CvLuaCity::lGetFaithBuildingTourism(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 2458
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetFaithBuildingTourism
Hooks
static bool BeforeCvLuaCity_lGetFaithBuildingTourism(lua_State* L, int& result);static void AfterCvLuaCity_lGetFaithBuildingTourism(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetFaithBuildingTourism(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetFaithBuildingTourism>(host, &BeforeCvLuaCity_lGetFaithBuildingTourism);CivRegisterAfter<CivHooks::CvLuaCity_lGetFaithBuildingTourism>(host, &AfterCvLuaCity_lGetFaithBuildingTourism);CivRegisterReplace<CivHooks::CvLuaCity_lGetFaithBuildingTourism>(host, &ReplaceCvLuaCity_lGetFaithBuildingTourism);
Code
2457// int GetFaithBuildingTourism()2458int CvLuaCity::lGetFaithBuildingTourism(lua_State* L)2459{2460 int iRtnValue = 0;2461 CvCity* pkCity = GetInstance(L);2462 ReligionTypes eMajority = pkCity->GetCityReligions()->GetReligiousMajority();2463 const CvReligion* pReligion = GC.getGame().GetGameReligions()->GetReligion(eMajority, pkCity->getOwner());2464 if(pReligion)2465 {2466 iRtnValue = pReligion->m_Beliefs.GetFaithBuildingTourism();2467 }2468 lua_pushinteger(L, iRtnValue);2469 return 1;2470}
Calls
- CvCity::GetCityReligions() const
- CvCity::getOwner() const
- CvCityReligions::GetReligiousMajority()
- CvGame::GetGameReligions()
- CvGameReligions::GetReligion(ReligionTypes, PlayerTypes) const
- CvGlobals::getGame()
CvLuaScopedInstance::GetInstance- CvReligionBeliefs::GetFaithBuildingTourism() const
lua_pushinteger