CvLuaCity::lChangeDamage(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3822
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lChangeDamage
Hooks
static bool BeforeCvLuaCity_lChangeDamage(lua_State* L, int& result);static void AfterCvLuaCity_lChangeDamage(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeDamage>(host, &BeforeCvLuaCity_lChangeDamage);CivRegisterAfter<CivHooks::CvLuaCity_lChangeDamage>(host, &AfterCvLuaCity_lChangeDamage);CivRegisterReplace<CivHooks::CvLuaCity_lChangeDamage>(host, &ReplaceCvLuaCity_lChangeDamage);
Code
3821//void changeDamage(int iChange);3822int CvLuaCity::lChangeDamage(lua_State* L)3823{3824 return BasicLuaMethod(L, &CvCity::changeDamage);3825}
Calls
- CvCity::changeDamage(int)
CvLuaMethodWrapper::BasicLuaMethod