CvLuaCity::lGetBuildingProduction(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3432
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetBuildingProduction
Hooks
static bool BeforeCvLuaCity_lGetBuildingProduction(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingProduction>(host, &BeforeCvLuaCity_lGetBuildingProduction);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingProduction>(host, &AfterCvLuaCity_lGetBuildingProduction);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingProduction>(host, &ReplaceCvLuaCity_lGetBuildingProduction);
Code
3431//int getBuildingProduction(BuildingTypes iIndex);3432int CvLuaCity::lGetBuildingProduction(lua_State* L)3433{3434 CvCity* pkCity = GetInstance(L);3435 const int iIndex = lua_tointeger(L, 2);3436 if(iIndex != NO_BUILDING)3437 {3438 const int iResult = pkCity->GetCityBuildings()->GetBuildingProduction((BuildingTypes)iIndex);3439 lua_pushinteger(L, iResult);3440 }3441 else3442 {3443 lua_pushinteger(L, 0);3444 }3445 return 1;3446}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetBuildingProduction(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger