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CvLuaCity::lGetGameTurnFounded(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 2099
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetGameTurnFounded

Hooks

static bool BeforeCvLuaCity_lGetGameTurnFounded(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnFounded(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnFounded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &BeforeCvLuaCity_lGetGameTurnFounded);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &AfterCvLuaCity_lGetGameTurnFounded);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnFounded>(host, &ReplaceCvLuaCity_lGetGameTurnFounded);

Code

2098//int getGameTurnFounded();2099int CvLuaCity::lGetGameTurnFounded(lua_State* L)2100{2101	return BasicLuaMethod(L, &CvCity::getGameTurnFounded);2102}

Calls

Called by