CvLuaCity::lGetAirStrikeDefenseDamage(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3894
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage
Hooks
static bool BeforeCvLuaCity_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static void AfterCvLuaCity_lGetAirStrikeDefenseDamage(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetAirStrikeDefenseDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &BeforeCvLuaCity_lGetAirStrikeDefenseDamage);CivRegisterAfter<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &AfterCvLuaCity_lGetAirStrikeDefenseDamage);CivRegisterReplace<CivHooks::CvLuaCity_lGetAirStrikeDefenseDamage>(host, &ReplaceCvLuaCity_lGetAirStrikeDefenseDamage);
Code
3894int CvLuaCity::lGetAirStrikeDefenseDamage(lua_State* L)3895{3896 CvCity* pkCity = GetInstance(L);3897 CvUnit* pkAttackingUnit = CvLuaUnit::GetInstance(L, 2, false);3898 bool bIncludeRand = luaL_optbool(L, 3, false);38993900 const int iRangedDamage = pkCity->GetAirStrikeDefenseDamage(pkAttackingUnit, bIncludeRand);3901 lua_pushinteger(L, iRangedDamage);3902 return 1;3903}
Calls
- CvCity::GetAirStrikeDefenseDamage(const CvUnit *, bool) const
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstancelua_pushinteger- luaL_optbool(lua_State *, int, bool)