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CvLuaCity::lGetPressurePerTurn(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 2618
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetPressurePerTurn

Hooks

static bool BeforeCvLuaCity_lGetPressurePerTurn(lua_State* L, int& result);static void AfterCvLuaCity_lGetPressurePerTurn(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetPressurePerTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &BeforeCvLuaCity_lGetPressurePerTurn);CivRegisterAfter<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &AfterCvLuaCity_lGetPressurePerTurn);CivRegisterReplace<CivHooks::CvLuaCity_lGetPressurePerTurn>(host, &ReplaceCvLuaCity_lGetPressurePerTurn);

Code

2617//int GetPressurePerTurn() const;2618int CvLuaCity::lGetPressurePerTurn(lua_State* L)2619{2620	CvCity* pkCity = GetInstance(L);2621	ReligionTypes eReligion = (ReligionTypes)lua_tointeger(L, 2);2622	int iNumTradeRoutes;2623	const int iResult = (int)pkCity->GetCityReligions()->GetPressurePerTurn(eReligion, iNumTradeRoutes);2624	lua_pushinteger(L, iResult);2625	lua_pushinteger(L, iNumTradeRoutes);2626	return 2;2627}

Calls

Called by