CvLuaCity::lChangeBuildingProductionTime(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3508
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lChangeBuildingProductionTime
Hooks
static bool BeforeCvLuaCity_lChangeBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lChangeBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &BeforeCvLuaCity_lChangeBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &AfterCvLuaCity_lChangeBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lChangeBuildingProductionTime>(host, &ReplaceCvLuaCity_lChangeBuildingProductionTime);
Code
3507//void changeBuildingProductionTime(BuildingTypes eIndex, int iChange);3508int CvLuaCity::lChangeBuildingProductionTime(lua_State* L)3509{3510 CvCity* pkCity = GetInstance(L);3511 const int iIndex = toValue<BuildingTypes>(L, 2);3512 if(iIndex != NO_BUILDING)3513 {3514 pkCity->GetCityBuildings()->ChangeBuildingProductionTime((BuildingTypes)iIndex, toValue<int>(L, 3));3515 }35163517 return 1;3518}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::ChangeBuildingProductionTime(BuildingTypes, int)
CvLuaArgs::toValueCvLuaArgs::toValueCvLuaScopedInstance::GetInstance