Bazaar developer reference

CvLuaCity::lGetAirStrikeDefenseDamage(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3894
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage

Hooks

static bool BeforeCvLuaCity_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static void AfterCvLuaCity_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetAirStrikeDefenseDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &BeforeCvLuaCity_lGetAirStrikeDefenseDamage);CivRegisterAfter<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &AfterCvLuaCity_lGetAirStrikeDefenseDamage);CivRegisterReplace<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &ReplaceCvLuaCity_lGetAirStrikeDefenseDamage);

Code

3894int CvLuaCity::lGetAirStrikeDefenseDamage(lua_State* L)3895{3896	CvCity* pkCity = GetInstance(L);3897	CvUnit* pkAttackingUnit = CvLuaUnit::GetInstance(L, 2, false);3898	bool bIncludeRand = luaL_optbool(L, 3, false);38993900	const int iRangedDamage = pkCity->GetAirStrikeDefenseDamage(pkAttackingUnit, bIncludeRand);3901	lua_pushinteger(L, iRangedDamage);3902	return 1;3903}

Calls

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