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CvLuaCity::lSetBuildingGreatWork(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 4071
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lSetBuildingGreatWork

Hooks

static bool BeforeCvLuaCity_lSetBuildingGreatWork(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingGreatWork(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingGreatWork(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &BeforeCvLuaCity_lSetBuildingGreatWork);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &AfterCvLuaCity_lSetBuildingGreatWork);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingGreatWork>(host, &ReplaceCvLuaCity_lSetBuildingGreatWork);

Code

4070//int SetBuildingGreatWork(BuildingClassTypes eBuildingClass, int iSlot, int iGreatWorkIndex);4071int CvLuaCity::lSetBuildingGreatWork(lua_State* L)4072{4073	CvCity* pkCity = GetInstance(L);4074	const BuildingClassTypes iIndex = toValue<BuildingClassTypes>(L, 2);4075	const int iSlot = lua_tointeger(L, 3);4076	const int iGreatWorkIndex = lua_tointeger(L, 4);4077	if(iIndex != NO_BUILDING)4078	{4079		pkCity->GetCityBuildings()->SetBuildingGreatWork(iIndex, iSlot, iGreatWorkIndex);4080	}4081	return 1;4082}

Calls

Called by