Bazaar developer reference

CvLuaCity::lIsEverOwned(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3371
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lIsEverOwned

Hooks

static bool BeforeCvLuaCity_lIsEverOwned(lua_State* L, int& result);static void AfterCvLuaCity_lIsEverOwned(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsEverOwned(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsEverOwned>(host, &BeforeCvLuaCity_lIsEverOwned);CivRegisterAfter<CivHooks::CvLuaCity_lIsEverOwned>(host, &AfterCvLuaCity_lIsEverOwned);CivRegisterReplace<CivHooks::CvLuaCity_lIsEverOwned>(host, &ReplaceCvLuaCity_lIsEverOwned);

Code

3370//bool isEverOwned(PlayerTypes eIndex);3371int CvLuaCity::lIsEverOwned(lua_State* L)3372{3373	return BasicLuaMethod(L, &CvCity::isEverOwned);3374}

Calls

Called by