CvLuaCity::PushMethods(lua_State *, int)
- Defined in
- Lua/CvLuaCity.cpp, line 25
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_PushMethods
Hooks
static bool BeforeCvLuaCity_PushMethods(lua_State* L, int t);static void AfterCvLuaCity_PushMethods(lua_State* L, int t);static void ReplaceCvLuaCity_PushMethods(void (*original)(lua_State*, int), lua_State* L, int t);CivRegisterBefore<CivHooks::CvLuaCity_PushMethods>(host, &BeforeCvLuaCity_PushMethods);CivRegisterAfter<CivHooks::CvLuaCity_PushMethods>(host, &AfterCvLuaCity_PushMethods);CivRegisterReplace<CivHooks::CvLuaCity_PushMethods>(host, &ReplaceCvLuaCity_PushMethods);
Code
25void CvLuaCity::PushMethods(lua_State* L, int t)26{27 Method(IsNone);28 Method(Kill);2930 Method(CreateGreatGeneral);31 Method(CreateGreatAdmiral);3233 Method(DoTask);34 Method(ChooseProduction);35 Method(GetCityPlotIndex);36 Method(GetCityIndexPlot);37 Method(CanWork);38 Method(IsPlotBlockaded);39 Method(ClearWorkingOverride);40 Method(CountNumImprovedPlots);41 Method(CountNumWaterPlots);42 Method(CountNumRiverPlots);4344 Method(FindPopulationRank);45 Method(FindBaseYieldRateRank);46 Method(FindYieldRateRank);4748 Method(AllUpgradesAvailable);49 Method(IsWorldWondersMaxed);50 Method(IsTeamWondersMaxed);51 Method(IsNationalWondersMaxed);52 Method(IsBuildingsMaxed);5354 Method(CanTrainTooltip);55 Method(CanTrain);56 Method(CanConstructTooltip);57 Method(CanConstruct);58 Method(CanCreate);59 Method(CanPrepare);60 Method(CanMaintain);6162 Method(GetPurchaseUnitTooltip);63 Method(GetFaithPurchaseUnitTooltip);64 Method(GetPurchaseBuildingTooltip);65 Method(GetFaithPurchaseBuildingTooltip);6667 Method(CanJoin);68 Method(IsBuildingLocalResourceValid);6970 Method(GetResourceDemanded);71 Method(SetResourceDemanded);72 Method(DoPickResourceDemanded);7374 Method(GetFoodTurnsLeft);75 Method(IsProduction);76 Method(IsProductionLimited);77 Method(IsProductionUnit);78 Method(IsProductionBuilding);79 Method(IsProductionProject);80 Method(IsProductionSpecialist);81 Method(IsProductionProcess);8283 Method(CanContinueProduction);84 Method(GetProductionExperience);85 Method(AddProductionExperience);8687 Method(GetProductionUnit);88 Method(GetProductionUnitAI);89 Method(GetProductionBuilding);90 Method(GetProductionProject);91 Method(GetProductionSpecialist);92 Method(GetProductionProcess);93 //Method(GetProductionName);94 Method(GetProductionNameKey);95 Method(GetGeneralProductionTurnsLeft);96 Method(IsFoodProduction);97 Method(GetFirstUnitOrder);98 Method(GetFirstProjectOrder);99 Method(GetFirstSpecialistOrder);100101 Method(GetOrderFromQueue);102103 Method(GetNumTrainUnitAI);104 Method(GetFirstBuildingOrder);105 Method(IsUnitFoodProduction);106 Method(GetProduction);107 Method(GetProductionTimes100);108 Method(GetProductionNeeded);109 Method(GetUnitProductionNeeded);110 Method(GetBuildingProductionNeeded);111 Method(GetProjectProductionNeeded);112 Method(GetProductionTurnsLeft);113 Method(GetUnitProductionTurnsLeft);114 Method(GetBuildingProductionTurnsLeft);115 Method(GetProjectProductionTurnsLeft);116 Method(GetSpecialistProductionTurnsLeft);117#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_PROCESS_STOCKPILE)118 Method(GetProcessProductionTurnsLeft);119#endif120121 Method(CreateApolloProgram);122123 Method(IsCanPurchase);124#if defined(MOD_API_LUA_EXTENSIONS)125 Method(Purchase);126#endif127 Method(GetUnitPurchaseCost);128 Method(GetUnitFaithPurchaseCost);129 Method(GetBuildingPurchaseCost);130 Method(GetBuildingFaithPurchaseCost);131 Method(GetProjectPurchaseCost);132133 Method(SetProduction);134 Method(ChangeProduction);135136 Method(GetYieldModifierTooltip);137 Method(GetProductionModifier);138139 Method(GetCurrentProductionDifference);140 Method(GetRawProductionDifference);141 Method(GetCurrentProductionDifferenceTimes100);142 Method(GetRawProductionDifferenceTimes100);143 Method(GetUnitProductionModifier);144 Method(GetBuildingProductionModifier);145 Method(GetProjectProductionModifier);146 Method(GetSpecialistProductionModifier);147148 Method(GetExtraProductionDifference);149150 Method(CanHurry);151 Method(Hurry);152 Method(GetConscriptUnit);153 Method(GetConscriptPopulation);154 Method(ConscriptMinCityPopulation);155 Method(CanConscript);156 Method(Conscript);157 Method(GetResourceYieldRateModifier);158 Method(GetHandicapType);159 Method(GetCivilizationType);160 Method(GetPersonalityType);161 Method(GetArtStyleType);162 Method(GetCitySizeType);163164 Method(IsBarbarian);165 Method(IsHuman);166 Method(IsVisible);167168 Method(IsCapital);169 Method(IsOriginalCapital);170 Method(IsOriginalMajorCapital);171 Method(IsCoastal);172#if defined(MOD_API_LUA_EXTENSIONS)173 Method(IsAddsFreshWater);174#endif175176 Method(FoodConsumption);177 Method(FoodDifference);178 Method(FoodDifferenceTimes100);179 Method(GrowthThreshold);180 Method(ProductionLeft);181 Method(HurryCost);182 Method(HurryGold);183 Method(HurryPopulation);184 Method(HurryProduction);185 Method(MaxHurryPopulation);186187 Method(GetNumBuilding);188 Method(IsHasBuilding);189#if defined(MOD_API_LUA_EXTENSIONS)190 Method(GetNumBuildingClass);191 Method(IsHasBuildingClass);192#endif193 Method(GetNumActiveBuilding);194 Method(GetID);195 Method(GetX);196 Method(GetY);197#if defined(MOD_API_LUA_EXTENSIONS)198 Method(GetXY);199#endif200 Method(At);201 Method(AtPlot);202 Method(Plot);203 Method(Area);204 Method(WaterArea);205 Method(GetRallyPlot);206207 Method(CanBuyPlot);208 Method(CanBuyPlotAt);209 Method(GetNextBuyablePlot);210 Method(GetBuyablePlotList);211 Method(GetBuyPlotCost);212 Method(CanBuyAnyPlot);213214 Method(GetGarrisonedUnit);215216 Method(GetGameTurnFounded);217 Method(GetGameTurnAcquired);218 Method(GetGameTurnLastExpanded);219 Method(GetPopulation);220 Method(SetPopulation);221 Method(ChangePopulation);222 Method(GetRealPopulation);223224#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_CITY_AUTOMATON_WORKERS)225 Method(GetAutomatons);226 Method(SetAutomatons);227#endif228229 Method(GetHighestPopulation);230 Method(SetHighestPopulation);231 //Method(GetWorkingPopulation);232 //Method(GetSpecialistPopulation);233 Method(GetNumGreatPeople);234 Method(GetBaseGreatPeopleRate);235 Method(GetGreatPeopleRate);236 Method(GetTotalGreatPeopleRateModifier);237 Method(ChangeBaseGreatPeopleRate);238 Method(GetGreatPeopleRateModifier);239240 Method(GetJONSCultureStored);241 Method(SetJONSCultureStored);242 Method(ChangeJONSCultureStored);243 Method(GetJONSCultureLevel);244 Method(SetJONSCultureLevel);245 Method(ChangeJONSCultureLevel);246 Method(DoJONSCultureLevelIncrease);247 Method(GetJONSCultureThreshold);248249 Method(GetJONSCulturePerTurn);250251 Method(GetBaseJONSCulturePerTurn);252 Method(GetJONSCulturePerTurnFromBuildings);253 Method(ChangeJONSCulturePerTurnFromBuildings);254 Method(GetJONSCulturePerTurnFromPolicies);255 Method(ChangeJONSCulturePerTurnFromPolicies);256 Method(GetJONSCulturePerTurnFromSpecialists);257 Method(ChangeJONSCulturePerTurnFromSpecialists);258 Method(GetJONSCulturePerTurnFromGreatWorks);259 Method(GetJONSCulturePerTurnFromTraits);260 Method(GetJONSCulturePerTurnFromReligion);261#if defined(MOD_BUGFIX_LUA_API)262 Method(ChangeJONSCulturePerTurnFromReligion);263#endif264 Method(GetJONSCulturePerTurnFromLeagues);265266 Method(GetCultureRateModifier);267 Method(ChangeCultureRateModifier);268269#if defined(MOD_API_LUA_EXTENSIONS)270 Method(GetTourismRateModifier);271 Method(ChangeTourismRateModifier);272#endif273274 Method(GetNumGreatWorks);275 Method(GetNumGreatWorkSlots);276 Method(GetBaseTourism);277 Method(GetTourismMultiplier);278 Method(GetTourismTooltip);279 Method(GetFilledSlotsTooltip);280 Method(GetTotalSlotsTooltip);281 Method(ClearGreatWorks);282 Method(GetFaithBuildingTourism);283284 Method(IsThemingBonusPossible);285 Method(GetThemingBonus);286 Method(GetThemingTooltip);287288 Method(GetFaithPerTurn);289 Method(GetFaithPerTurnFromBuildings);290 Method(GetFaithPerTurnFromPolicies);291 Method(GetFaithPerTurnFromTraits);292 Method(GetFaithPerTurnFromReligion);293#if defined(MOD_BUGFIX_LUA_API)294 Method(ChangeFaithPerTurnFromReligion);295#endif296297 Method(IsReligionInCity);298 Method(IsHolyCityForReligion);299 Method(IsHolyCityAnyReligion);300301 Method(GetNumFollowers);302 Method(GetReligiousMajority);303 Method(GetSecondaryReligion);304 Method(GetSecondaryReligionPantheonBelief);305 Method(GetPressurePerTurn);306 Method(ConvertPercentFollowers);307 Method(AdoptReligionFully);308 Method(GetReligionBuildingClassHappiness);309 Method(GetReligionBuildingClassYieldChange);310 Method(GetLeagueBuildingClassYieldChange);311 Method(GetNumTradeRoutesAddingPressure);312313 Method(GetNumWorldWonders);314 Method(GetNumTeamWonders);315 Method(GetNumNationalWonders);316 Method(GetNumBuildings);317318 Method(GetWonderProductionModifier);319 Method(ChangeWonderProductionModifier);320321 Method(GetLocalResourceWonderProductionMod);322323#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_CITY_WORKING)324 Method(GetBuyPlotDistance);325 Method(GetWorkPlotDistance);326#endif327#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_BUILDINGS_CITY_WORKING)328 Method(GetCityWorkingChange);329 Method(ChangeCityWorkingChange);330#endif331332#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_BUILDINGS_CITY_AUTOMATON_WORKERS)333 Method(GetCityAutomatonWorkersChange);334 Method(ChangeCityAutomatonWorkersChange);335#endif336337 Method(ChangeHealRate);338339 Method(IsNoOccupiedUnhappiness);340341 Method(GetFood);342 Method(GetFoodTimes100);343 Method(SetFood);344 Method(ChangeFood);345 Method(GetFoodKept);346 Method(GetMaxFoodKeptPercent);347 Method(GetOverflowProduction);348 Method(SetOverflowProduction);349#if defined(MOD_API_LUA_EXTENSIONS)350 Method(ChangeOverflowProduction);351#endif352 Method(GetFeatureProduction);353 Method(SetFeatureProduction);354 Method(GetMilitaryProductionModifier);355 Method(GetSpaceProductionModifier);356 Method(GetBuildingDefense);357 Method(GetFreeExperience);358 Method(GetNukeModifier);359 //Method(GetFreeSpecialist);360361 Method(IsResistance);362 Method(GetResistanceTurns);363 Method(ChangeResistanceTurns);364365 Method(IsRazing);366 Method(GetRazingTurns);367 Method(ChangeRazingTurns);368369 Method(IsOccupied);370 Method(SetOccupied);371372 Method(IsPuppet);373 Method(SetPuppet);374375 Method(GetHappinessFromBuildings);376 Method(GetHappiness);377 Method(GetLocalHappiness);378379 Method(IsNeverLost);380 Method(SetNeverLost);381 Method(IsDrafted);382 Method(SetDrafted);383384 Method(IsBlockaded);385386 Method(GetWeLoveTheKingDayCounter);387 Method(SetWeLoveTheKingDayCounter);388 Method(ChangeWeLoveTheKingDayCounter);389390 Method(GetNumThingsProduced);391392 Method(IsProductionAutomated);393 Method(SetProductionAutomated);394 Method(SetCitySizeBoost);395 Method(GetOwner);396 Method(GetTeam);397 Method(GetPreviousOwner);398 Method(GetOriginalOwner);399 Method(GetSeaPlotYield);400 Method(GetRiverPlotYield);401 Method(GetLakePlotYield);402403 Method(GetBaseYieldRate);404405#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_GLOBAL_GREATWORK_YIELDTYPES)406 Method(GetBaseYieldRateFromGreatWorks);407#endif408409 Method(GetBaseYieldRateFromTerrain);410 Method(ChangeBaseYieldRateFromTerrain);411412 Method(GetBaseYieldRateFromBuildings);413 Method(ChangeBaseYieldRateFromBuildings);414415 Method(GetBaseYieldRateFromSpecialists);416 Method(ChangeBaseYieldRateFromSpecialists);417418 Method(GetBaseYieldRateFromMisc);419 Method(ChangeBaseYieldRateFromMisc);420421 Method(GetBaseYieldRateFromReligion);422 Method(ChangeBaseYieldRateFromReligion);423424 Method(GetYieldPerPopTimes100);425426 Method(GetBaseYieldRateModifier);427 Method(GetYieldRate);428 Method(GetYieldRateTimes100);429 Method(GetYieldRateModifier);430431 Method(GetExtraSpecialistYield);432 Method(GetExtraSpecialistYieldOfType);433434 Method(GetDomainFreeExperience);435 Method(GetDomainProductionModifier);436437 Method(IsEverOwned);438439 Method(IsRevealed);440 Method(SetRevealed);441 Method(GetNameKey);442 Method(GetName);443 Method(SetName);444 Method(IsHasResourceLocal);445 Method(GetBuildingProduction);446 Method(SetBuildingProduction);447 Method(ChangeBuildingProduction);448 Method(GetBuildingProductionTime);449 Method(SetBuildingProductionTime);450 Method(ChangeBuildingProductionTime);451 Method(GetBuildingOriginalOwner);452 Method(GetBuildingOriginalTime);453 Method(GetUnitProduction);454 Method(SetUnitProduction);455 Method(ChangeUnitProduction);456457 Method(IsCanAddSpecialistToBuilding);458 Method(GetSpecialistUpgradeThreshold);459 Method(GetNumSpecialistsAllowedByBuilding);460 Method(GetSpecialistCount);461 Method(GetSpecialistGreatPersonProgress);462 Method(GetSpecialistGreatPersonProgressTimes100);463 Method(ChangeSpecialistGreatPersonProgressTimes100);464 Method(GetNumSpecialistsInBuilding);465 Method(DoReallocateCitizens);466 Method(DoVerifyWorkingPlots);467 Method(IsNoAutoAssignSpecialists);468469 Method(GetFocusType);470 Method(SetFocusType);471472 Method(IsForcedAvoidGrowth);473474 Method(GetUnitCombatFreeExperience);475 Method(GetFreePromotionCount);476 Method(IsFreePromotion);477 Method(GetSpecialistFreeExperience);478479 Method(UpdateStrengthValue);480 Method(GetStrengthValue);481482 Method(GetDamage);483 Method(SetDamage);484 Method(ChangeDamage);485 Method(GetMaxHitPoints);486#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_EVENTS_CITY_BOMBARD)487 Method(GetBombardRange);488#endif489 Method(CanRangeStrike);490 Method(CanRangeStrikeNow);491 Method(CanRangeStrikeAt);492 Method(HasPerformedRangedStrikeThisTurn);493 Method(RangeCombatUnitDefense);494 Method(RangeCombatDamage);495 Method(GetAirStrikeDefenseDamage);496497 Method(IsWorkingPlot);498 Method(AlterWorkingPlot);499 Method(IsForcedWorkingPlot);500 Method(GetNumRealBuilding);501 Method(SetNumRealBuilding);502 Method(GetNumFreeBuilding);503#if defined(MOD_API_LUA_EXTENSIONS)504 Method(SetNumFreeBuilding);505#endif506 Method(IsBuildingSellable);507 Method(GetSellBuildingRefund);508 Method(GetTotalBaseBuildingMaintenance);509 Method(GetBuildingGreatWork);510 Method(SetBuildingGreatWork);511 Method(IsHoldingGreatWork);512 Method(GetNumGreatWorksInBuilding);513514 Method(ClearOrderQueue);515 Method(PushOrder);516 Method(PopOrder);517 Method(GetOrderQueueLength);518519 Method(GetBuildingYieldChange);520 Method(SetBuildingYieldChange);521522 Method(GetBuildingEspionageModifier);523 Method(GetBuildingGlobalEspionageModifier);524525#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_API_ESPIONAGE)526 Method(HasDiplomat);527 Method(HasSpy);528 Method(HasCounterSpy);529 Method(GetCounterSpy);530#endif531532#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_RELIGION_CONVERSION_MODIFIERS)533 Method(GetBuildingConversionModifier);534 Method(GetBuildingGlobalConversionModifier);535#endif536537 Method(GetNumCityPlots);538 Method(CanPlaceUnitHere);539540 Method(GetSpecialistYield);541 Method(GetCultureFromSpecialist);542543 Method(GetNumForcedWorkingPlots);544545 Method(GetReligionCityRangeStrikeModifier);546547#if defined(MOD_API_LUA_EXTENSIONS)548 Method(AddMessage);549#endif550551#if defined(MOD_API_LUA_EXTENSIONS)552 Method(HasBelief);553 Method(HasBuilding);554 Method(HasBuildingClass);555 Method(HasAnyWonder);556 Method(HasWonder);557 Method(IsCivilization);558 Method(HasFeature);559 Method(HasWorkedFeature);560 Method(HasAnyNaturalWonder);561 Method(HasNaturalWonder);562 Method(HasImprovement);563 Method(HasWorkedImprovement);564 Method(HasPlotType);565 Method(HasWorkedPlotType);566 Method(HasAnyReligion);567 Method(HasReligion);568 Method(HasResource);569 Method(HasWorkedResource);570 Method(IsConnectedToCapital);571 Method(IsConnectedTo);572 Method(HasSpecialistSlot);573 Method(HasSpecialist);574 Method(HasTerrain);575 Method(HasWorkedTerrain);576 Method(HasAnyDomesticTradeRoute);577 Method(HasAnyInternationalTradeRoute);578 Method(HasTradeRouteToAnyCity);579 Method(HasTradeRouteTo);580 Method(HasTradeRouteFromAnyCity);581 Method(HasTradeRouteFrom);582 Method(IsOnFeature);583 Method(IsAdjacentToFeature);584 Method(IsWithinDistanceOfFeature);585 Method(IsOnImprovement);586 Method(IsAdjacentToImprovement);587 Method(IsWithinDistanceOfImprovement);588 Method(IsOnPlotType);589 Method(IsAdjacentToPlotType);590 Method(IsWithinDistanceOfPlotType);591 Method(IsOnResource);592 Method(IsAdjacentToResource);593 Method(IsWithinDistanceOfResource);594 Method(IsOnTerrain);595 Method(IsAdjacentToTerrain);596 Method(IsWithinDistanceOfTerrain);597 Method(CountFeature);598 Method(CountWorkedFeature);599 Method(CountImprovement);600 Method(CountWorkedImprovement);601 Method(CountPlotType);602 Method(CountWorkedPlotType);603 Method(CountResource);604 Method(CountWorkedResource);605 Method(CountTerrain);606 Method(CountWorkedTerrain);607#endif608}
Calls
- CvLuaCity::lAddMessage(lua_State *)
- CvLuaCity::lAddProductionExperience(lua_State *)
- CvLuaCity::lAdoptReligionFully(lua_State *)
- CvLuaCity::lAllUpgradesAvailable(lua_State *)
- CvLuaCity::lAlterWorkingPlot(lua_State *)
- CvLuaCity::lArea(lua_State *)
- CvLuaCity::lAt(lua_State *)
- CvLuaCity::lAtPlot(lua_State *)
- CvLuaCity::lCanBuyAnyPlot(lua_State *)
- CvLuaCity::lCanBuyPlot(lua_State *)
- CvLuaCity::lCanBuyPlotAt(lua_State *)
- CvLuaCity::lCanConscript(lua_State *)
- CvLuaCity::lCanConstruct(lua_State *)
- CvLuaCity::lCanConstructTooltip(lua_State *)
- CvLuaCity::lCanContinueProduction(lua_State *)
- CvLuaCity::lCanCreate(lua_State *)
- CvLuaCity::lCanHurry(lua_State *)
- CvLuaCity::lCanJoin(lua_State *)
- CvLuaCity::lCanMaintain(lua_State *)
- CvLuaCity::lCanPlaceUnitHere(lua_State *)
- CvLuaCity::lCanPrepare(lua_State *)
- CvLuaCity::lCanRangeStrike(lua_State *)
- CvLuaCity::lCanRangeStrikeAt(lua_State *)
- CvLuaCity::lCanRangeStrikeNow(lua_State *)
- CvLuaCity::lCanTrain(lua_State *)
- CvLuaCity::lCanTrainTooltip(lua_State *)
- CvLuaCity::lCanWork(lua_State *)
- CvLuaCity::lChangeBaseGreatPeopleRate(lua_State *)
- CvLuaCity::lChangeBaseYieldRateFromBuildings(lua_State *)
- CvLuaCity::lChangeBaseYieldRateFromMisc(lua_State *)
- CvLuaCity::lChangeBaseYieldRateFromReligion(lua_State *)
- CvLuaCity::lChangeBaseYieldRateFromSpecialists(lua_State *)
- CvLuaCity::lChangeBaseYieldRateFromTerrain(lua_State *)
- CvLuaCity::lChangeBuildingProduction(lua_State *)
- CvLuaCity::lChangeBuildingProductionTime(lua_State *)
- CvLuaCity::lChangeCityAutomatonWorkersChange(lua_State *)
- CvLuaCity::lChangeCityWorkingChange(lua_State *)
- CvLuaCity::lChangeCultureRateModifier(lua_State *)
- CvLuaCity::lChangeDamage(lua_State *)
- CvLuaCity::lChangeFaithPerTurnFromReligion(lua_State *)
- CvLuaCity::lChangeFood(lua_State *)
- CvLuaCity::lChangeHealRate(lua_State *)
- CvLuaCity::lChangeJONSCultureLevel(lua_State *)
- CvLuaCity::lChangeJONSCulturePerTurnFromBuildings(lua_State *)
- CvLuaCity::lChangeJONSCulturePerTurnFromPolicies(lua_State *)
- CvLuaCity::lChangeJONSCulturePerTurnFromReligion(lua_State *)
- CvLuaCity::lChangeJONSCulturePerTurnFromSpecialists(lua_State *)
- CvLuaCity::lChangeJONSCultureStored(lua_State *)
- CvLuaCity::lChangeOverflowProduction(lua_State *)
- CvLuaCity::lChangePopulation(lua_State *)
- CvLuaCity::lChangeProduction(lua_State *)
- CvLuaCity::lChangeRazingTurns(lua_State *)
- CvLuaCity::lChangeResistanceTurns(lua_State *)
- CvLuaCity::lChangeSpecialistGreatPersonProgressTimes100(lua_State *)
- CvLuaCity::lChangeTourismRateModifier(lua_State *)
- CvLuaCity::lChangeUnitProduction(lua_State *)
- CvLuaCity::lChangeWeLoveTheKingDayCounter(lua_State *)
- CvLuaCity::lChangeWonderProductionModifier(lua_State *)
- CvLuaCity::lChooseProduction(lua_State *)
- CvLuaCity::lClearGreatWorks(lua_State *)
- CvLuaCity::lClearOrderQueue(lua_State *)
- CvLuaCity::lClearWorkingOverride(lua_State *)
- CvLuaCity::lConscript(lua_State *)
- CvLuaCity::lConscriptMinCityPopulation(lua_State *)
- CvLuaCity::lConvertPercentFollowers(lua_State *)
- CvLuaCity::lCountFeature(lua_State *)
- CvLuaCity::lCountImprovement(lua_State *)
- CvLuaCity::lCountNumImprovedPlots(lua_State *)
- CvLuaCity::lCountNumRiverPlots(lua_State *)
- CvLuaCity::lCountNumWaterPlots(lua_State *)
- CvLuaCity::lCountPlotType(lua_State *)
- CvLuaCity::lCountResource(lua_State *)
- CvLuaCity::lCountTerrain(lua_State *)
- CvLuaCity::lCountWorkedFeature(lua_State *)
- CvLuaCity::lCountWorkedImprovement(lua_State *)
- CvLuaCity::lCountWorkedPlotType(lua_State *)
- CvLuaCity::lCountWorkedResource(lua_State *)
- CvLuaCity::lCountWorkedTerrain(lua_State *)
- CvLuaCity::lCreateApolloProgram(lua_State *)
- CvLuaCity::lCreateGreatAdmiral(lua_State *)
- CvLuaCity::lCreateGreatGeneral(lua_State *)
- CvLuaCity::lDoJONSCultureLevelIncrease(lua_State *)
- CvLuaCity::lDoPickResourceDemanded(lua_State *)
- CvLuaCity::lDoReallocateCitizens(lua_State *)
- CvLuaCity::lDoTask(lua_State *)
- CvLuaCity::lDoVerifyWorkingPlots(lua_State *)
- CvLuaCity::lFindBaseYieldRateRank(lua_State *)
- CvLuaCity::lFindPopulationRank(lua_State *)
- CvLuaCity::lFindYieldRateRank(lua_State *)
- CvLuaCity::lFoodConsumption(lua_State *)
- CvLuaCity::lFoodDifference(lua_State *)
- CvLuaCity::lFoodDifferenceTimes100(lua_State *)
- CvLuaCity::lGetAirStrikeDefenseDamage(lua_State *)
- CvLuaCity::lGetArtStyleType(lua_State *)
- CvLuaCity::lGetAutomatons(lua_State *)
- CvLuaCity::lGetBaseGreatPeopleRate(lua_State *)
- CvLuaCity::lGetBaseJONSCulturePerTurn(lua_State *)
- CvLuaCity::lGetBaseTourism(lua_State *)
- CvLuaCity::lGetBaseYieldRate(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromBuildings(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromGreatWorks(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromMisc(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromReligion(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromSpecialists(lua_State *)
- CvLuaCity::lGetBaseYieldRateFromTerrain(lua_State *)
- CvLuaCity::lGetBaseYieldRateModifier(lua_State *)
- CvLuaCity::lGetBombardRange(lua_State *)
- CvLuaCity::lGetBuildingConversionModifier(lua_State *)
- CvLuaCity::lGetBuildingDefense(lua_State *)
- CvLuaCity::lGetBuildingEspionageModifier(lua_State *)
- CvLuaCity::lGetBuildingFaithPurchaseCost(lua_State *)
- CvLuaCity::lGetBuildingGlobalConversionModifier(lua_State *)
- CvLuaCity::lGetBuildingGlobalEspionageModifier(lua_State *)
- CvLuaCity::lGetBuildingGreatWork(lua_State *)
- CvLuaCity::lGetBuildingOriginalOwner(lua_State *)
- CvLuaCity::lGetBuildingOriginalTime(lua_State *)
- CvLuaCity::lGetBuildingProduction(lua_State *)
- CvLuaCity::lGetBuildingProductionModifier(lua_State *)
- CvLuaCity::lGetBuildingProductionNeeded(lua_State *)
- CvLuaCity::lGetBuildingProductionTime(lua_State *)
- CvLuaCity::lGetBuildingProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetBuildingPurchaseCost(lua_State *)
- CvLuaCity::lGetBuildingYieldChange(lua_State *)
- CvLuaCity::lGetBuyablePlotList(lua_State *)
- CvLuaCity::lGetBuyPlotCost(lua_State *)
- CvLuaCity::lGetBuyPlotDistance(lua_State *)
- CvLuaCity::lGetCityAutomatonWorkersChange(lua_State *)
- CvLuaCity::lGetCityIndexPlot(lua_State *)
- CvLuaCity::lGetCityPlotIndex(lua_State *)
- CvLuaCity::lGetCitySizeType(lua_State *)
- CvLuaCity::lGetCityWorkingChange(lua_State *)
- CvLuaCity::lGetCivilizationType(lua_State *)
- CvLuaCity::lGetConscriptPopulation(lua_State *)
- CvLuaCity::lGetConscriptUnit(lua_State *)
- CvLuaCity::lGetCounterSpy(lua_State *)
- CvLuaCity::lGetCultureFromSpecialist(lua_State *)
- CvLuaCity::lGetCultureRateModifier(lua_State *)
- CvLuaCity::lGetCurrentProductionDifference(lua_State *)
- CvLuaCity::lGetCurrentProductionDifferenceTimes100(lua_State *)
- CvLuaCity::lGetDamage(lua_State *)
- CvLuaCity::lGetDomainFreeExperience(lua_State *)
- CvLuaCity::lGetDomainProductionModifier(lua_State *)
- CvLuaCity::lGetExtraProductionDifference(lua_State *)
- CvLuaCity::lGetExtraSpecialistYield(lua_State *)
- CvLuaCity::lGetExtraSpecialistYieldOfType(lua_State *)
- CvLuaCity::lGetFaithBuildingTourism(lua_State *)
- CvLuaCity::lGetFaithPerTurn(lua_State *)
- CvLuaCity::lGetFaithPerTurnFromBuildings(lua_State *)
- CvLuaCity::lGetFaithPerTurnFromPolicies(lua_State *)
- CvLuaCity::lGetFaithPerTurnFromReligion(lua_State *)
- CvLuaCity::lGetFaithPerTurnFromTraits(lua_State *)
- CvLuaCity::lGetFaithPurchaseBuildingTooltip(lua_State *)
- CvLuaCity::lGetFaithPurchaseUnitTooltip(lua_State *)
- CvLuaCity::lGetFeatureProduction(lua_State *)
- CvLuaCity::lGetFilledSlotsTooltip(lua_State *)
- CvLuaCity::lGetFirstBuildingOrder(lua_State *)
- CvLuaCity::lGetFirstProjectOrder(lua_State *)
- CvLuaCity::lGetFirstSpecialistOrder(lua_State *)
- CvLuaCity::lGetFirstUnitOrder(lua_State *)
- CvLuaCity::lGetFocusType(lua_State *)
- CvLuaCity::lGetFood(lua_State *)
- CvLuaCity::lGetFoodKept(lua_State *)
- CvLuaCity::lGetFoodTimes100(lua_State *)
- CvLuaCity::lGetFoodTurnsLeft(lua_State *)
- CvLuaCity::lGetFreeExperience(lua_State *)
- CvLuaCity::lGetFreePromotionCount(lua_State *)
- CvLuaCity::lGetGameTurnAcquired(lua_State *)
- CvLuaCity::lGetGameTurnFounded(lua_State *)
- CvLuaCity::lGetGameTurnLastExpanded(lua_State *)
- CvLuaCity::lGetGarrisonedUnit(lua_State *)
- CvLuaCity::lGetGeneralProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetGreatPeopleRate(lua_State *)
- CvLuaCity::lGetGreatPeopleRateModifier(lua_State *)
- CvLuaCity::lGetHandicapType(lua_State *)
- CvLuaCity::lGetHappiness(lua_State *)
- CvLuaCity::lGetHappinessFromBuildings(lua_State *)
- CvLuaCity::lGetHighestPopulation(lua_State *)
- CvLuaCity::lGetID(lua_State *)
- CvLuaCity::lGetJONSCultureLevel(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurn(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromBuildings(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromGreatWorks(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromLeagues(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromPolicies(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromReligion(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromSpecialists(lua_State *)
- CvLuaCity::lGetJONSCulturePerTurnFromTraits(lua_State *)
- CvLuaCity::lGetJONSCultureStored(lua_State *)
- CvLuaCity::lGetJONSCultureThreshold(lua_State *)
- CvLuaCity::lGetLakePlotYield(lua_State *)
- CvLuaCity::lGetLeagueBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetLocalHappiness(lua_State *)
- CvLuaCity::lGetLocalResourceWonderProductionMod(lua_State *)
- CvLuaCity::lGetMaxFoodKeptPercent(lua_State *)
- CvLuaCity::lGetMaxHitPoints(lua_State *)
- CvLuaCity::lGetMilitaryProductionModifier(lua_State *)
- CvLuaCity::lGetName(lua_State *)
- CvLuaCity::lGetNameKey(lua_State *)
- CvLuaCity::lGetNextBuyablePlot(lua_State *)
- CvLuaCity::lGetNukeModifier(lua_State *)
- CvLuaCity::lGetNumActiveBuilding(lua_State *)
- CvLuaCity::lGetNumBuilding(lua_State *)
- CvLuaCity::lGetNumBuildingClass(lua_State *)
- CvLuaCity::lGetNumBuildings(lua_State *)
- CvLuaCity::lGetNumCityPlots(lua_State *)
- CvLuaCity::lGetNumFollowers(lua_State *)
- CvLuaCity::lGetNumForcedWorkingPlots(lua_State *)
- CvLuaCity::lGetNumFreeBuilding(lua_State *)
- CvLuaCity::lGetNumGreatPeople(lua_State *)
- CvLuaCity::lGetNumGreatWorks(lua_State *)
- CvLuaCity::lGetNumGreatWorksInBuilding(lua_State *)
- CvLuaCity::lGetNumGreatWorkSlots(lua_State *)
- CvLuaCity::lGetNumNationalWonders(lua_State *)
- CvLuaCity::lGetNumRealBuilding(lua_State *)
- CvLuaCity::lGetNumSpecialistsAllowedByBuilding(lua_State *)
- CvLuaCity::lGetNumSpecialistsInBuilding(lua_State *)
- CvLuaCity::lGetNumTeamWonders(lua_State *)
- CvLuaCity::lGetNumThingsProduced(lua_State *)
- CvLuaCity::lGetNumTradeRoutesAddingPressure(lua_State *)
- CvLuaCity::lGetNumTrainUnitAI(lua_State *)
- CvLuaCity::lGetNumWorldWonders(lua_State *)
- CvLuaCity::lGetOrderFromQueue(lua_State *)
- CvLuaCity::lGetOrderQueueLength(lua_State *)
- CvLuaCity::lGetOriginalOwner(lua_State *)
- CvLuaCity::lGetOverflowProduction(lua_State *)
- CvLuaCity::lGetOwner(lua_State *)
- CvLuaCity::lGetPersonalityType(lua_State *)
- CvLuaCity::lGetPopulation(lua_State *)
- CvLuaCity::lGetPressurePerTurn(lua_State *)
- CvLuaCity::lGetPreviousOwner(lua_State *)
- CvLuaCity::lGetProcessProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetProduction(lua_State *)
- CvLuaCity::lGetProductionBuilding(lua_State *)
- CvLuaCity::lGetProductionExperience(lua_State *)
- CvLuaCity::lGetProductionModifier(lua_State *)
- CvLuaCity::lGetProductionNameKey(lua_State *)
- CvLuaCity::lGetProductionNeeded(lua_State *)
- CvLuaCity::lGetProductionProcess(lua_State *)
- CvLuaCity::lGetProductionProject(lua_State *)
- CvLuaCity::lGetProductionSpecialist(lua_State *)
- CvLuaCity::lGetProductionTimes100(lua_State *)
- CvLuaCity::lGetProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetProductionUnit(lua_State *)
- CvLuaCity::lGetProductionUnitAI(lua_State *)
- CvLuaCity::lGetProjectProductionModifier(lua_State *)
- CvLuaCity::lGetProjectProductionNeeded(lua_State *)
- CvLuaCity::lGetProjectProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetProjectPurchaseCost(lua_State *)
- CvLuaCity::lGetPurchaseBuildingTooltip(lua_State *)
- CvLuaCity::lGetPurchaseUnitTooltip(lua_State *)
- CvLuaCity::lGetRallyPlot(lua_State *)
- CvLuaCity::lGetRawProductionDifference(lua_State *)
- CvLuaCity::lGetRawProductionDifferenceTimes100(lua_State *)
- CvLuaCity::lGetRazingTurns(lua_State *)
- CvLuaCity::lGetRealPopulation(lua_State *)
- CvLuaCity::lGetReligionBuildingClassHappiness(lua_State *)
- CvLuaCity::lGetReligionBuildingClassYieldChange(lua_State *)
- CvLuaCity::lGetReligionCityRangeStrikeModifier(lua_State *)
- CvLuaCity::lGetReligiousMajority(lua_State *)
- CvLuaCity::lGetResistanceTurns(lua_State *)
- CvLuaCity::lGetResourceDemanded(lua_State *)
- CvLuaCity::lGetResourceYieldRateModifier(lua_State *)
- CvLuaCity::lGetRiverPlotYield(lua_State *)
- CvLuaCity::lGetSeaPlotYield(lua_State *)
- CvLuaCity::lGetSecondaryReligion(lua_State *)
- CvLuaCity::lGetSecondaryReligionPantheonBelief(lua_State *)
- CvLuaCity::lGetSellBuildingRefund(lua_State *)
- CvLuaCity::lGetSpaceProductionModifier(lua_State *)
- CvLuaCity::lGetSpecialistCount(lua_State *)
- CvLuaCity::lGetSpecialistFreeExperience(lua_State *)
- CvLuaCity::lGetSpecialistGreatPersonProgress(lua_State *)
- CvLuaCity::lGetSpecialistGreatPersonProgressTimes100(lua_State *)
- CvLuaCity::lGetSpecialistProductionModifier(lua_State *)
- CvLuaCity::lGetSpecialistProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetSpecialistUpgradeThreshold(lua_State *)
- CvLuaCity::lGetSpecialistYield(lua_State *)
- CvLuaCity::lGetStrengthValue(lua_State *)
- CvLuaCity::lGetTeam(lua_State *)
- CvLuaCity::lGetThemingBonus(lua_State *)
- CvLuaCity::lGetThemingTooltip(lua_State *)
- CvLuaCity::lGetTotalBaseBuildingMaintenance(lua_State *)
- CvLuaCity::lGetTotalGreatPeopleRateModifier(lua_State *)
- CvLuaCity::lGetTotalSlotsTooltip(lua_State *)
- CvLuaCity::lGetTourismMultiplier(lua_State *)
- CvLuaCity::lGetTourismRateModifier(lua_State *)
- CvLuaCity::lGetTourismTooltip(lua_State *)
- CvLuaCity::lGetUnitCombatFreeExperience(lua_State *)
- CvLuaCity::lGetUnitFaithPurchaseCost(lua_State *)
- CvLuaCity::lGetUnitProduction(lua_State *)
- CvLuaCity::lGetUnitProductionModifier(lua_State *)
- CvLuaCity::lGetUnitProductionNeeded(lua_State *)
- CvLuaCity::lGetUnitProductionTurnsLeft(lua_State *)
- CvLuaCity::lGetUnitPurchaseCost(lua_State *)
- CvLuaCity::lGetWeLoveTheKingDayCounter(lua_State *)
- CvLuaCity::lGetWonderProductionModifier(lua_State *)
- CvLuaCity::lGetWorkPlotDistance(lua_State *)
- CvLuaCity::lGetX(lua_State *)
- CvLuaCity::lGetXY(lua_State *)
- CvLuaCity::lGetY(lua_State *)
- CvLuaCity::lGetYieldModifierTooltip(lua_State *)
- CvLuaCity::lGetYieldPerPopTimes100(lua_State *)
- CvLuaCity::lGetYieldRate(lua_State *)
- CvLuaCity::lGetYieldRateModifier(lua_State *)
- CvLuaCity::lGetYieldRateTimes100(lua_State *)
- CvLuaCity::lGrowthThreshold(lua_State *)
- CvLuaCity::lHasAnyDomesticTradeRoute(lua_State *)
- CvLuaCity::lHasAnyInternationalTradeRoute(lua_State *)
- CvLuaCity::lHasAnyNaturalWonder(lua_State *)
- CvLuaCity::lHasAnyReligion(lua_State *)
- CvLuaCity::lHasAnyWonder(lua_State *)
- CvLuaCity::lHasBelief(lua_State *)
- CvLuaCity::lHasBuilding(lua_State *)
- CvLuaCity::lHasBuildingClass(lua_State *)
- CvLuaCity::lHasCounterSpy(lua_State *)
- CvLuaCity::lHasDiplomat(lua_State *)
- CvLuaCity::lHasFeature(lua_State *)
- CvLuaCity::lHasImprovement(lua_State *)
- CvLuaCity::lHasNaturalWonder(lua_State *)
- CvLuaCity::lHasPerformedRangedStrikeThisTurn(lua_State *)
- CvLuaCity::lHasPlotType(lua_State *)
- CvLuaCity::lHasReligion(lua_State *)
- CvLuaCity::lHasResource(lua_State *)
- CvLuaCity::lHasSpecialist(lua_State *)
- CvLuaCity::lHasSpecialistSlot(lua_State *)
- CvLuaCity::lHasSpy(lua_State *)
- CvLuaCity::lHasTerrain(lua_State *)
- CvLuaCity::lHasTradeRouteFrom(lua_State *)
- CvLuaCity::lHasTradeRouteFromAnyCity(lua_State *)
- CvLuaCity::lHasTradeRouteTo(lua_State *)
- CvLuaCity::lHasTradeRouteToAnyCity(lua_State *)
- CvLuaCity::lHasWonder(lua_State *)
- CvLuaCity::lHasWorkedFeature(lua_State *)
- CvLuaCity::lHasWorkedImprovement(lua_State *)
- CvLuaCity::lHasWorkedPlotType(lua_State *)
- CvLuaCity::lHasWorkedResource(lua_State *)
- CvLuaCity::lHasWorkedTerrain(lua_State *)
- CvLuaCity::lHurry(lua_State *)
- CvLuaCity::lHurryCost(lua_State *)
- CvLuaCity::lHurryGold(lua_State *)
- CvLuaCity::lHurryPopulation(lua_State *)
- CvLuaCity::lHurryProduction(lua_State *)
- CvLuaCity::lIsAddsFreshWater(lua_State *)
- CvLuaCity::lIsAdjacentToFeature(lua_State *)
- CvLuaCity::lIsAdjacentToImprovement(lua_State *)
- CvLuaCity::lIsAdjacentToPlotType(lua_State *)
- CvLuaCity::lIsAdjacentToResource(lua_State *)
- CvLuaCity::lIsAdjacentToTerrain(lua_State *)
- CvLuaCity::lIsBarbarian(lua_State *)
- CvLuaCity::lIsBlockaded(lua_State *)
- CvLuaCity::lIsBuildingLocalResourceValid(lua_State *)
- CvLuaCity::lIsBuildingSellable(lua_State *)
- CvLuaCity::lIsBuildingsMaxed(lua_State *)
- CvLuaCity::lIsCanAddSpecialistToBuilding(lua_State *)
- CvLuaCity::lIsCanPurchase(lua_State *)
- CvLuaCity::lIsCapital(lua_State *)
- CvLuaCity::lIsCivilization(lua_State *)
- CvLuaCity::lIsCoastal(lua_State *)
- CvLuaCity::lIsConnectedTo(lua_State *)
- CvLuaCity::lIsConnectedToCapital(lua_State *)
- CvLuaCity::lIsDrafted(lua_State *)
- CvLuaCity::lIsEverOwned(lua_State *)
- CvLuaCity::lIsFoodProduction(lua_State *)
- CvLuaCity::lIsForcedAvoidGrowth(lua_State *)
- CvLuaCity::lIsForcedWorkingPlot(lua_State *)
- CvLuaCity::lIsFreePromotion(lua_State *)
- CvLuaCity::lIsHasBuilding(lua_State *)
- CvLuaCity::lIsHasBuildingClass(lua_State *)
- CvLuaCity::lIsHasResourceLocal(lua_State *)
- CvLuaCity::lIsHoldingGreatWork(lua_State *)
- CvLuaCity::lIsHolyCityAnyReligion(lua_State *)
- CvLuaCity::lIsHolyCityForReligion(lua_State *)
- CvLuaCity::lIsHuman(lua_State *)
- CvLuaCity::lIsNationalWondersMaxed(lua_State *)
- CvLuaCity::lIsNeverLost(lua_State *)
- CvLuaCity::lIsNoAutoAssignSpecialists(lua_State *)
- CvLuaCity::lIsNone(lua_State *)
- CvLuaCity::lIsNoOccupiedUnhappiness(lua_State *)
- CvLuaCity::lIsOccupied(lua_State *)
- CvLuaCity::lIsOnFeature(lua_State *)
- CvLuaCity::lIsOnImprovement(lua_State *)
- CvLuaCity::lIsOnPlotType(lua_State *)
- CvLuaCity::lIsOnResource(lua_State *)
- CvLuaCity::lIsOnTerrain(lua_State *)
- CvLuaCity::lIsOriginalCapital(lua_State *)
- CvLuaCity::lIsOriginalMajorCapital(lua_State *)
- CvLuaCity::lIsPlotBlockaded(lua_State *)
- CvLuaCity::lIsProduction(lua_State *)
- CvLuaCity::lIsProductionAutomated(lua_State *)
- CvLuaCity::lIsProductionBuilding(lua_State *)
- CvLuaCity::lIsProductionLimited(lua_State *)
- CvLuaCity::lIsProductionProcess(lua_State *)
- CvLuaCity::lIsProductionProject(lua_State *)
- CvLuaCity::lIsProductionSpecialist(lua_State *)
- CvLuaCity::lIsProductionUnit(lua_State *)
- CvLuaCity::lIsPuppet(lua_State *)
- CvLuaCity::lIsRazing(lua_State *)
- CvLuaCity::lIsReligionInCity(lua_State *)
- CvLuaCity::lIsResistance(lua_State *)
- CvLuaCity::lIsRevealed(lua_State *)
- CvLuaCity::lIsTeamWondersMaxed(lua_State *)
- CvLuaCity::lIsThemingBonusPossible(lua_State *)
- CvLuaCity::lIsUnitFoodProduction(lua_State *)
- CvLuaCity::lIsVisible(lua_State *)
- CvLuaCity::lIsWithinDistanceOfFeature(lua_State *)
- CvLuaCity::lIsWithinDistanceOfImprovement(lua_State *)
- CvLuaCity::lIsWithinDistanceOfPlotType(lua_State *)
- CvLuaCity::lIsWithinDistanceOfResource(lua_State *)
- CvLuaCity::lIsWithinDistanceOfTerrain(lua_State *)
- CvLuaCity::lIsWorkingPlot(lua_State *)
- CvLuaCity::lIsWorldWondersMaxed(lua_State *)
- CvLuaCity::lKill(lua_State *)
- CvLuaCity::lMaxHurryPopulation(lua_State *)
- CvLuaCity::lPlot(lua_State *)
- CvLuaCity::lPopOrder(lua_State *)
- CvLuaCity::lProductionLeft(lua_State *)
- CvLuaCity::lPurchase(lua_State *)
- CvLuaCity::lPushOrder(lua_State *)
- CvLuaCity::lRangeCombatDamage(lua_State *)
- CvLuaCity::lRangeCombatUnitDefense(lua_State *)
- CvLuaCity::lSetAutomatons(lua_State *)
- CvLuaCity::lSetBuildingGreatWork(lua_State *)
- CvLuaCity::lSetBuildingProduction(lua_State *)
- CvLuaCity::lSetBuildingProductionTime(lua_State *)
- CvLuaCity::lSetBuildingYieldChange(lua_State *)
- CvLuaCity::lSetCitySizeBoost(lua_State *)
- CvLuaCity::lSetDamage(lua_State *)
- CvLuaCity::lSetDrafted(lua_State *)
- CvLuaCity::lSetFeatureProduction(lua_State *)
- CvLuaCity::lSetFocusType(lua_State *)
- CvLuaCity::lSetFood(lua_State *)
- CvLuaCity::lSetHighestPopulation(lua_State *)
- CvLuaCity::lSetJONSCultureLevel(lua_State *)
- CvLuaCity::lSetJONSCultureStored(lua_State *)
- CvLuaCity::lSetName(lua_State *)
- CvLuaCity::lSetNeverLost(lua_State *)
- CvLuaCity::lSetNumFreeBuilding(lua_State *)
- CvLuaCity::lSetNumRealBuilding(lua_State *)
- CvLuaCity::lSetOccupied(lua_State *)
- CvLuaCity::lSetOverflowProduction(lua_State *)
- CvLuaCity::lSetPopulation(lua_State *)
- CvLuaCity::lSetProduction(lua_State *)
- CvLuaCity::lSetProductionAutomated(lua_State *)
- CvLuaCity::lSetPuppet(lua_State *)
- CvLuaCity::lSetResourceDemanded(lua_State *)
- CvLuaCity::lSetRevealed(lua_State *)
- CvLuaCity::lSetUnitProduction(lua_State *)
- CvLuaCity::lSetWeLoveTheKingDayCounter(lua_State *)
- CvLuaCity::lUpdateStrengthValue(lua_State *)
- CvLuaCity::lWaterArea(lua_State *)
lua_pushcclosurelua_setfield