CvLuaCity::lIsNeverLost(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3075
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lIsNeverLost
Hooks
static bool BeforeCvLuaCity_lIsNeverLost(lua_State* L, int& result);static void AfterCvLuaCity_lIsNeverLost(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsNeverLost(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsNeverLost>(host, &BeforeCvLuaCity_lIsNeverLost);CivRegisterAfter<CivHooks::CvLuaCity_lIsNeverLost>(host, &AfterCvLuaCity_lIsNeverLost);CivRegisterReplace<CivHooks::CvLuaCity_lIsNeverLost>(host, &ReplaceCvLuaCity_lIsNeverLost);
Code
3074//bool isNeverLost();3075int CvLuaCity::lIsNeverLost(lua_State* L)3076{3077 return BasicLuaMethod(L, &CvCity::isNeverLost);3078}
Calls
- CvCity::isNeverLost() const
CvLuaMethodWrapper::BasicLuaMethod