CvLuaCity::lIsHasBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 1834
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lIsHasBuilding
Hooks
static bool BeforeCvLuaCity_lIsHasBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lIsHasBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsHasBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsHasBuilding>(host, &BeforeCvLuaCity_lIsHasBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lIsHasBuilding>(host, &AfterCvLuaCity_lIsHasBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lIsHasBuilding>(host, &ReplaceCvLuaCity_lIsHasBuilding);
Code
1832//bool isHasBuilding(BuildingTypes eBuildingType);1833// This is a function to help modders out, since it was replaced with getNumBuildings() in the C++1834int CvLuaCity::lIsHasBuilding(lua_State* L)1835{1836 CvCity* pkCity = GetInstance(L);1837 const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);1838 if(eBuildingType != NO_BUILDING)1839 {1840 const bool bResult = pkCity->GetCityBuildings()->GetNumBuilding(eBuildingType);1841 lua_pushboolean(L, bResult);1842 }1843 else1844 {1845 lua_pushboolean(L, false);1846 }1847 return 1;1848}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetNumBuilding(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushbooleanlua_tointeger