Hooks
static bool BeforeCvLuaCity_lHasPerformedRangedStrikeThisTurn(lua_State* L, int& result);static void AfterCvLuaCity_lHasPerformedRangedStrikeThisTurn(lua_State* L, int& result);static int ReplaceCvLuaCity_lHasPerformedRangedStrikeThisTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lHasPerformedRangedStrikeThisTurn>(host, &BeforeCvLuaCity_lHasPerformedRangedStrikeThisTurn);CivRegisterAfter<CivHooks::CvLuaCity_lHasPerformedRangedStrikeThisTurn>(host, &AfterCvLuaCity_lHasPerformedRangedStrikeThisTurn);CivRegisterReplace<CivHooks::CvLuaCity_lHasPerformedRangedStrikeThisTurn>(host, &ReplaceCvLuaCity_lHasPerformedRangedStrikeThisTurn);