Hooks
static bool BeforeCvLuaCity_lGetUnitProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetUnitProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetUnitProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetUnitProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetUnitProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetUnitProductionTurnsLeft>(host, &AfterCvLuaCity_lGetUnitProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetUnitProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetUnitProductionTurnsLeft);