiteEvaluator::CanFound(CvPlot *, const CvPlayer *, bool) const
- CvStartPositioner::RankPlayerStartOrder()
- CvStartPositioner::StartingPlotRange() const
- CvTacticalAI::CommandeerUnits()
- CvTacticalAI::DropObsoleteZones()
- CvTacticalAI::EstablishBarbarianPriorities()
- CvTacticalAI::ExecuteCloseOnTarget(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::ExecuteHedgehogDefense(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::ExecuteSafeBombards(CvTacticalTarget &)
- CvTacticalAI::FindBarbarianGankTradeRouteTarget(UnitHandle)
- CvTacticalAI::FindTacticalTargets()
- CvTacticalAI::Init(CvPlayer *)
- CvTacticalAI::IsHighPriorityCivilianTarget(CvTacticalTarget *)
- CvTacticalAI::IsMediumPriorityCivilianTarget(CvTacticalTarget *)
- CvTacticalAI::LogTacticalMessage(CvString &, bool)
- CvTacticalAI::MoveToUsingSafeEmbark(UnitHandle, CvPlot *, bool &)
- CvTacticalAI::PlotCloseOnTarget(bool)
- CvTacticalAI::PlotDefensiveAirlifts()
- CvTacticalAI::PlotEmergencyPurchases()
- CvTacticalAI::PlotEnemyTerritoryOperationMoves(CvAIEnemyTerritoryOperation *)
- CvTacticalAI::PlotFreeformNavalOperationMoves(CvAINavalOperation *)
- CvTacticalAI::PlotGarrisonMoves(int, bool)
- CvTacticalAI::PlotNavalEscortOperationMoves(CvAINavalEscortedOperation *)
- CvTacticalAI::PlotOperationalArmyMoves()
- CvTacticalAI::PlotSingleHexOperationMoves(CvAIEscortedOperation *)
- CvTacticalAI::PlotSitAndBombardMoves()
- CvTacticalAI::SelectPosture(CvTacticalDominanceZone *, AITacticalPosture)
- CvTacticalAI::UnitProcessed(int, bool)
- CvTacticalAnalysisMap::RefreshDataForNextPlayer(CvPlayer *)
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMakePeace(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::GetProjectedVotesFromCivs() const
- CvTeam::GetTeamVotingForInDiplo() const
- CvTeam::GetTurnsSinceMeetingTeam(TeamTypes) const
- CvTeam::SetAllowsOpenBordersToTeam(TeamTypes, bool)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::SetHasDefensivePact(TeamTypes, bool)
- CvTeam::SetHasEmbassyAtTeam(TeamTypes, bool)
- CvTeam::SetHasResearchAgreement(TeamTypes, bool)
- CvTeam::SetHasTradeAgreement(TeamTypes, bool)
- CvTeam::addTeam(TeamTypes)
- CvTeam::announceTechToPlayers(TechTypes, bool)
- CvTeam::canChangeWarPeace(TeamTypes) const
- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
- CvTeam::changeBridgeBuildingCount(int)
- CvTeam::changeProjectCount(ProjectTypes, int)
- CvTeam::getVictoryDelay(VictoryTypes) const
- CvTeam::makeHasMet(TeamTypes, bool)
- CvTeam::processBuilding(BuildingTypes, int, bool)
- CvTeam::processTech(TechTypes, int)
- CvTeam::resetVictoryProgress()
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTeam::setMapCentering(bool)
- CvTeam::shareCounters(TeamTypes)
- CvTeam::testCircumnavigated()
- CvTechAI::ChooseNextTech(CvPlayer *, bool)
- CvTechAI::LogPossibleResearch()
- CvTechAI::LogResearchChoice(TechTypes)
- CvPlayerTechs::AddFlavorAsStrategies(int)
- CvPlayerTechs::LogFlavors(FlavorTypes)
- CvTeamTechs::GetResearchCost(TechTypes) const
- CvTeamTechs::SetResearchProgressTimes100(TechTypes, int, PlayerTypes, int, int)
- CvGameTrade::BuildTechDifference()
- CvGameTrade::CanCreateTradeRoute(PlayerTypes, PlayerTypes, DomainTypes)
- CvGameTrade::CreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, int &)
- CvGameTrade::DisplayTemporaryPopupTradeRoute(int, int, TradeConnectionType, DomainTypes)
- CvGameTrade::GetTechDifference(PlayerTypes, PlayerTypes)
- CvGameTrade::HideTemporaryPopupTradeRoute(int, int, TradeConnectionType)
- CvGameTrade::LogTradeMsg(CvString &)
- CvPlayerTrade::AddTradeConnectionWasPlundered(const TradeConnection)
- CvPlayerTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvPlayerTrade::CanCreateTradeRoute(DomainTypes)
- CvPlayerTrade::CanCreateTradeRoute(PlayerTypes, DomainTypes)
- CvPlayerTrade::CreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType)
- CvPlayerTrade::GetAllTradeValueFromPlayerTimes100(YieldTypes, PlayerTypes)
- CvPlayerTrade::GetAllTradeValueTimes100(YieldTypes)
- CvPlayerTrade::GetNumDifferentTradingPartners()
- CvPlayerTrade::GetNumPotentialConnections(CvCity *, DomainTypes)
- CvPlayerTrade::GetNumberOfCityStateTradeRoutes()
- CvPlayerTrade::GetPlotMouseoverToolTips(CvPlot *)
- CvPlayerTrade::GetPlotToolTips(CvPlot *)
- CvPlayerTrade::GetTradeConnection(CvCity *, CvCity *)
- CvPlayerTrade::GetTradeConnectionBaseValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeConnectionDomainValueModifierTimes100(const TradeConnection &, YieldTypes)
- CvPlayerTrade::GetTradeConnectionExclusiveValueTimes100(const TradeConnection &, YieldTypes)
- CvPlayerTrade::GetTradeConnectionGPTValueTimes100(const TradeConnection &, YieldTypes, bool, bool)
- CvPlayerTrade::GetTradeConnectionPolicyValueTimes100(const TradeConnection &, YieldTypes)
- CvPlayerTrade::GetTradeConnectionResourceValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeConnectionTheirBuildingValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeConnectionValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeConnectionYourBuildingValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradePlotsAtPlot(const CvPlot *, bool, bool, bool)
- CvPlayerTrade::GetTradeUnitsAtPlot(const CvPlot *, bool, bool, bool)
- CvPlayerTrade::GetTradeValuesAtCityTimes100(const CvCity *const, YieldTypes)
- CvPlayerTrade::IsConnectedToPlayer(PlayerTypes)
- CvPlayerTrade::MoveUnits()
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvPlayerTrade::UpdateTradeConnectionValues()
- CvPlayerTrade::UpdateTradeConnectionWasPlundered()
- CvTradeAI::GetAvailableTR(TradeConnectionList &)
- CvTradeAI::PrioritizeTradeRoutes(TradeConnectionList &)
- CvTradeAI::ScoreInternationalTR(const TradeConnection &)
- CvPlayerTraits::ChooseMayaBoost()
- CvPlayerTraits::ComputeMayaDate()
- CvPlayerTraits::ConvertBarbarianCamp(CvUnit *, CvPlot *)
- CvPlayerTraits::ConvertBarbarianNavalUnit(CvUnit *, UnitHandle)
- CvTreasury::CalculateInflationRate()
- CvTreasury::CalculateUnitCost(int &, int &, int &, int &)
- CvTreasury::CalculateUnitSupply(int &, int &)
- CvTreasury::DoGold()
- CvTreasury::GetBuildingGoldMaintenance() const
- CvTreasury::LogExpenditure(CvString, int, int)
- CvTreasury::SetBaseImprovementGoldMaintenance(int)
- CvTreasury::SetGoldTimes100(int)
- CvUnit::AI_promotionValue(PromotionTypes)
- CvUnit::CanBuildSpaceship(const CvPlot *, bool) const
- CvUnit::CanEnhanceReligion(const CvPlot *) const
- CvUnit::CanFoundReligion(const CvPlot *) const
- CvUnit::CanWithdrawFromMelee(CvUnit &)
- CvUnit::DoAttrition()
- CvUnit::DoEnhanceReligion()
- CvUnit::DoFallBackFromMelee(CvUnit &)
- CvUnit::DoFoundReligion()
- CvUnit::DoSpreadReligion()
- CvUnit::DoUpgradeTo(UnitTypes, bool)
- CvUnit::DoWithdrawFromMelee(CvUnit &)
- CvUnit::GetAirCombatDamage(const CvUnit *, CvCity *, bool, int) const
- CvUnit::GetAirStrikeDefenseDamage(const CvUnit *, bool) const
- CvUnit::GetConversionStrength(const CvCity *) const
- CvUnit::GetGenericMaxStrengthModifier(const CvUnit *, const CvPlot *, bool) const
- CvUnit::GetGoldenAgeTurns() const
- CvUnit::GetInterceptionDamage(const CvUnit *, bool) const
- CvUnit::GetMaxRangedCombatStrength(const CvUnit *, const CvCity *, bool, bool) const
- CvUnit::GetParadropInterceptionDamage(const CvUnit *, bool) const
- CvUnit::GetRangeCombatDamage(const CvUnit *, CvCity *, bool, int) const
- CvUnit::GetScrapGold() const
- CvUnit::HasUnusedGreatWork() const
- CvUnit::LogWorkerEvent(BuildTypes, bool)
- CvUnit::PerformCultureBomb(int)
- CvUnit::SetMissionTimer(int)
- CvUnit::UnitAttack(int, int, int, int)
- CvUnit::UnitPathTo(int, int, int, int, bool)
- CvUnit::build(BuildTypes)
- CvUnit::buyCityState()
- CvUnit::canBuyCityState(const CvPlot *, bool) const
- CvUnit::canMoveInto(const CvPlot &, byte) const
- CvUnit::canPlunderTradeRoute(const CvPlot *, bool) const
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::createGreatWork()
- CvUnit::doCommand(CommandTypes, int, int)
- CvUnit::found()
- CvUnit::getBlastTourism()
- CvUnit::getCombatDamage(int, int, int, bool, bool, bool) const
- CvUnit::getDiscoverAmount()
- CvUnit::getGivePoliciesCulture()
- CvUnit::getMaxHurryProduction(CvCity *) const
- CvUnit::getTradeGold(const CvPlot *) const
- CvUnit::getVisualOwner(TeamTypes) const
- CvUnit::gift(bool)
- CvUnit::healRate(const CvPlot *) const
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvUnit::isActionRecommended(int)
- CvUnit::isInvisible(TeamTypes, bool, bool) const
- CvUnit::kill(bool, PlayerTypes)
- CvUnit::pillage()
- CvUnit::setCombatCity(CvCity *)
- CvUnit::setCombatUnit(CvUnit *, bool)
- CvUnit::setDamage(int, PlayerTypes, int, float, const CvString *)
- CvUnit::setExperienceTimes100(int, int)
- CvUnit::setTransportUnit(CvUnit *)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::stackTraceRemark(const FAutoVariableBase &) const
- CvUnit::trade()
- CvUnit::upgradePrice(UnitTypes) const
- CvUnit::workRate(bool, BuildTypes) const
- FSerialization::SyncUnits()
- CvUnitCombat::ApplyNuclearExplosionDamage(const CvCombatMemberEntry *, int, CvUnit *, CvPlot *, int)
- CvUnitCombat::ApplyPostCityCombatEffects(CvUnit *, CvCity *, int)
- CvUnitCombat::ApplyPostCombatTraitEffects(CvUnit *, CvUnit *)
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackNuclear(CvUnit &, int, int, ATTACK_OPTION)
- CvUnitCombat::GenerateAirCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearExplosionDamage(CvPlot *, int, CvUnit *, CvCombatMemberEntry *, int *, int)
- CvUnitCombat::ParadropIntercept(CvUnit &, CvPlot &)
- CvUnitCombat::ResolveAirSweep(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveAirUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveNuclearCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedCityVsUnitCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitMission::ClearMissionQueue(UnitHandle, int)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvUnitMission::DeactivateHeadMission(UnitHandle, int)
- CvUnitMission::DeleteMissionQueueNode(UnitHandle, MissionData *)
- CvUnitMission::InsertAtEndMissionQueue(UnitHandle, MissionData, bool)
- CvUnitMission::PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvUnitMission::StartMission(UnitHandle)
- CvUnitMission::UpdateMission(UnitHandle &)
- CvUnitMission::WaitFor(UnitHandle, UnitHandle)
- CvUnitProductionAI::GetTempWeightRevised(UnitTypes, int)
- CvUnitProductionAI::LogPossibleBuilds(UnitAITypes)
- CvActiveResolution::DoEffects(PlayerTypes)
- CvActiveResolution::RemoveEffects(PlayerTypes)
- CvEnactProposal::IsPassed(int)
- CvGameLeagues::DoPlayerAliveStatusChanged(PlayerTypes)
- CvGameLeagues::DoPlayerTurn(CvPlayer &)
- CvGameLeagues::DoTurn()
- CvGameLeagues::FoundLeague(PlayerTypes)
- CvGameLeagues::LogLeagueMessage(CvString &)
- CvGameLeagues::SetDiplomaticVictor(PlayerTypes)
- CvLeague::CheckProjectsProgress()
- CvLeague::CheckStartSpecialSession(LeagueSpecialSessionTypes)
- CvLeague::DoProjectReward(PlayerTypes, LeagueProjectTypes, ContributionTier)
- CvLeague::DoProposeEnact(ResolutionTypes, PlayerTypes, int)
- CvLeague::GetCurrentEffectsSummary(PlayerTypes)
- CvLeague::GetLeagueSplashNextEraDetails(LeagueSpecialSessionTypes, bool)
- CvLeague::GetLeagueSplashThisEraDetails(LeagueSpecialSessionTypes, bool)
- CvLeague::GetProjectCost(LeagueProjectTypes) const
- CvLeague::GetProjectCostPerPlayer(LeagueProjectTypes) const
- CvLeague::GetSessionTurnInterval()
- CvLeague::GetTurnsUntilVictorySession()
- CvLeague::IsResolutionEffectsValid(ResolutionTypes, int, CvString *)
- CvLeague::LogProposalResolved(CvEnactProposal *)
- CvLeague::LogProposalResolved(CvRepealProposal *)
- CvLeague::NotifyProposalResult(CvEnactProposal *)
- CvLeague::UpdateName()
- CvLeagueAI::AllocateProposals(CvLeague *)
- CvLeagueAI::AllocateVotes(CvLeague *)
- CvLeagueAI::CanCommitVote(PlayerTypes, CvString *)
- CvLeagueAI::EvaluateVoteForTrade(int, int, int, bool)
- CvLeagueAI::FindBestVoteChoices(CvEnactProposal *, VoteConsiderationList &)
- CvLeagueAI::FindBestVoteChoices(CvRepealProposal *, VoteConsiderationList &)
- CvLeagueAI::GetDesiredVoteCommitments(PlayerTypes)
- CvLeagueAI::GetExtraVotesPerCityStateAlly()
- CvLeagueAI::LogVoteChoiceCommitted(CvEnactProposal *, int, int)
- CvLeagueAI::LogVoteChoiceCommitted(CvRepealProposal *, int, int)
- CvLeagueAI::LogVoteChoiceConsidered(CvEnactProposal *, int, int)
- CvLeagueAI::LogVoteChoiceConsidered(CvRepealProposal *, int, int)
- CvLeagueAI::ScoreVoteChoice(CvEnactProposal *, int)
- CvLeagueAI::ScoreVoteChoice(CvRepealProposal *, int)
- CvLeagueAI::ScoreVoteChoicePlayer(CvProposal *, int, bool)
- CvLeagueAI::ScoreVoteChoiceYesNo(CvProposal *, int, bool)
- CvVoterDecision::GetDecision()
- LeagueHelpers::GetGameEraForTrigger()
- LeagueHelpers::GetTextForChoice(ResolutionDecisionTypes, int)
- operator>>(FDataStream &, CvResolution &)
- CvWonderProductionAI::ChooseWonder(bool, bool, int &)
- CvWonderProductionAI::ChooseWonderForGreatEngineer(bool, int &, CvCity *&)
- CvWonderProductionAI::LogPossibleWonders()
- CvWorldBuilderMapLoader::InitMap()
- CvWorldBuilderMapLoader::SetupGameOptions()
- SetupUnit(const CvWorldBuilderMap::Unit &, int, int)
- CvLuaCity::lGetFaithBuildingTourism(lua_State *)
- CvLuaCity::lGetLeagueBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetReligionBuildingClassHappiness(lua_State *)
- CvLuaCity::lGetReligionBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetReligionCityRangeStrikeModifier(lua_State *)
- CvLuaFractal::lBuildRidges(lua_State *)
- CvLuaFractal::lCreate(lua_State *)
- CvLuaFractal::lCreateRifts(lua_State *)
- CvLuaGame::GetInstance(lua_State *, int)
- CvLuaGame::lAddReformation(lua_State *)
- CvLuaGame::lAnyoneHasAnyNaturalWonder(lua_State *)
- CvLuaGame::lAnyoneHasAnyReligion(lua_State *)
- CvLuaGame::lAnyoneHasAnyWonder(lua_State *)
- CvLuaGame::lAnyoneHasBelief(lua_State *)
- CvLuaGame::lAnyoneHasBuilding(lua_State *)
- CvLuaGame::lAnyoneHasBuildingClass(lua_State *)
- CvLuaGame::lAnyoneHasIdeology(lua_State *)
- CvLuaGame::lAnyoneHasNaturalWonder(lua_State *)
- CvLuaGame::lAnyoneHasPantheon(lua_State *)
- CvLuaGame::lAnyoneHasPolicy(lua_State *)
- CvLuaGame::lAnyoneHasPolicyBranch(lua_State *)
- CvLuaGame::lAnyoneHasProject(lua_State *)
- CvLuaGame::lAnyoneHasReachedEra(lua_State *)
- CvLuaGame::lAnyoneHasReligion(lua_State *)
- CvLuaGame::lAnyoneHasTech(lua_State *)
- CvLuaGame::lAnyoneHasTenet(lua_State *)
- CvLuaGame::lAnyoneHasUnit(lua_State *)
- CvLuaGame::lAnyoneHasUnitClass(lua_State *)
- CvLuaGame::lAnyoneHasWonder(lua_State *)
- CvLuaGame::lAnyoneIsInEra(lua_State *)
- CvLuaGame::lChangeNoNukesCount(lua_State *)
- CvLuaGame::lChangeNukesExploded(lua_State *)
- CvLuaGame::lCreateGreatWork(lua_State *)
- CvLuaGame::lDoMinorBullyGold(lua_State *)
- CvLuaGame::lDoMinorBullyUnit(lua_State *)
- CvLuaGame::lDoMinorBuyout(lua_State *)
- CvLuaGame::lDoMinorPledgeProtection(lua_State *)
- CvLuaGame::lEnhancePantheon(lua_State *)
- CvLuaGame::lEnhanceReligion(lua_State *)
- CvLuaGame::lFoundPantheon(lua_State *)
- CvLuaGame::lFoundReligion(lua_State *)
- CvLuaGame::lGetActiveLeague(lua_State *)
- CvLuaGame::lGetAdvisorCounsel(lua_State *)
- CvLuaGame::lGetAvailableBonusBeliefs(lua_State *)
- CvLuaGame::lGetAvailableEnhancerBeliefs(lua_State *)
- CvLuaGame::lGetAvailableFollowerBeliefs(lua_State *)
- CvLuaGame::lGetAvailableFounderBeliefs(lua_State *)
- CvLuaGame::lGetAvailablePantheonBeliefs(lua_State *)
- CvLuaGame::lGetAvailableReformationBeliefs(lua_State *)
- CvLuaGame::lGetBeliefsInReligion(lua_State *)
- CvLuaGame::lGetCivilizationPlayer(lua_State *)
- CvLuaGame::lGetCombatPrediction(lua_State *)
- CvLuaGame::lGetDateString(lua_State *)
- CvLuaGame::lGetDiploResponse(lua_State *)
- CvLuaGame::lGetDllGuid(lua_State *)
- CvLuaGame::lGetFaithCost(lua_State *)
- CvLuaGame::lGetFounder(lua_State *)
- CvLuaGame::lGetFounderBenefitsReligion(lua_State *)
- CvLuaGame::lGetGreatWorkArtist(lua_State *)
- CvLuaGame::lGetGreatWorkClass(lua_State *)
- CvLuaGame::lGetGreatWorkController(lua_State *)
- CvLuaGame::lGetGreatWorkCreator(lua_State *)
- CvLuaGame::lGetGreatWorkCurrentThemingBonus(lua_State *)
- CvLuaGame::lGetGreatWorkEra(lua_State *)
- CvLuaGame::lGetGreatWorkEraAbbreviation(lua_State *)
- CvLuaGame::lGetGreatWorkEraShort(lua_State *)
- CvLuaGame::lGetGreatWorkName(lua_State *)
- CvLuaGame::lGetGreatWorkTooltip(lua_State *)
- CvLuaGame::lGetGreatWorkType(lua_State *)
- CvLuaGame::lGetHolyCityForReligion(lua_State *)
- CvLuaGame::lGetLeague(lua_State *)
- CvLuaGame::lGetMinimumFaithNextPantheon(lua_State *)
- CvLuaGame::lGetNumActiveLeagues(lua_State *)
- CvLuaGame::lGetNumArchaeologySites(lua_State *)
- CvLuaGame::lGetNumCitiesFollowing(lua_State *)
- CvLuaGame::lGetNumFollowers(lua_State *)
- CvLuaGame::lGetNumHiddenArchaeologySites(lua_State *)
- CvLuaGame::lGetNumLeaguesEverFounded(lua_State *)
- CvLuaGame::lGetNumReligionsFounded(lua_State *)
- CvLuaGame::lGetNumReligionsStillToFound(lua_State *)
- CvLuaGame::lGetReligionName(lua_State *)
- CvLuaGame::lGetReplayMessage(lua_State *)
- CvLuaGame::lGetReplayMessages(lua_State *)
- CvLuaGame::lGetResearchAgreementCost(lua_State *)
- CvLuaGame::lGetTimeString(lua_State *)
- CvLuaGame::lGetTradeRoute(lua_State *)
- CvLuaGame::lGetTurnString(lua_State *)
- CvLuaGame::lGetTurnsBetweenMinorCivElections(lua_State *)
- CvLuaGame::lGetTurnsUntilMinorCivElection(lua_State *)
- CvLuaGame::lGetVariableCitySizeFromPopulation(lua_State *)
- CvLuaGame::lHasAdvisorMessageBeenSeen(lua_State *)
- CvLuaGame::lIsBuildingRecommended(lua_State *)
- CvLuaGame::lIsCombatWarned(lua_State *)
- CvLuaGame::lIsInSomeReligion(lua_State *)
- CvLuaGame::lIsOption(lua_State *)
- CvLuaGame::lIsProjectRecommended(lua_State *)
- CvLuaGame::lIsResolutionPassed(lua_State *)
- CvLuaGame::lIsTechRecommended(lua_State *)
- CvLuaGame::lIsUnitRecommended(lua_State *)
- CvLuaGame::lMouseoverUnit(lua_State *)
- CvLuaGame::lSelectedUnit_SpeculativePopupTradeRoute_Display(lua_State *)
- CvLuaGame::lSelectedUnit_SpeculativePopupTradeRoute_Hide(lua_State *)
- CvLuaGame::lSetAdvisorMessageHasBeenSeen(lua_State *)
- CvLuaGame::lSetAdvisorRecommenderCity(lua_State *)
- CvLuaGame::lSetAdvisorRecommenderTech(lua_State *)
- CvLuaGame::lSetCombatWarned(lua_State *)
- CvLuaGame::lSetFounder(lua_State *)
- CvLuaGame::lSetGameState(lua_State *)
- CvLuaGame::lSetHolyCity(lua_State *)
- CvLuaGame::lSetMinimumFaithNextPantheon(lua_State *)
- CvLuaGame::lSetOption(lua_State *)
- CvLuaGame::lSetPausePlayer(lua_State *)
- CvLuaGame::lSetUnitedNationsCountdown(lua_State *)
- CvLuaGame::lSetVictoryValid(lua_State *)
- CvLuaMap::lRand(lua_State *)
- CvLuaPlayer::lAddTemporaryDominanceZone(lua_State *)
- CvLuaPlayer::lCanCreatePantheon(lua_State *)
- CvLuaPlayer::lChangeInfluenceOnAllPlayers(lua_State *)
- CvLuaPlayer::lDoForceDenounce(lua_State *)
- CvLuaPlayer::lDoMinorCivStartQuestForPlayer(lua_State *)
- CvLuaPlayer::lGetBeliefInPantheon(lua_State *)
- CvLuaPlayer::lGetBeliefsInPantheon(lua_State *)
- CvLuaPlayer::lGetFoundedReligionEnemyCityCombatMod(lua_State *)
- CvLuaPlayer::lGetFoundedReligionFriendlyCityCombatMod(lua_State *)
- CvLuaPlayer::lGetGreatWorks(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteDomainModifier(lua_State *)
- CvLuaPlayer::lGetNumAvailableTradeUnits(lua_State *)
- CvLuaPlayer::lGetNumTechDifference(lua_State *)
- CvLuaPlayer::lGetOthersGreatWorks(lua_State *)
- CvLuaPlayer::lGetTradeRoutes(lua_State *)
- CvLuaPlayer::lGetTradeRoutesAvailable(lua_State *)
- CvLuaPlayer::lGetTradeRoutesToYou(lua_State *)
- CvLuaPlayer::lGetTradeToYouRoutesTTString(lua_State *)
- CvLuaPlayer::lGetTradeYourRoutesTTString(lua_State *)
- CvLuaPlot::lAddMessage(lua_State *)
- CvLuaPlot::lAddPopupMessage(lua_State *)
- CvLuaPlot::lGetNumTradeRoutes(lua_State *)
- CvLuaPlot::lIsResourceConnectedByImprovement(lua_State *)
- CvLuaUnit::lEndTrader(lua_State *)
- CvLuaUnit::lGetTradeRouteIndex(lua_State *)
- CvLuaUnit::lIsRecalledTrader(lua_State *)
- CvLuaUnit::lRecallTrader(lua_State *)