CvCity::getOwner() const
- Defined in
- CvCity.h, line 608
- Class
- CvCity
- Not a hook point
- written in a header
Code
608 inline PlayerTypes getOwner() const609 {610 return m_eOwner;611 }
Calls
FAutoVariable::operator const PlayerTypes &
Called by
395 functions in 40 files
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvAdvisorRecommender::UpdateCityRecommendations(CvCity *)
- CvAIOperation::BuyFinalUnit()
- PathDestValid(int, int, const void *, CvAStar *)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvBarbarians::DoCamps()
- CvBuilderTaskingAI::AddChopDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::AddImprovingPlotsDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::ConnectCitiesForScenario(CvCity *, CvCity *, RouteTypes)
- CvBuilderTaskingAI::ConnectCitiesToCapital(CvCity *, CvCity *, RouteTypes)
- CvBuilderTaskingAI::UpdateRoutePlots()
- CvCityBuildings::DoSellBuilding(BuildingTypes)
- CvCityBuildings::GetCityStateTradeRouteProductionModifier() const
- CvCityBuildings::GetSellBuildingRefund(BuildingTypes) const
- CvCityBuildings::GetYieldFromGreatWorks(YieldTypes) const
- CvCityBuildings::IsBuildingSellable(const CvBuildingEntry &) const
- CvCityBuildings::SetBuildingProductionTimes100(BuildingTypes, int)
- CvCityBuildings::SetNumRealBuilding(BuildingTypes, int)
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvBuildingProductionAI::LogPossibleBuilds()
- CvCity::BuyPlot(int, int)
- CvCity::CanAirlift() const
- CvCity::CanBuyAnyPlot()
- CvCity::CanBuyPlot(int, int, bool)
- CvCity::ChangeNumResourceLocal(ResourceTypes, int)
- CvCity::CommitToBuildingUnitForOperation()
- CvCity::CountFeature(FeatureTypes) const
- CvCity::CountImprovement(ImprovementTypes) const
- CvCity::CountPlotType(PlotTypes) const
- CvCity::CountResource(ResourceTypes) const
- CvCity::CountTerrain(TerrainTypes) const
- CvCity::CountWorkedFeature(FeatureTypes) const
- CvCity::CountWorkedImprovement(ImprovementTypes) const
- CvCity::CountWorkedPlotType(PlotTypes) const
- CvCity::CountWorkedResource(ResourceTypes) const
- CvCity::CountWorkedTerrain(TerrainTypes) const
- CvCity::CreateBuilding(BuildingTypes)
- CvCity::CreateProject(ProjectTypes)
- CvCity::CreateUnit(UnitTypes, UnitAITypes, bool)
- CvCity::DoAcquirePlot(int, int)
- CvCity::DoAnnex()
- CvCity::DoCreatePuppet()
- CvCity::DoJONSCultureLevelIncrease()
- CvCity::DoNearbyEnemy()
- CvCity::DoPickResourceDemanded(bool)
- CvCity::DoRazingTurn()
- CvCity::DoTestResourceDemanded()
- CvCity::DoUpdateCheapestPlotInfluence()
- CvCity::DoUpdateIndustrialRouteToCapital()
- CvCity::GetBaseJONSCulturePerTurn() const
- CvCity::GetBuyPlotCost(int, int) const
- CvCity::GetBuyablePlotList(std::vector<int> &)
- CvCity::GetCultureFromSpecialist(SpecialistTypes) const
- CvCity::GetFaithPerTurn() const
- CvCity::GetFaithPurchaseCost(BuildingTypes)
- CvCity::GetFaithPurchaseCost(UnitTypes, bool)
- CvCity::GetGarrisonedUnit() const
- CvCity::GetIDInfo() const
- CvCity::GetIndividualPlotScore(const CvPlot *) const
- CvCity::GetJONSCulturePerTurnFromLeagues() const
- CvCity::GetJONSCultureThreshold() const
- CvCity::GetPlayer()
- CvCity::GetPurchaseCost(BuildingTypes)
- CvCity::GetPurchaseCost(UnitTypes)
- CvCity::GetPurchaseCostFromProduction(int)
- CvCity::GetUnitForOperation()
- CvCity::GetYieldPerTurnFromUnimprovedFeatures(YieldTypes) const
- CvCity::HasAnyDomesticTradeRoute() const
- CvCity::HasAnyInternationalTradeRoute() const
- CvCity::HasAnyNaturalWonder() const
- CvCity::HasBelief(BeliefTypes) const
- CvCity::HasFeature(FeatureTypes) const
- CvCity::HasImprovement(ImprovementTypes) const
- CvCity::HasPlotType(PlotTypes) const
- CvCity::HasResource(ResourceTypes) const
- CvCity::HasTerrain(TerrainTypes) const
- CvCity::HasWorkedFeature(FeatureTypes) const
- CvCity::HasWorkedImprovement(ImprovementTypes) const
- CvCity::HasWorkedPlotType(PlotTypes) const
- CvCity::HasWorkedResource(ResourceTypes) const
- CvCity::HasWorkedTerrain(TerrainTypes) const
- CvCity::IsBlockaded() const
- CvCity::IsCanPurchase(bool, bool, UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::IsCivilization(CivilizationTypes) const
- CvCity::IsConnectedTo(CvCity *) const
- CvCity::IsConnectedToCapital() const
- CvCity::IsHasResourceLocal(ResourceTypes, bool) const
- CvCity::PostKill(bool, CvPlot *, PlayerTypes)
- CvCity::PreKill(bool)
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::UpdateReligion(ReligionTypes)
- CvCity::canConscript() const
- CvCity::canConstruct(BuildingTypes, bool, bool, bool, bool, CvString *) const
- CvCity::canCreate(ProjectTypes, bool, bool) const
- CvCity::canHurry(HurryTypes, bool) const
- CvCity::canHurryBuilding(HurryTypes, BuildingTypes, bool) const
- CvCity::canHurryUnit(HurryTypes, UnitTypes, bool) const
- CvCity::canMaintain(ProcessTypes, bool) const
- CvCity::canPrepare(SpecialistTypes, bool) const
- CvCity::canRangeStrike() const
- CvCity::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvCity::changeCityWorkingChange(int)
- CvCity::changeNumWorldWonders(int)
- CvCity::changeResourceYieldRateModifier(YieldTypes, int)
- CvCity::changeYieldRateModifier(YieldTypes, int)
- CvCity::chooseProduction(UnitTypes, BuildingTypes, ProjectTypes, bool, bool)
- CvCity::conscript()
- CvCity::createGreatAdmiral(UnitTypes, bool)
- CvCity::createGreatGeneral(UnitTypes, bool)
- CvCity::doCheckProduction()
- CvCity::doFoundMessage()
- CvCity::doGrowth()
- CvCity::doMeltdown()
- CvCity::doProcess()
- CvCity::doTask(TaskTypes, int, int, bool, bool, bool, bool)
- CvCity::doTurn()
- CvCity::findBaseYieldRateRank(YieldTypes)
- CvCity::findPopulationRank()
- CvCity::findYieldRateRank(YieldTypes)
- CvCity::foodConsumption(bool, int) const
- CvCity::foodDifferenceTimes100(bool, CvString *) const
- CvCity::getArtStyleType() const
- CvCity::getBaseYieldRate(YieldTypes) const
- CvCity::getBaseYieldRateModifier(YieldTypes, int, CvString *) const
- CvCity::getBombardRange(bool &) const
- CvCity::getBuyPlotDistance() const
- CvCity::getCivilizationInfo() const
- CvCity::getCivilizationType() const
- CvCity::getExtraSpecialistYield(YieldTypes, SpecialistTypes) const
- CvCity::getHandicapInfo() const
- CvCity::getHandicapType() const
- CvCity::getHappinessModifier(YieldTypes) const
- CvCity::getHurryCostModifier(HurryTypes, int, int, bool) const
- CvCity::getJONSCulturePerTurn() const
- CvCity::getPersonalityType() const
- CvCity::getProductionDifference(int, int, int, bool, bool) const
- CvCity::getProductionDifferenceTimes100(int, int, int, bool, bool) const
- CvCity::getProductionExperience(UnitTypes)
- CvCity::getProductionModifier(BuildingTypes, CvString *) const
- CvCity::getProductionModifier(ProcessTypes, CvString *) const
- CvCity::getProductionModifier(ProjectTypes, CvString *) const
- CvCity::getProductionModifier(SpecialistTypes, CvString *) const
- CvCity::getProductionModifier(UnitTypes, CvString *) const
- CvCity::getProductionNeeded(BuildingTypes) const
- CvCity::getProductionNeeded(ProcessTypes) const
- CvCity::getProductionNeeded(ProjectTypes) const
- CvCity::getProductionNeeded(SpecialistTypes) const
- CvCity::getProductionNeeded(UnitTypes) const
- CvCity::getProductionTurnsLeft(ProcessTypes, int) const
- CvCity::getStrengthValue(bool) const
- CvCity::getTeam() const
- CvCity::getTotalGreatPeopleRateModifier() const
- CvCity::getWorkPlotDistance(int) const
- CvCity::growthThreshold() const
- CvCity::hurry(HurryTypes)
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvCity::initConscriptedUnit()
- CvCity::isBarbarian() const
- CvCity::isCapital() const
- CvCity::isFoodProduction(UnitTypes) const
- CvCity::isHuman() const
- CvCity::isValidBuildingLocation(BuildingTypes) const
- CvCity::kill(bool)
- CvCity::popOrder(int, bool, bool)
- CvCity::processBuilding(BuildingTypes, int, bool, bool, bool)
- CvCity::pushOrder(OrderTypes, int, int, bool, bool, bool, bool)
- CvCity::rangedStrikeTarget(CvPlot *)
- CvCity::read(FDataStream &)
- CvCity::reset(int, PlayerTypes, int, int, bool)
- CvCity::setAutomatons(int, bool)
- CvCity::setName(const char *, bool)
- CvCity::setPopulation(int, bool)
- CvCity::setProductionAutomated(bool, bool)
- CvCity::setProjectProductionTimes100(ProjectTypes, int)
- CvCity::setSpecialistProductionTimes100(SpecialistTypes, int)
- CvCity::setUnitProductionTimes100(UnitTypes, int)
- CvCity::setupGraphical()
- CvCity::setupWonderGraphics()
- CvCity::updateStrengthValue()
- FSerialization::SyncCities()
- CvCityAI::AI_chooseProduction(bool)
- CvCityAI::AI_stealPlots()
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvCityCitizens::DoSpecialists()
- CvCityCitizens::GetOwner() const
- CvCityCitizens::GetSpecialistUpgradeThreshold(UnitClassTypes)
- CvCityCitizens::IsAIWantSpecialistRightNow()
- CvCityCitizens::IsPlotBlockaded(CvPlot *) const
- CityStrategyAIHelpers::GetWeightThresholdModifier(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_CapitalNeedSettler(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_CapitalUnderThreat(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_EnoughTileImprovers(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_FirstFaithBuilding(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_GoodAirliftCity(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_KeyScienceCity(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_ManyTechsStolen(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedCultureBuilding(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedInternationalTradeRoute(CvCity *, DomainTypes)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedNavalGrowth(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedNavalTileImprovement(CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NeedTileImprovers(AICityStrategyTypes, CvCity *)
- CityStrategyAIHelpers::IsTestCityStrategy_NoNeedInternationalTradeRoute(CvCity *, DomainTypes)
- CityStrategyAIHelpers::IsTestCityStrategy_WantTileImprovers(AICityStrategyTypes, CvCity *)
- CvCityStrategyAI::ChooseProduction(bool, BuildingTypes, UnitTypes)
- CvCityStrategyAI::DoTurn()
- CvCityStrategyAI::GetYieldAverage(YieldTypes)
- CvCityStrategyAI::LogCityProduction(CvCityBuildable, bool)
- CvCityStrategyAI::LogFlavors(FlavorTypes)
- CvCityStrategyAI::LogHurry(HurryTypes, int, int, int)
- CvCityStrategyAI::LogPossibleBuilds()
- CvCityStrategyAI::LogSpecializationChange(CitySpecializationTypes)
- CvCityStrategyAI::LogStrategy(AICityStrategyTypes, bool)
- CvCityStrategyAI::UpdateFlavorsForNewCity()
- CvCityCulture::ClearGreatWorks()
- CvCityCulture::GetBaseTourism()
- CvCityCulture::GetBaseTourismBeforeModifiers()
- CvCityCulture::GetCultureFromWonders() const
- CvCityCulture::GetSlotTypeFirstAvailableCultureBuilding() const
- CvCityCulture::GetThemingBonus(BuildingClassTypes) const
- CvCityCulture::GetThemingBonusIndex(BuildingClassTypes) const
- CvCityCulture::GetThemingTooltip(BuildingClassTypes) const
- CvCityCulture::GetTourismMultiplier(PlayerTypes, bool, bool, bool, bool, bool) const
- CvCityCulture::GetTourismTooltip()
- CvCityCulture::IsThemingBonusPossible(BuildingClassTypes) const
- CvGameCulture::GetGreatWorkTooltip(int, PlayerTypes) const
- CvPlayerCulture::GetInfluencePerTurn(PlayerTypes) const
- CvDangerPlots::AssignCityDangerValue(CvCity *, CvPlot *)
- CvDeal::IsPossibleToTradeItem(PlayerTypes, PlayerTypes, TradeableItems, int, int, int, bool, bool, bool)
- CvDiplomacyAI::DoUpdateOnePlayerExpansionAggressivePosture(PlayerTypes)
- CvDllCity::GetOwner() const
- CvCityEmphases::SetEmphasize(EmphasizeTypes, bool)
- CvCityEspionage::HasCounterSpy()
- CvEspionageAI::AttemptCoups()
- CvEspionageAI::EvaluateDefensiveSpies()
- CvEspionageAI::EvaluateSpiesAssignedToTargetPlayer(PlayerTypes)
- CvPlayerEspionage::AttemptCoup(uint)
- CvPlayerEspionage::CalcPerTurn(int, CvCity *, int)
- CvPlayerEspionage::CalcRequired(int, CvCity *, int)
- CvPlayerEspionage::CanEverMoveSpyTo(CvCity *)
- CvPlayerEspionage::CanMoveSpyTo(CvCity *, uint, bool)
- CvPlayerEspionage::CanStageCoup(uint)
- CvPlayerEspionage::GetCoupChanceOfSuccess(uint)
- CvPlayerEspionage::IsAnySurveillanceEstablished(PlayerTypes)
- CvPlayerEspionage::MoveSpyTo(CvCity *, uint, bool)
- CvPlayerEspionage::ProcessSpy(uint)
- CvPlayerEspionage::SetOutcome(uint, uint, bool)
- CvPlayerEspionage::UncoverIntrigue(uint)
- CvGame::CanOpenCityScreen(PlayerTypes, CvCity *)
- CvGame::cycleCities(bool, bool)
- CvGame::selectedCitiesGameNetMessage(int, int, int, int, bool, bool, bool, bool)
- CvHomelandAI::ExecuteAdmiralMoves()
- CvHomelandAI::ExecuteGeneralMoves()
- CvHomelandAI::FindHomelandTargets()
- CvHomelandAI::IsValidExplorerEndTurnPlot(const CvUnit *, CvPlot *) const
- CvMilitaryAI::BuyEmergencyUnit(UnitAITypes, CvCity *)
- CvMilitaryAI::RequestSpecificAttack(CvMilitaryTarget, int)
- CvNotifications::IsNotificationExpired(int)
- CvPlayer::DoAnnounceReligionAdoption()
- CvPlayer::DoCivilianReturnLogic(bool, PlayerTypes, int)
- CvPlayer::DoLiberatePlayer(PlayerTypes, int)
- CvPlayer::DoTechFromCityConquer(CvCity *)
- CvPlayer::SetHasLostCapital(bool, PlayerTypes)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::addFreeUnit(UnitTypes, UnitAITypes)
- CvPlayer::canRaze(CvCity *, bool) const
- CvPlayer::found(int, int, ReligionTypes)
- CvPlayer::getAdvancedStartBuildingCost(BuildingTypes, bool, CvCity *)
- CvPlayer::getAdvancedStartCityCost(bool, CvPlot *)
- CvPlayer::getAdvancedStartPopCost(bool, CvCity *)
- CvPlayer::getAdvancedStartUnitCost(UnitTypes, bool, CvPlot *)
- CvPlot::DoFindCityToLinkResourceTo(CvCity *)
- CvPlot::calculateImprovementYieldChange(ImprovementTypes, YieldTypes, PlayerTypes, bool, RouteTypes) const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::changeBuildProgress(BuildTypes, int, PlayerTypes)
- CvPlot::getFeatureProduction(BuildTypes, PlayerTypes, CvCity **) const
- CvPlot::isFriendlyCityOrPassableImprovement(PlayerTypes, bool, const CvUnit *) const
- CvPlot::processArea(CvArea *, int)
- CvPlot::setOwner(PlayerTypes, int, bool, bool)
- CvPlot::setPlotCity(CvCity *)
- CvPlot::updateWorkingCity()
- CvProcessProductionAI::LogPossibleBuilds()
- CvProjectProductionAI::LogPossibleBuilds()
- CvCityReligions::CityConvertsReligion(ReligionTypes, ReligionTypes, PlayerTypes)
- CvCityReligions::GetSecondaryReligionPantheonBelief()
- CvCityReligions::IsDefendedAgainstSpread(ReligionTypes)
- CvCityReligions::UpdateNumTradeRouteConnections(CvCity *)
- CvCityReligions::WouldExertTradeRoutePressureToward(CvCity *, ReligionTypes &, int &)
- CvGameReligions::CheckSpawnGreatProphet(CvPlayer &)
- CvGameReligions::GetAdjacentCityReligiousPressure(ReligionTypes, CvCity *, CvCity *, int &, bool)
- CvReligionAI::ChooseInquisitorTargetPlot(UnitHandle, int *)
- CvReligionAI::ChooseMissionaryTargetPlot(UnitHandle, int *)
- CvReligionAI::ChooseProphetConversionCity(bool) const
- CvReligionAI::ChooseProphetTargetPlot(UnitHandle, int *)
- CvReligionAI::ScoreCityForInquisitor(CvCity *, UnitHandle)
- CvReligionAI::ScoreCityForMissionary(CvCity *, UnitHandle)
- CvReligionAIHelpers::DoesUnitPassFaithPurchaseCheck(CvPlayer &, UnitTypes)
- CvReligionAIHelpers::GetBestCityFaithBuildingPurchase(CvPlayer &, BuildingTypes, ReligionTypes)
- CvReligionAIHelpers::GetBestCityFaithUnitPurchase(CvPlayer &, UnitTypes, ReligionTypes)
- CvCombatInfo::setCity(BattleUnitTypes, CvCity *)
- CvTacticalAI::ComputeTotalExpectedDamage(CvTacticalTarget *, CvPlot *)
- CvTacticalAI::FindTacticalTargets()
- CvTacticalAI::IdentifyPriorityTargets()
- CvTacticalAI::PlotCaptureCityMoves()
- CvTacticalAI::PlotCloseOnTarget(bool)
- CvTacticalAI::PlotDamageCityMoves()
- CvTacticalAI::PlotDefensiveAirlifts()
- CvTacticalAI::PlotEmergencyPurchases()
- CvTacticalAI::PlotHedgehogMoves()
- CvTacticalAI::PlotSitAndBombardMoves()
- CvTacticalAI::PlotSurgicalCityStrikeMoves()
- CvTacticalTarget::IsTargetStillAlive(PlayerTypes)
- CvPlayerTechs::SetLocalePriorities()
- CvGameTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvGameTrade::CreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, int &)
- CvGameTrade::IsCityConnectedToPlayer(CvCity *, PlayerTypes, bool)
- CvGameTrade::IsValidTradeRoutePath(CvCity *, CvCity *, DomainTypes)
- CvPlayerTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvPlayerTrade::GetTradeConnectionPolicyValueTimes100(const TradeConnection &, YieldTypes)
- CvPlayerTrade::GetTradeConnectionYourBuildingValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeRouteRange(DomainTypes, CvCity *)
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvTradeAI::GetAvailableTR(TradeConnectionList &)
- CvTradeAI::PrioritizeTradeRoutes(TradeConnectionList &)
- CvUnit::CanBuildSpaceship(const CvPlot *, bool) const
- CvUnit::CanRemoveHeresy(const CvPlot *) const
- CvUnit::GetConversionStrength(const CvCity *) const
- CvUnit::GetGenericMaxStrengthModifier(const CvUnit *, const CvPlot *, bool) const
- CvUnit::GetMaxRangedCombatStrength(const CvUnit *, const CvCity *, bool, bool) const
- CvUnit::canChangeAdmiralPort(const CvPlot *) const
- CvUnit::canChangeAdmiralPortAt(const CvPlot *, int, int) const
- CvUnit::canChangeTradeUnitHomeCity(const CvPlot *) const
- CvUnit::canChangeTradeUnitHomeCityAt(const CvPlot *, int, int) const
- CvUnit::canHurry(const CvPlot *, bool) const
- CvUnit::canMakeTradeRoute(const CvPlot *) const
- CvUnit::canMakeTradeRouteAt(const CvPlot *, int, int, TradeConnectionType) const
- CvUnit::canMoveInto(const CvPlot &, byte) const
- CvUnit::canRebaseAt(const CvPlot *, int, int) const
- CvUnit::healRate(const CvPlot *) const
- CvUnit::setCombatCity(CvCity *)
- CvUnit::setDamage(int, PlayerTypes, int, float, const CvString *)
- AddCombatMember(CvCombatMemberEntry *, int *, int, CvCity *)
- CvUnitCombat::ApplyNuclearExplosionDamage(const CvCombatMemberEntry *, int, CvUnit *, CvPlot *, int)
- CvUnitCombat::ApplyPostCityCombatEffects(CvUnit *, CvCity *, int)
- CvUnitCombat::AttackCity(CvUnit &, CvPlot &, CvUnitCombat::ATTACK_OPTION)
- CvUnitCombat::GenerateAirCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearCombatInfo(CvUnit &, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearExplosionDamage(CvPlot *, int, CvUnit *, CvCombatMemberEntry *, int *, int)
- CvUnitCombat::GenerateRangedCombatInfo(CvCity &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateRangedCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::ResolveAirUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedCityVsUnitCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitProductionAI::GetTempWeightRevised(UnitTypes, int)
- CvUnitProductionAI::LogPossibleBuilds(UnitAITypes)
- CvLeagueAI::ScoreVoteChoiceYesNo(CvProposal *, int, bool)
- GetCity(const PlayerTypes, const CvPlot *)
- CvLuaCity::lAddMessage(lua_State *)
- CvLuaCity::lGetCounterSpy(lua_State *)
- CvLuaCity::lGetFaithBuildingTourism(lua_State *)
- CvLuaCity::lGetFaithPurchaseBuildingTooltip(lua_State *)
- CvLuaCity::lGetFaithPurchaseUnitTooltip(lua_State *)
- CvLuaCity::lGetHappiness(lua_State *)
- CvLuaCity::lGetLeagueBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetNumBuildingClass(lua_State *)
- CvLuaCity::lGetOwner(lua_State *)
- CvLuaCity::lGetPurchaseBuildingTooltip(lua_State *)
- CvLuaCity::lGetPurchaseUnitTooltip(lua_State *)
- CvLuaCity::lGetReligionBuildingClassHappiness(lua_State *)
- CvLuaCity::lGetReligionBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetReligionCityRangeStrikeModifier(lua_State *)
- CvLuaCity::lGetSpecialistYield(lua_State *)
- CvLuaCity::lHasCounterSpy(lua_State *)
- CvLuaCity::lIsHasBuildingClass(lua_State *)
- CvLuaGame::lGetTradeRoute(lua_State *)
- CvLuaPlayer::lGetEspionageCityStatus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteBaseBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteExclusiveBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteGPTBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteOtherTraitBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRoutePolicyBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteResourceBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteRiverModifier(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteScience(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteTheirBuildingBonus(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteTotal(lua_State *)
- CvLuaPlayer::lGetInternationalTradeRouteYourBuildingBonus(lua_State *)
- CvLuaPlayer::lGetTradeRoutes(lua_State *)
- CvLuaPlayer::lGetTradeRoutesAvailable(lua_State *)
- CvLuaPlayer::lGetTradeRoutesToYou(lua_State *)
- CvLuaPlayer::lGetTradeToYouRoutesTTString(lua_State *)
- CvLuaPlayer::lGetTradeYourRoutesTTString(lua_State *)