CvCity::CountWorkedTerrain(TerrainTypes) const
- Defined in
- CvCity.cpp, line 18037
- Class
- CvCity
- Hook name
CivHooks::CvCity_CountWorkedTerrain
Hooks
static bool BeforeCvCity_CountWorkedTerrain(const CvCity* self, TerrainTypes iTerrainType, int& result);static void AfterCvCity_CountWorkedTerrain(const CvCity* self, TerrainTypes iTerrainType, int& result);static int ReplaceCvCity_CountWorkedTerrain(int (*original)(const CvCity*, TerrainTypes), const CvCity* self, TerrainTypes iTerrainType);CivRegisterBefore<CivHooks::CvCity_CountWorkedTerrain>(host, &BeforeCvCity_CountWorkedTerrain);CivRegisterAfter<CivHooks::CvCity_CountWorkedTerrain>(host, &AfterCvCity_CountWorkedTerrain);CivRegisterReplace<CivHooks::CvCity_CountWorkedTerrain>(host, &ReplaceCvCity_CountWorkedTerrain);
Code
18037int CvCity::CountWorkedTerrain(TerrainTypes iTerrainType) const18038{18039 int iCount = 0;18040 int iX = getX(); int iY = getY(); int iOwner = getOwner();1804118042#if defined(MOD_GLOBAL_CITY_WORKING)18043 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)18044#else18045 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)18046#endif18047 {18048 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1804918050 // Invalid plot or not owned by this player18051 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {18052 continue;18053 }1805418055 // Not being worked by this city18056 if (pLoopPlot->getWorkingCity() != this || !pLoopPlot->isBeingWorked()) {18057 continue;18058 }1805918060 if (pLoopPlot->HasTerrain(iTerrainType)) {18061 ++iCount;18062 }18063 }1806418065 return iCount;18066}