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CvLuaCity::lGetLakePlotYield(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3207
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetLakePlotYield

Hooks

static bool BeforeCvLuaCity_lGetLakePlotYield(lua_State* L, int& result);static void AfterCvLuaCity_lGetLakePlotYield(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetLakePlotYield(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetLakePlotYield>(host, &BeforeCvLuaCity_lGetLakePlotYield);CivRegisterAfter<CivHooks::CvLuaCity_lGetLakePlotYield>(host, &AfterCvLuaCity_lGetLakePlotYield);CivRegisterReplace<CivHooks::CvLuaCity_lGetLakePlotYield>(host, &ReplaceCvLuaCity_lGetLakePlotYield);

Code

3206//int getLakePlotYield(YieldTypes eIndex);3207int CvLuaCity::lGetLakePlotYield(lua_State* L)3208{3209	CvCity* pkCity = GetInstance(L);3210	const YieldTypes eIndex = (YieldTypes)lua_tointeger(L, 2);3211	const int iResult = pkCity->getLakePlotYield(eIndex);32123213	lua_pushinteger(L, iResult);3214	return 1;3215}

Calls

Called by