Hooks
static bool BeforeCvLuaCity_lGetFirstUnitOrder(lua_State* L, int& result);static void AfterCvLuaCity_lGetFirstUnitOrder(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetFirstUnitOrder(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetFirstUnitOrder>(host, &BeforeCvLuaCity_lGetFirstUnitOrder);CivRegisterAfter<CivHooks::CvLuaCity_lGetFirstUnitOrder>(host, &AfterCvLuaCity_lGetFirstUnitOrder);CivRegisterReplace<CivHooks::CvLuaCity_lGetFirstUnitOrder>(host, &ReplaceCvLuaCity_lGetFirstUnitOrder);