Hooks
static bool BeforeCvLuaCity_lSetProduction(lua_State* L, int& result);static void AfterCvLuaCity_lSetProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetProduction>(host, &BeforeCvLuaCity_lSetProduction);CivRegisterAfter<CivHooks::CvLuaCity_lSetProduction>(host, &AfterCvLuaCity_lSetProduction);CivRegisterReplace<CivHooks::CvLuaCity_lSetProduction>(host, &ReplaceCvLuaCity_lSetProduction);