Hooks
static bool BeforeCvLuaCity_lGetRazingTurns(lua_State* L, int& result);static void AfterCvLuaCity_lGetRazingTurns(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetRazingTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetRazingTurns>(host, &BeforeCvLuaCity_lGetRazingTurns);CivRegisterAfter<CivHooks::CvLuaCity_lGetRazingTurns>(host, &AfterCvLuaCity_lGetRazingTurns);CivRegisterReplace<CivHooks::CvLuaCity_lGetRazingTurns>(host, &ReplaceCvLuaCity_lGetRazingTurns);