Bazaar developer reference

CvLuaCity::lPushOrder(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 4119
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lPushOrder

Hooks

static bool BeforeCvLuaCity_lPushOrder(lua_State* L, int& result);static void AfterCvLuaCity_lPushOrder(lua_State* L, int& result);static int ReplaceCvLuaCity_lPushOrder(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lPushOrder>(host, &BeforeCvLuaCity_lPushOrder);CivRegisterAfter<CivHooks::CvLuaCity_lPushOrder>(host, &AfterCvLuaCity_lPushOrder);CivRegisterReplace<CivHooks::CvLuaCity_lPushOrder>(host, &ReplaceCvLuaCity_lPushOrder);

Code

4118//void pushOrder(OrderTypes eOrder, int iData1, int iData2, bool bSave, bool bPop, bool bAppend, bool bForce);4119int CvLuaCity::lPushOrder(lua_State* L)4120{4121	CvCity* pkCity = GetInstance(L);4122	const OrderTypes eOrder	= (OrderTypes)lua_tointeger(L, 2);4123	const int iData1		= lua_tointeger(L, 3);4124	const int iData2		= lua_tointeger(L, 4);4125	const bool bSave		= lua_tointeger(L, 5); // While this looks like a bug (should be lua_toboolean), fixing it will break a large number of game core .lua files!4126	const bool bPop			= lua_toboolean(L, 6);4127	const bool bAppend		= lua_toboolean(L, 7);4128	const bool bForce		= luaL_optint(L, 8, 0);4129	pkCity->pushOrder(eOrder, iData1, iData2, bSave, bPop, bAppend, bForce);41304131	return 1;4132}

Calls

Called by