CvCityStrategyAI.cpp
Functions
- citystrategyround(double)
- GetWeightThresholdModifier(AICityStrategyTypes, CvCity *)
- IsTestCityStrategy_CapitalNeedSettler(AICityStrategyTypes, CvCity *)
- IsTestCityStrategy_CapitalUnderThreat(CvCity *)
- IsTestCityStrategy_CoastCity(CvCity *)
- IsTestCityStrategy_EnoughNavalTileImprovement(CvCity *)
- IsTestCityStrategy_EnoughTileImprovers(AICityStrategyTypes, CvCity *)
- IsTestCityStrategy_FirstCultureBuilding(CvCity *)
- IsTestCityStrategy_FirstCultureBuildingEmergency(CvCity *)
- IsTestCityStrategy_FirstFaithBuilding(CvCity *)
- IsTestCityStrategy_FirstGoldBuilding(CvCity *)
- IsTestCityStrategy_FirstProductionBuilding(CvCity *)
- IsTestCityStrategy_FirstScienceBuilding(CvCity *)
- IsTestCityStrategy_ForestCity(CvCity *)
- IsTestCityStrategy_GoodAirliftCity(CvCity *)
- IsTestCityStrategy_GoodGPCity(CvCity *)
- IsTestCityStrategy_HaveTrainingFacility(CvCity *)
- IsTestCityStrategy_HillCity(CvCity *)
- IsTestCityStrategy_IsInternationalTradeDestination(CvCity *)
- IsTestCityStrategy_IsInternationalTradeOrigin(CvCity *)
- IsTestCityStrategy_IsPuppet(CvCity *)
- IsTestCityStrategy_JungleCity(CvCity *)
- IsTestCityStrategy_KeyScienceCity(CvCity *)
- IsTestCityStrategy_Landlocked(CvCity *)
- IsTestCityStrategy_LargeCity(CvCity *)
- IsTestCityStrategy_ManyTechsStolen(CvCity *)
- IsTestCityStrategy_MediumCity(CvCity *)
- IsTestCityStrategy_MediumCityHighDifficulty(CvCity *)
- IsTestCityStrategy_MountainCity(CvCity *)
- IsTestCityStrategy_NeedCultureBuilding(CvCity *)
- IsTestCityStrategy_NeedImprovement(CvCity *, YieldTypes)
- IsTestCityStrategy_NeedInternationalTradeRoute(CvCity *, DomainTypes)
- IsTestCityStrategy_NeedNavalGrowth(AICityStrategyTypes, CvCity *)
- IsTestCityStrategy_NeedNavalTileImprovement(CvCity *)
- IsTestCityStrategy_NeedTileImprovers(AICityStrategyTypes, CvCity *)
- IsTestCityStrategy_NeedTourismBuilding(CvCity *)
- IsTestCityStrategy_NoNeedInternationalTradeRoute(CvCity *, DomainTypes)
- IsTestCityStrategy_OriginalCapital(CvCity *)
- IsTestCityStrategy_RiverCity(CvCity *)
- IsTestCityStrategy_SmallCity(CvCity *)
- IsTestCityStrategy_TinyCity(CvCity *)
- IsTestCityStrategy_UnderBlockade(CvCity *)
- IsTestCityStrategy_WantTileImprovers(AICityStrategyTypes, CvCity *)
- ReweightByTurnsLeft(int, int)