CvLuaCity::lGetPressurePerTurn(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 2618
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetPressurePerTurn
Hooks
static bool BeforeCvLuaCity_lGetPressurePerTurn(lua_State* L, int& result);static void AfterCvLuaCity_lGetPressurePerTurn(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetPressurePerTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &BeforeCvLuaCity_lGetPressurePerTurn);CivRegisterAfter<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &AfterCvLuaCity_lGetPressurePerTurn);CivRegisterReplace<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &ReplaceCvLuaCity_lGetPressurePerTurn);
Code
2617//int GetPressurePerTurn() const;2618int CvLuaCity::lGetPressurePerTurn(lua_State* L)2619{2620 CvCity* pkCity = GetInstance(L);2621 ReligionTypes eReligion = (ReligionTypes)lua_tointeger(L, 2);2622 int iNumTradeRoutes;2623 const int iResult = (int)pkCity->GetCityReligions()->GetPressurePerTurn(eReligion, iNumTradeRoutes);2624 lua_pushinteger(L, iResult);2625 lua_pushinteger(L, iNumTradeRoutes);2626 return 2;2627}
Calls
- CvCity::GetCityReligions() const
- CvCityReligions::GetPressurePerTurn(ReligionTypes, int &)
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger