CvLuaCity::lSetBuildingGreatWork(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 4071
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetBuildingGreatWork
Hooks
static bool BeforeCvLuaCity_lSetBuildingGreatWork(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingGreatWork(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingGreatWork(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &BeforeCvLuaCity_lSetBuildingGreatWork);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &AfterCvLuaCity_lSetBuildingGreatWork);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &ReplaceCvLuaCity_lSetBuildingGreatWork);
Code
4070//int SetBuildingGreatWork(BuildingClassTypes eBuildingClass, int iSlot, int iGreatWorkIndex);4071int CvLuaCity::lSetBuildingGreatWork(lua_State* L)4072{4073 CvCity* pkCity = GetInstance(L);4074 const BuildingClassTypes iIndex = toValue<BuildingClassTypes>(L, 2);4075 const int iSlot = lua_tointeger(L, 3);4076 const int iGreatWorkIndex = lua_tointeger(L, 4);4077 if(iIndex != NO_BUILDING)4078 {4079 pkCity->GetCityBuildings()->SetBuildingGreatWork(iIndex, iSlot, iGreatWorkIndex);4080 }4081 return 1;4082}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::SetBuildingGreatWork(BuildingClassTypes, int, int)
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_tointeger