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CvLuaCity::lSetBuildingYieldChange(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 4316
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lSetBuildingYieldChange

Hooks

static bool BeforeCvLuaCity_lSetBuildingYieldChange(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingYieldChange(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingYieldChange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &BeforeCvLuaCity_lSetBuildingYieldChange);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &AfterCvLuaCity_lSetBuildingYieldChange);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingYieldChange>(host, &ReplaceCvLuaCity_lSetBuildingYieldChange);

Code

4315//void setBuildingYieldChange(BuildingClassTypes eBuildingClass, YieldTypes eYield, int iChange);4316int CvLuaCity::lSetBuildingYieldChange(lua_State* L)4317{4318	CvCity* pkCity = GetInstance(L);4319	const int eBuildingClass = lua_tointeger(L, 2);4320	const int eYield = lua_tointeger(L, 3);4321	const int iChange = lua_tointeger(L, 4);43224323	pkCity->GetCityBuildings()->SetBuildingYieldChange((BuildingClassTypes)eBuildingClass, (YieldTypes)eYield, iChange);43244325	return 1;4326}

Calls

Called by