CvLuaCity::lIsEverOwned(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3371
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lIsEverOwned
Hooks
static bool BeforeCvLuaCity_lIsEverOwned(lua_State* L, int& result);static void AfterCvLuaCity_lIsEverOwned(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsEverOwned(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsEverOwned>(host, &BeforeCvLuaCity_lIsEverOwned);CivRegisterAfter<CivHooks::CvLuaCity_lIsEverOwned>(host, &AfterCvLuaCity_lIsEverOwned);CivRegisterReplace<CivHooks::CvLuaCity_lIsEverOwned>(host, &ReplaceCvLuaCity_lIsEverOwned);
Code
3370//bool isEverOwned(PlayerTypes eIndex);3371int CvLuaCity::lIsEverOwned(lua_State* L)3372{3373 return BasicLuaMethod(L, &CvCity::isEverOwned);3374}
Calls
- CvCity::isEverOwned(PlayerTypes) const
CvLuaMethodWrapper::BasicLuaMethod