Hooks
static bool BeforeCvLuaCity_lIsProductionLimited(lua_State* L, int& result);static void AfterCvLuaCity_lIsProductionLimited(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsProductionLimited(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsProductionLimited>(host, &BeforeCvLuaCity_lIsProductionLimited);CivRegisterAfter<CivHooks::CvLuaCity_lIsProductionLimited>(host, &AfterCvLuaCity_lIsProductionLimited);CivRegisterReplace<CivHooks::CvLuaCity_lIsProductionLimited>(host, &ReplaceCvLuaCity_lIsProductionLimited);