CvCity::isBarbarian() const
- Defined in
- CvCity.cpp, line 7151
- Class
- CvCity
- Hook name
CivHooks::CvCity_isBarbarian
Hooks
static bool BeforeCvCity_isBarbarian(const CvCity* self, bool& result);static void AfterCvCity_isBarbarian(const CvCity* self, bool& result);static bool ReplaceCvCity_isBarbarian(bool (*original)(const CvCity*), const CvCity* self);CivRegisterBefore<CivHooks::CvCity_isBarbarian>(host, &BeforeCvCity_isBarbarian);CivRegisterAfter<CivHooks::CvCity_isBarbarian>(host, &AfterCvCity_isBarbarian);CivRegisterReplace<CivHooks::CvCity_isBarbarian>(host, &ReplaceCvCity_isBarbarian);
Code
7151bool CvCity::isBarbarian() const7152{7153 VALIDATE_OBJECT7154 return GET_PLAYER(getOwner()).isBarbarian();7155}
Calls
Called by
- CvCity::GetFaithPurchaseCost(BuildingTypes)
- CvCity::GetFaithPurchaseCost(UnitTypes, bool)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvUnitCombat::GenerateAirCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateRangedCombatInfo(CvCity &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateRangedCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::ResolveRangedUnitVsCombat(const CvCombatInfo &, uint)
- CvLuaCity::lIsBarbarian(lua_State *)