Bazaar developer reference

CvCityStrategyAI::LogStrategy(AICityStrategyTypes, bool)

Defined in
CvCityStrategyAI.cpp, line 1890
Class
CvCityStrategyAI
Hook name
CivHooks::CvCityStrategyAI_LogStrategy

Hooks

static bool BeforeCvCityStrategyAI_LogStrategy(CvCityStrategyAI* self, AICityStrategyTypes eStrategy, bool bValue);static void AfterCvCityStrategyAI_LogStrategy(CvCityStrategyAI* self, AICityStrategyTypes eStrategy, bool bValue);static void ReplaceCvCityStrategyAI_LogStrategy(void (*original)(CvCityStrategyAI*, AICityStrategyTypes, bool), CvCityStrategyAI* self, AICityStrategyTypes eStrategy, bool bValue);CivRegisterBefore<CivHooks::CvCityStrategyAI_LogStrategy>(host, &BeforeCvCityStrategyAI_LogStrategy);CivRegisterAfter<CivHooks::CvCityStrategyAI_LogStrategy>(host, &AfterCvCityStrategyAI_LogStrategy);CivRegisterReplace<CivHooks::CvCityStrategyAI_LogStrategy>(host, &ReplaceCvCityStrategyAI_LogStrategy);

Code

1889/// Log a city strategy1890void CvCityStrategyAI::LogStrategy(AICityStrategyTypes eStrategy, bool bValue)1891{1892	if(GC.getLogging() && GC.getAILogging())1893	{1894		CvString strOutBuf;1895		CvString strBaseString;18961897		// Find the name of this civ and city1898		CvString playerName = GET_PLAYER(m_pCity->getOwner()).getCivilizationShortDescription();1899		CvString cityName = m_pCity->getName();19001901		// Open the log file1902		FILogFile* pLog = LOGFILEMGR.GetLog(GetLogFileName(playerName, cityName), FILogFile::kDontTimeStamp);19031904		// Get the leading info for this line1905		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());1906		strBaseString += playerName + ", " + cityName + ", ";19071908		strOutBuf = strBaseString;19091910		// Strategy Info1911		CvAICityStrategyEntry* pStrategyEntry = GC.getAICityStrategyInfo(eStrategy);1912		if(pStrategyEntry != NULL)1913		{1914			CvString strTemp;1915			strTemp.Format("%s, %d", pStrategyEntry->GetType(), bValue);1916			strOutBuf += strTemp;1917		}19181919		pLog->Msg(strOutBuf);1920	}1921}

Calls

Called by