CvLuaCity::lSetBuildingYieldChange(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 4316
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetBuildingYieldChange
Hooks
static bool BeforeCvLuaCity_lSetBuildingYieldChange(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingYieldChange(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingYieldChange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &BeforeCvLuaCity_lSetBuildingYieldChange);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &AfterCvLuaCity_lSetBuildingYieldChange);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &ReplaceCvLuaCity_lSetBuildingYieldChange);
Code
4315//void setBuildingYieldChange(BuildingClassTypes eBuildingClass, YieldTypes eYield, int iChange);4316int CvLuaCity::lSetBuildingYieldChange(lua_State* L)4317{4318 CvCity* pkCity = GetInstance(L);4319 const int eBuildingClass = lua_tointeger(L, 2);4320 const int eYield = lua_tointeger(L, 3);4321 const int iChange = lua_tointeger(L, 4);43224323 pkCity->GetCityBuildings()->SetBuildingYieldChange((BuildingClassTypes)eBuildingClass, (YieldTypes)eYield, iChange);43244325 return 1;4326}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::SetBuildingYieldChange(BuildingClassTypes, YieldTypes, int)
CvLuaScopedInstance::GetInstancelua_tointeger