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CvLuaCity::lChangeBuildingProductionTime(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3508
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lChangeBuildingProductionTime

Hooks

static bool BeforeCvLuaCity_lChangeBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lChangeBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &BeforeCvLuaCity_lChangeBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &AfterCvLuaCity_lChangeBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &ReplaceCvLuaCity_lChangeBuildingProductionTime);

Code

3507//void changeBuildingProductionTime(BuildingTypes eIndex, int iChange);3508int CvLuaCity::lChangeBuildingProductionTime(lua_State* L)3509{3510	CvCity* pkCity = GetInstance(L);3511	const int iIndex = toValue<BuildingTypes>(L, 2);3512	if(iIndex != NO_BUILDING)3513	{3514		pkCity->GetCityBuildings()->ChangeBuildingProductionTime((BuildingTypes)iIndex, toValue<int>(L, 3));3515	}35163517	return 1;3518}

Calls

Called by