Bazaar developer reference

CvLuaCity::lIsHasBuilding(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 1834
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lIsHasBuilding

Hooks

static bool BeforeCvLuaCity_lIsHasBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lIsHasBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsHasBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsHasBuilding>(host, &BeforeCvLuaCity_lIsHasBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lIsHasBuilding>(host, &AfterCvLuaCity_lIsHasBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lIsHasBuilding>(host, &ReplaceCvLuaCity_lIsHasBuilding);

Code

1832//bool isHasBuilding(BuildingTypes eBuildingType);1833// This is a function to help modders out, since it was replaced with getNumBuildings() in the C++1834int CvLuaCity::lIsHasBuilding(lua_State* L)1835{1836	CvCity* pkCity = GetInstance(L);1837	const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);1838	if(eBuildingType != NO_BUILDING)1839	{1840		const bool bResult = pkCity->GetCityBuildings()->GetNumBuilding(eBuildingType);1841		lua_pushboolean(L, bResult);1842	}1843	else1844	{1845		lua_pushboolean(L, false);1846	}1847	return 1;1848}

Calls

Called by