CvLuaCity::lSetNumRealBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3966
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetNumRealBuilding
Hooks
static bool BeforeCvLuaCity_lSetNumRealBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lSetNumRealBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetNumRealBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetNumRealBuilding>(host, &BeforeCvLuaCity_lSetNumRealBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lSetNumRealBuilding>(host, &AfterCvLuaCity_lSetNumRealBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lSetNumRealBuilding>(host, &ReplaceCvLuaCity_lSetNumRealBuilding);
Code
3965//void setNumRealBuilding(BuildingTypes iIndex, int iNewValue);3966int CvLuaCity::lSetNumRealBuilding(lua_State* L)3967{3968 CvCity* pkCity = GetInstance(L);3969 const BuildingTypes iIndex = toValue<BuildingTypes>(L, 2);3970 if(iIndex != NO_BUILDING)3971 {3972 const int iNewValue = lua_tointeger(L, 3);3973 pkCity->GetCityBuildings()->SetNumRealBuilding(iIndex, iNewValue);3974 }39753976 return 1;3977}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::SetNumRealBuilding(BuildingTypes, int)
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_tointeger