Hooks
static bool BeforeCvLuaCity_lMaxHurryPopulation(lua_State* L, int& result);static void AfterCvLuaCity_lMaxHurryPopulation(lua_State* L, int& result);static int ReplaceCvLuaCity_lMaxHurryPopulation(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lMaxHurryPopulation>(host, &BeforeCvLuaCity_lMaxHurryPopulation);CivRegisterAfter<CivHooks::CvLuaCity_lMaxHurryPopulation>(host, &AfterCvLuaCity_lMaxHurryPopulation);CivRegisterReplace<CivHooks::CvLuaCity_lMaxHurryPopulation>(host, &ReplaceCvLuaCity_lMaxHurryPopulation);