Hooks
static bool BeforeCvLuaCity_lGetUnitCombatFreeExperience(lua_State* L, int& result);static void AfterCvLuaCity_lGetUnitCombatFreeExperience(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetUnitCombatFreeExperience(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetUnitCombatFreeExperience>(host, &BeforeCvLuaCity_lGetUnitCombatFreeExperience);CivRegisterAfter<CivHooks::CvLuaCity_lGetUnitCombatFreeExperience>(host, &AfterCvLuaCity_lGetUnitCombatFreeExperience);CivRegisterReplace<CivHooks::CvLuaCity_lGetUnitCombatFreeExperience>(host, &ReplaceCvLuaCity_lGetUnitCombatFreeExperience);