Hooks
static bool BeforeCvLuaCity_lChangeResistanceTurns(lua_State* L, int& result);static void AfterCvLuaCity_lChangeResistanceTurns(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeResistanceTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeResistanceTurns>(host, &BeforeCvLuaCity_lChangeResistanceTurns);CivRegisterAfter<CivHooks::CvLuaCity_lChangeResistanceTurns>(host, &AfterCvLuaCity_lChangeResistanceTurns);CivRegisterReplace<CivHooks::CvLuaCity_lChangeResistanceTurns>(host, &ReplaceCvLuaCity_lChangeResistanceTurns);