Hooks
static bool BeforeCvLuaCity_lGetGameTurnFounded(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnFounded(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnFounded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &BeforeCvLuaCity_lGetGameTurnFounded);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &AfterCvLuaCity_lGetGameTurnFounded);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &ReplaceCvLuaCity_lGetGameTurnFounded);