CvLuaCity::lChooseProduction(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 668
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lChooseProduction
Hooks
static bool BeforeCvLuaCity_lChooseProduction(lua_State* L, int& result);static void AfterCvLuaCity_lChooseProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lChooseProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChooseProduction>(host, &BeforeCvLuaCity_lChooseProduction);CivRegisterAfter<CivHooks::CvLuaCity_lChooseProduction>(host, &AfterCvLuaCity_lChooseProduction);CivRegisterReplace<CivHooks::CvLuaCity_lChooseProduction>(host, &ReplaceCvLuaCity_lChooseProduction);
Code
667//void chooseProduction(UnitTypes eTrainUnit, BuildingTypes eConstructBuilding, ProjectTypes eCreateProject, bool bFinish, bool bFront);668int CvLuaCity::lChooseProduction(lua_State* L)669{670 CvCity* pkCity = GetInstance(L);671 pkCity->chooseProduction();672673 return 1;674}
Calls
- CvCity::chooseProduction(UnitTypes, BuildingTypes, ProjectTypes, bool, bool)
CvLuaScopedInstance::GetInstance